Function bevy_pbr::prepare_mesh_bind_group
source · pub fn prepare_mesh_bind_group(
meshes: Res<'_, RenderAssets<Mesh>>,
images: Res<'_, RenderAssets<Image>>,
groups: ResMut<'_, MeshBindGroups>,
mesh_pipeline: Res<'_, MeshPipeline>,
render_device: Res<'_, RenderDevice>,
mesh_uniforms: Res<'_, GpuArrayBuffer<MeshUniform>>,
skins_uniform: Res<'_, SkinUniform>,
weights_uniform: Res<'_, MorphUniform>,
render_lightmaps: Res<'_, RenderLightmaps>
)