Function bevy_pbr::prepare_skins
source · pub fn prepare_skins(
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
uniform: ResMut<'_, SkinUniform>
)
pub fn prepare_skins(
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
uniform: ResMut<'_, SkinUniform>
)