Module bevy_internal::math

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Math types (Vec3, Mat4, Quat, etc) and helpers.

Modules

  • bool vector mask types.
  • This module contains traits and implements for working with bounding shapes
  • Provides types for building cubic splines for rendering curves and use with animation easing.
  • f32 vector, quaternion and matrix types.
  • f64 vector, quaternion and matrix types.
  • i16 vector types.
  • i32 vector types.
  • i64 vector types.
  • The bevy_math prelude.
  • This module defines primitive shapes. The origin is (0, 0) for 2D primitives and (0, 0, 0) for 3D primitives, unless stated otherwise.
  • Traits adding swizzle methods to all vector types.
  • u16 vector types.
  • u32 vector types.
  • u64 vector types.

Structs

  • A 2D affine transform, which can represent translation, rotation, scaling and shear.
  • Reduced-size version of glam::Affine3A for use when storage has significant performance impact. Convert to glam::Affine3A to do non-trivial calculations.
  • A 3D affine transform, which can represent translation, rotation, scaling and shear.
  • An AspectRatio is the ratio of width to height.
  • A 2-dimensional bool vector mask.
  • A 3-dimensional bool vector mask.
  • A 3-dimensional SIMD vector mask.
  • A 4-dimensional bool vector mask.
  • A 4-dimensional SIMD vector mask.
  • A 2D affine transform, which can represent translation, rotation, scaling and shear.
  • A 3D affine transform, which can represent translation, rotation, scaling and shear.
  • A 2x2 column major matrix.
  • A 3x3 column major matrix.
  • A 4x4 column major matrix.
  • A quaternion representing an orientation.
  • A 2-dimensional vector.
  • A 3-dimensional vector.
  • A 4-dimensional vector.
  • A 2-dimensional vector.
  • A 3-dimensional vector.
  • A 4-dimensional vector.
  • A 2-dimensional vector.
  • A 3-dimensional vector.
  • A 4-dimensional vector.
  • A rectangle defined by two opposite corners.
  • A 2-dimensional vector.
  • A 3-dimensional vector.
  • A 4-dimensional vector.
  • A 2x2 column major matrix.
  • A 3x3 column major matrix.
  • A 3x3 column major matrix.
  • A 4x4 column major matrix.
  • A quaternion representing an orientation.
  • An infinite half-line starting at origin and going in direction in 2D space.
  • An infinite half-line starting at origin and going in direction in 3D space.
  • A rectangle defined by two opposite corners.
  • A 2-dimensional vector.
  • A 3-dimensional vector.
  • A 4-dimensional vector.
  • A 2-dimensional vector.
  • A 3-dimensional vector.
  • A 4-dimensional vector.
  • A rectangle defined by two opposite corners.
  • A 2-dimensional vector.
  • A 3-dimensional vector.
  • A 4-dimensional vector.
  • A 2-dimensional vector.
  • A 3-dimensional vector.
  • A 3-dimensional vector.
  • A 4-dimensional vector.

Enums

Traits

Functions

  • Creates a 2x2 matrix from two column vectors.
  • Creates a 3x3 matrix from three column vectors.
  • Creates a 4x4 matrix from four column vectors.
  • Creates a quaternion from x, y, z and w values.
  • Creates a 2-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 4-dimensional vector.
  • Creates a 2-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 4-dimensional vector.
  • Creates a 2-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 4-dimensional vector.
  • Creates a 2-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 4-dimensional vector.
  • Creates a 2x2 matrix from two column vectors.
  • Creates a 3x3 matrix from three column vectors.
  • Creates a 3x3 matrix from three column vectors.
  • Creates a 4x4 matrix from four column vectors.
  • Creates a quaternion from x, y, z and w values.
  • Creates a 2-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 4-dimensional vector.
  • Creates a 2-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 4-dimensional vector.
  • Creates a 2-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 4-dimensional vector.
  • Creates a 2-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 4-dimensional vector.