pub fn prepare_view_uniforms(
    commands: Commands<'_, '_>,
    render_device: Res<'_, RenderDevice>,
    render_queue: Res<'_, RenderQueue>,
    view_uniforms: ResMut<'_, ViewUniforms>,
    views: Query<'_, '_, (Entity, Option<&ExtractedCamera>, &ExtractedView, Option<&Frustum>, Option<&TemporalJitter>, Option<&MipBias>, Option<&RenderLayers>)>
)