Module gltf::material

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Material properties of primitives.

Structs

  • The material appearance of a primitive.
  • Defines the normal texture of a material.
  • Defines the occlusion texture of a material.
  • A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.
  • A set of parameter values that are used to define the transmissions factor of the material
  • Parameter values that define a volume for the transmission of light through the material

Enums

  • The alpha rendering mode of a material.