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use std::any::{Any, TypeId};
use bevy_ecs::world::{unsafe_world_cell::UnsafeWorldCell, World};
use bevy_reflect::{FromReflect, FromType, Reflect};
use crate::{Asset, Assets, Handle, UntypedAssetId, UntypedHandle};
/// Type data for the [`TypeRegistry`](bevy_reflect::TypeRegistry) used to operate on reflected [`Asset`]s.
///
/// This type provides similar methods to [`Assets<T>`] like [`get`](ReflectAsset::get),
/// [`add`](ReflectAsset::add) and [`remove`](ReflectAsset::remove), but can be used in situations where you don't know which asset type `T` you want
/// until runtime.
///
/// [`ReflectAsset`] can be obtained via [`TypeRegistration::data`](bevy_reflect::TypeRegistration::data) if the asset was registered using [`register_asset_reflect`](crate::AssetApp::register_asset_reflect).
#[derive(Clone)]
pub struct ReflectAsset {
handle_type_id: TypeId,
assets_resource_type_id: TypeId,
get: fn(&World, UntypedHandle) -> Option<&dyn Reflect>,
// SAFETY:
// - may only be called with an [`UnsafeWorldCell`] which can be used to access the corresponding `Assets<T>` resource mutably
// - may only be used to access **at most one** access at once
get_unchecked_mut: unsafe fn(UnsafeWorldCell<'_>, UntypedHandle) -> Option<&mut dyn Reflect>,
add: fn(&mut World, &dyn Reflect) -> UntypedHandle,
insert: fn(&mut World, UntypedHandle, &dyn Reflect),
len: fn(&World) -> usize,
ids: for<'w> fn(&'w World) -> Box<dyn Iterator<Item = UntypedAssetId> + 'w>,
remove: fn(&mut World, UntypedHandle) -> Option<Box<dyn Reflect>>,
}
impl ReflectAsset {
/// The [`TypeId`] of the [`Handle<T>`] for this asset
pub fn handle_type_id(&self) -> TypeId {
self.handle_type_id
}
/// The [`TypeId`] of the [`Assets<T>`] resource
pub fn assets_resource_type_id(&self) -> TypeId {
self.assets_resource_type_id
}
/// Equivalent of [`Assets::get`]
pub fn get<'w>(&self, world: &'w World, handle: UntypedHandle) -> Option<&'w dyn Reflect> {
(self.get)(world, handle)
}
/// Equivalent of [`Assets::get_mut`]
pub fn get_mut<'w>(
&self,
world: &'w mut World,
handle: UntypedHandle,
) -> Option<&'w mut dyn Reflect> {
// SAFETY: unique world access
unsafe { (self.get_unchecked_mut)(world.as_unsafe_world_cell(), handle) }
}
/// Equivalent of [`Assets::get_mut`], but works with an [`UnsafeWorldCell`].
///
/// Only use this method when you have ensured that you are the *only* one with access to the [`Assets`] resource of the asset type.
/// Furthermore, this does *not* allow you to have look up two distinct handles,
/// you can only have at most one alive at the same time.
/// This means that this is *not allowed*:
/// ```no_run
/// # use bevy_asset::{ReflectAsset, UntypedHandle};
/// # use bevy_ecs::prelude::World;
/// # let reflect_asset: ReflectAsset = unimplemented!();
/// # let mut world: World = unimplemented!();
/// # let handle_1: UntypedHandle = unimplemented!();
/// # let handle_2: UntypedHandle = unimplemented!();
/// let unsafe_world_cell = world.as_unsafe_world_cell();
/// let a = unsafe { reflect_asset.get_unchecked_mut(unsafe_world_cell, handle_1).unwrap() };
/// let b = unsafe { reflect_asset.get_unchecked_mut(unsafe_world_cell, handle_2).unwrap() };
/// // ^ not allowed, two mutable references through the same asset resource, even though the
/// // handles are distinct
///
/// println!("a = {a:?}, b = {b:?}");
/// ```
///
/// # Safety
/// This method does not prevent you from having two mutable pointers to the same data,
/// violating Rust's aliasing rules. To avoid this:
/// * Only call this method if you know that the [`UnsafeWorldCell`] may be used to access the corresponding `Assets<T>`
/// * Don't call this method more than once in the same scope.
pub unsafe fn get_unchecked_mut<'w>(
&self,
world: UnsafeWorldCell<'w>,
handle: UntypedHandle,
) -> Option<&'w mut dyn Reflect> {
// SAFETY: requirements are deferred to the caller
unsafe { (self.get_unchecked_mut)(world, handle) }
}
/// Equivalent of [`Assets::add`]
pub fn add(&self, world: &mut World, value: &dyn Reflect) -> UntypedHandle {
(self.add)(world, value)
}
/// Equivalent of [`Assets::insert`]
pub fn insert(&self, world: &mut World, handle: UntypedHandle, value: &dyn Reflect) {
(self.insert)(world, handle, value);
}
/// Equivalent of [`Assets::remove`]
pub fn remove(&self, world: &mut World, handle: UntypedHandle) -> Option<Box<dyn Reflect>> {
(self.remove)(world, handle)
}
/// Equivalent of [`Assets::len`]
#[allow(clippy::len_without_is_empty)] // clippy expects the `is_empty` method to have the signature `(&self) -> bool`
pub fn len(&self, world: &World) -> usize {
(self.len)(world)
}
/// Equivalent of [`Assets::is_empty`]
pub fn is_empty(&self, world: &World) -> bool {
self.len(world) == 0
}
/// Equivalent of [`Assets::ids`]
pub fn ids<'w>(&self, world: &'w World) -> impl Iterator<Item = UntypedAssetId> + 'w {
(self.ids)(world)
}
}
impl<A: Asset + FromReflect> FromType<A> for ReflectAsset {
fn from_type() -> Self {
ReflectAsset {
handle_type_id: TypeId::of::<Handle<A>>(),
assets_resource_type_id: TypeId::of::<Assets<A>>(),
get: |world, handle| {
let assets = world.resource::<Assets<A>>();
let asset = assets.get(&handle.typed_debug_checked());
asset.map(|asset| asset as &dyn Reflect)
},
get_unchecked_mut: |world, handle| {
// SAFETY: `get_unchecked_mut` must be called with `UnsafeWorldCell` having access to `Assets<A>`,
// and must ensure to only have at most one reference to it live at all times.
let assets = unsafe { world.get_resource_mut::<Assets<A>>().unwrap().into_inner() };
let asset = assets.get_mut(&handle.typed_debug_checked());
asset.map(|asset| asset as &mut dyn Reflect)
},
add: |world, value| {
let mut assets = world.resource_mut::<Assets<A>>();
let value: A = FromReflect::from_reflect(value)
.expect("could not call `FromReflect::from_reflect` in `ReflectAsset::add`");
assets.add(value).untyped()
},
insert: |world, handle, value| {
let mut assets = world.resource_mut::<Assets<A>>();
let value: A = FromReflect::from_reflect(value)
.expect("could not call `FromReflect::from_reflect` in `ReflectAsset::set`");
assets.insert(handle.typed_debug_checked(), value);
},
len: |world| {
let assets = world.resource::<Assets<A>>();
assets.len()
},
ids: |world| {
let assets = world.resource::<Assets<A>>();
Box::new(assets.ids().map(|i| i.untyped()))
},
remove: |world, handle| {
let mut assets = world.resource_mut::<Assets<A>>();
let value = assets.remove(handle.typed_debug_checked());
value.map(|value| Box::new(value) as Box<dyn Reflect>)
},
}
}
}
/// Reflect type data struct relating a [`Handle<T>`] back to the `T` asset type.
///
/// Say you want to look up the asset values of a list of handles when you have access to their `&dyn Reflect` form.
/// Assets can be looked up in the world using [`ReflectAsset`], but how do you determine which [`ReflectAsset`] to use when
/// only looking at the handle? [`ReflectHandle`] is stored in the type registry on each `Handle<T>` type, so you can use [`ReflectHandle::asset_type_id`] to look up
/// the [`ReflectAsset`] type data on the corresponding `T` asset type:
///
///
/// ```no_run
/// # use bevy_reflect::{TypeRegistry, prelude::*};
/// # use bevy_ecs::prelude::*;
/// use bevy_asset::{ReflectHandle, ReflectAsset};
///
/// # let world: &World = unimplemented!();
/// # let type_registry: TypeRegistry = unimplemented!();
/// let handles: Vec<&dyn Reflect> = unimplemented!();
/// for handle in handles {
/// let reflect_handle = type_registry.get_type_data::<ReflectHandle>(handle.type_id()).unwrap();
/// let reflect_asset = type_registry.get_type_data::<ReflectAsset>(reflect_handle.asset_type_id()).unwrap();
///
/// let handle = reflect_handle.downcast_handle_untyped(handle.as_any()).unwrap();
/// let value = reflect_asset.get(world, handle).unwrap();
/// println!("{value:?}");
/// }
/// ```
#[derive(Clone)]
pub struct ReflectHandle {
asset_type_id: TypeId,
downcast_handle_untyped: fn(&dyn Any) -> Option<UntypedHandle>,
typed: fn(UntypedHandle) -> Box<dyn Reflect>,
}
impl ReflectHandle {
/// The [`TypeId`] of the asset
pub fn asset_type_id(&self) -> TypeId {
self.asset_type_id
}
/// A way to go from a [`Handle<T>`] in a `dyn Any` to a [`UntypedHandle`]
pub fn downcast_handle_untyped(&self, handle: &dyn Any) -> Option<UntypedHandle> {
(self.downcast_handle_untyped)(handle)
}
/// A way to go from a [`UntypedHandle`] to a [`Handle<T>`] in a `Box<dyn Reflect>`.
/// Equivalent of [`UntypedHandle::typed`].
pub fn typed(&self, handle: UntypedHandle) -> Box<dyn Reflect> {
(self.typed)(handle)
}
}
impl<A: Asset> FromType<Handle<A>> for ReflectHandle {
fn from_type() -> Self {
ReflectHandle {
asset_type_id: TypeId::of::<A>(),
downcast_handle_untyped: |handle: &dyn Any| {
handle
.downcast_ref::<Handle<A>>()
.map(|h| h.clone().untyped())
},
typed: |handle: UntypedHandle| Box::new(handle.typed_debug_checked::<A>()),
}
}
}
#[cfg(test)]
mod tests {
use std::any::TypeId;
use crate as bevy_asset;
use crate::{Asset, AssetApp, AssetPlugin, ReflectAsset, UntypedHandle};
use bevy_app::App;
use bevy_ecs::reflect::AppTypeRegistry;
use bevy_reflect::{Reflect, ReflectMut};
#[derive(Asset, Reflect)]
struct AssetType {
field: String,
}
#[test]
fn test_reflect_asset_operations() {
let mut app = App::new();
app.add_plugins(AssetPlugin::default())
.init_asset::<AssetType>()
.register_asset_reflect::<AssetType>();
let reflect_asset = {
let type_registry = app.world.resource::<AppTypeRegistry>();
let type_registry = type_registry.read();
type_registry
.get_type_data::<ReflectAsset>(TypeId::of::<AssetType>())
.unwrap()
.clone()
};
let value = AssetType {
field: "test".into(),
};
let handle = reflect_asset.add(&mut app.world, &value);
let ReflectMut::Struct(strukt) = reflect_asset
.get_mut(&mut app.world, handle)
.unwrap()
.reflect_mut()
else {
unreachable!();
};
strukt
.field_mut("field")
.unwrap()
.apply(&String::from("edited"));
assert_eq!(reflect_asset.len(&app.world), 1);
let ids: Vec<_> = reflect_asset.ids(&app.world).collect();
assert_eq!(ids.len(), 1);
let fetched_handle = UntypedHandle::Weak(ids[0]);
let asset = reflect_asset
.get(&app.world, fetched_handle.clone_weak())
.unwrap();
assert_eq!(asset.downcast_ref::<AssetType>().unwrap().field, "edited");
reflect_asset
.remove(&mut app.world, fetched_handle)
.unwrap();
assert_eq!(reflect_asset.len(&app.world), 0);
}
}