pub type PbrBundle = MaterialMeshBundle<StandardMaterial>;
Expand description
A component bundle for PBR entities with a Mesh
and a StandardMaterial
.
Aliased Type§
struct PbrBundle {
pub mesh: Handle<Mesh>,
pub material: Handle<StandardMaterial>,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}
Fields§
§mesh: Handle<Mesh>
§material: Handle<StandardMaterial>
§transform: Transform
§global_transform: GlobalTransform
§visibility: Visibility
User indication of whether an entity is visible
inherited_visibility: InheritedVisibility
Inherited visibility of an entity.
view_visibility: ViewVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering