Function bevy::sprite::extract_materials_2d
source · pub fn extract_materials_2d<M>(
commands: Commands<'_, '_>,
events: Extract<'_, '_, EventReader<'_, '_, AssetEvent<M>>>,
assets: Extract<'_, '_, Res<'_, Assets<M>>>
)where
M: Material2d,
Expand description
This system extracts all created or modified assets of the corresponding Material2d
type
into the “render world”.