Expand description
Contains Buffer
, View
, and other related data structures.
Structs
- A buffer points to binary data representing geometry, animations, or skins.
- Distance between individual items in a buffer view, measured in bytes.
- A view into a buffer generally representing a subset of the buffer.
Enums
- Specifies the target a GPU buffer should be bound to.
Constants
- Corresponds to
GL_ARRAY_BUFFER
. - Corresponds to
GL_ELEMENT_ARRAY_BUFFER
. - The maximum byte stride.
- The minimum byte stride.
- All valid GPU buffer targets.