Expand description
Gamepad state and other event related functionality.
Modules
- Alter events in various ways.
Structs
- Platform specific event code.
- Holds information about gamepad event.
Enums
- Gamepad’s elements which state can be represented by value from -1.0 to 1.0.
- Represents
Axis
orButton
. - Gamepad’s elements which state can be represented by value from 0.0 to 1.0.
- Gamepad event.