Function bevy_internal::ui::prepare_uimaterial_nodes
source · pub fn prepare_uimaterial_nodes<M>(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
ui_meta: ResMut<'_, UiMaterialMeta<M>>,
extracted_uinodes: ResMut<'_, ExtractedUiMaterialNodes<M>>,
view_uniforms: Res<'_, ViewUniforms>,
globals_buffer: Res<'_, GlobalsBuffer>,
ui_material_pipeline: Res<'_, UiMaterialPipeline<M>>,
phases: Query<'_, '_, &mut RenderPhase<TransparentUi>>,
previous_len: Local<'_, usize>
)where
M: UiMaterial,