Expand description
Meshes and their primitives.
Basic usage
Listing the attributes of each mesh primitive in a glTF asset.
for mesh in gltf.meshes() {
println!("Mesh #{}", mesh.index());
for primitive in mesh.primitives() {
println!("- Primitive #{}", primitive.index());
for (semantic, _) in primitive.attributes() {
println!("-- {:?}", semantic);
}
}
}
Reader utility
Printing the vertex positions of each primitive of each mesh in a glTF asset.
let (gltf, buffers, _) = gltf::import("examples/Box.gltf")?;
for mesh in gltf.meshes() {
println!("Mesh #{}", mesh.index());
for primitive in mesh.primitives() {
println!("- Primitive #{}", primitive.index());
let reader = primitive.reader(|buffer| Some(&buffers[buffer.index()]));
if let Some(iter) = reader.read_positions() {
for vertex_position in iter {
println!("{:?}", vertex_position);
}
}
}
}
Modules
- Iterators.
- Utility functions.
Structs
- The minimum and maximum values for a generic accessor.
- A set of primitives to be rendered.
- A single morph target for a mesh primitive.
- Geometry to be rendered with the given material.
- Mesh primitive reader.
Enums
- The type of primitives to render.
- Vertex attribute semantic name.
Type Aliases
- Vertex attribute data.
- Vertex position bounding box.