Module bevy_internal::scene::prelude
source · Structs
- A collection of serializable resources and dynamic entities.
- A
DynamicScene
builder, used to build a scene from aWorld
by extracting some entities and resources. - A component bundle for a
DynamicScene
root. - To spawn a scene, you can use either:
- A component bundle for a
Scene
root. - Handles spawning and despawning scenes in the world, either synchronously or batched through the
scene_spawner_system
.
Enums
- A filter used to control which types can be added to a
DynamicScene
.