Function bevy::pbr::prepare_prepass_view_bind_group
source · pub fn prepare_prepass_view_bind_group<M>(
render_device: Res<'_, RenderDevice>,
prepass_pipeline: Res<'_, PrepassPipeline<M>>,
view_uniforms: Res<'_, ViewUniforms>,
globals_buffer: Res<'_, GlobalsBuffer>,
previous_view_proj_uniforms: Res<'_, PreviousViewProjectionUniforms>,
prepass_view_bind_group: ResMut<'_, PrepassViewBindGroup>
)where
M: Material,