Function bevy_pbr::setup_morph_and_skinning_defs
source · pub fn setup_morph_and_skinning_defs(
mesh_layouts: &MeshLayouts,
layout: &Hashed<InnerMeshVertexBufferLayout>,
offset: u32,
key: &MeshPipelineKey,
shader_defs: &mut Vec<ShaderDefVal>,
vertex_attributes: &mut Vec<VertexAttributeDescriptor>
) -> BindGroupLayout