Function bevy_internal::ui::extract_ui_material_nodes
source · pub fn extract_ui_material_nodes<M>(
extracted_uinodes: ResMut<'_, ExtractedUiMaterialNodes<M>>,
materials: Extract<'_, '_, Res<'_, Assets<M>>>,
ui_stack: Extract<'_, '_, Res<'_, UiStack>>,
uinode_query: Extract<'_, '_, Query<'_, '_, (Entity, &Node, &Style, &GlobalTransform, &Handle<M>, &ViewVisibility, Option<&CalculatedClip>), Without<BackgroundColor>>>,
windows: Extract<'_, '_, Query<'_, '_, &Window, With<PrimaryWindow>>>,
ui_scale: Extract<'_, '_, Res<'_, UiScale>>
)where
M: UiMaterial,