pub fn prepare_previous_view_projection_uniforms(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
view_uniforms: ResMut<'_, PreviousViewProjectionUniforms>,
views: Query<'_, '_, (Entity, &ExtractedView, Option<&PreviousViewProjection>), With<MotionVectorPrepass>>
)