use bevy_ecs::prelude::*;
use bevy_ecs::query::QueryItem;
use bevy_render::{
camera::ExtractedCamera,
render_graph::{NodeRunError, RenderGraphContext, ViewNode},
render_phase::{RenderPhase, TrackedRenderPass},
render_resource::{CommandEncoderDescriptor, RenderPassDescriptor, StoreOp},
renderer::RenderContext,
view::ViewDepthTexture,
};
#[cfg(feature = "trace")]
use bevy_utils::tracing::info_span;
use super::{AlphaMask3dPrepass, DeferredPrepass, Opaque3dPrepass, ViewPrepassTextures};
#[derive(Default)]
pub struct PrepassNode;
impl ViewNode for PrepassNode {
type ViewQuery = (
&'static ExtractedCamera,
&'static RenderPhase<Opaque3dPrepass>,
&'static RenderPhase<AlphaMask3dPrepass>,
&'static ViewDepthTexture,
&'static ViewPrepassTextures,
Option<&'static DeferredPrepass>,
);
fn run<'w>(
&self,
graph: &mut RenderGraphContext,
render_context: &mut RenderContext<'w>,
(
camera,
opaque_prepass_phase,
alpha_mask_prepass_phase,
view_depth_texture,
view_prepass_textures,
deferred_prepass,
): QueryItem<'w, Self::ViewQuery>,
world: &'w World,
) -> Result<(), NodeRunError> {
let mut color_attachments = vec![
view_prepass_textures
.normal
.as_ref()
.map(|normals_texture| normals_texture.get_attachment()),
view_prepass_textures
.motion_vectors
.as_ref()
.map(|motion_vectors_texture| motion_vectors_texture.get_attachment()),
None,
None,
];
if color_attachments.iter().all(Option::is_none) {
color_attachments.clear();
}
let depth_stencil_attachment = Some(view_depth_texture.get_attachment(StoreOp::Store));
let view_entity = graph.view_entity();
render_context.add_command_buffer_generation_task(move |render_device| {
#[cfg(feature = "trace")]
let _prepass_span = info_span!("prepass").entered();
let mut command_encoder =
render_device.create_command_encoder(&CommandEncoderDescriptor {
label: Some("prepass_command_encoder"),
});
let render_pass = command_encoder.begin_render_pass(&RenderPassDescriptor {
label: Some("prepass"),
color_attachments: &color_attachments,
depth_stencil_attachment,
timestamp_writes: None,
occlusion_query_set: None,
});
let mut render_pass = TrackedRenderPass::new(&render_device, render_pass);
if let Some(viewport) = camera.viewport.as_ref() {
render_pass.set_camera_viewport(viewport);
}
if !opaque_prepass_phase.items.is_empty() {
#[cfg(feature = "trace")]
let _opaque_prepass_span = info_span!("opaque_prepass").entered();
opaque_prepass_phase.render(&mut render_pass, world, view_entity);
}
if !alpha_mask_prepass_phase.items.is_empty() {
#[cfg(feature = "trace")]
let _alpha_mask_prepass_span = info_span!("alpha_mask_prepass").entered();
alpha_mask_prepass_phase.render(&mut render_pass, world, view_entity);
}
drop(render_pass);
if deferred_prepass.is_none() {
if let Some(prepass_depth_texture) = &view_prepass_textures.depth {
command_encoder.copy_texture_to_texture(
view_depth_texture.texture.as_image_copy(),
prepass_depth_texture.texture.texture.as_image_copy(),
view_prepass_textures.size,
);
}
}
command_encoder.finish()
});
Ok(())
}
}