Expand description
Contains Material
and other related data structures.
Structs
- The alpha cutoff value of a material.
- The emissive color of a material.
- The material appearance of a primitive.
- Defines the normal texture of a material.
- Defines the occlusion texture of a material.
- The base color factor of a material.
- A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.
- A number in the inclusive range [0.0, 1.0] with a default value of 1.0.
Enums
- The alpha rendering mode of a material.
Constants
- All valid alpha modes.