pub fn prepare_clusters(
    commands: Commands<'_, '_>,
    render_device: Res<'_, RenderDevice>,
    render_queue: Res<'_, RenderQueue>,
    mesh_pipeline: Res<'_, MeshPipeline>,
    global_light_meta: Res<'_, GlobalLightMeta>,
    views: Query<'_, '_, (Entity, &ExtractedClustersPointLights), With<RenderPhase<Transparent3d>>>
)