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Material properties of primitives.
Structs
- The material appearance of a primitive.
- Defines the normal texture of a material.
- Defines the occlusion texture of a material.
- A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.
- A set of parameter values that are used to define the transmissions factor of the material
- Parameter values that define a volume for the transmission of light through the material
Enums
- The alpha rendering mode of a material.