Expand description
serde
serialization and deserialization implementation for Bevy scenes.
Structs
- Handles serialization of multiple entities as a map of entity id to serialized entity.
- Handles entity serialization as a map of component type to component value.
- Handles scene deserialization.
- Handles deserialization for a collection of entities.
- Handle deserialization of an entity and its components.
- Handles deserialization of a sequence of values with unique types.
- Handles serializing a list of values with a unique type as a map of type to value.
- Handles serialization of a scene as a struct containing its entities and resources.
Constants
- Name of the serialized component field in an entity struct.
- Name of the serialized entity struct type.
- Name of the serialized entities field in a scene struct.
- Name of the serialized resources field in a scene struct.
- Name of the serialized scene struct type.