use crate::blit::{BlitPipeline, BlitPipelineKey};
use bevy_app::prelude::*;
use bevy_ecs::prelude::*;
use bevy_render::camera::{CameraOutputMode, ExtractedCamera};
use bevy_render::view::ViewTarget;
use bevy_render::{render_resource::*, Render, RenderApp, RenderSet};
mod node;
pub use node::UpscalingNode;
pub struct UpscalingPlugin;
impl Plugin for UpscalingPlugin {
fn build(&self, app: &mut App) {
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app.add_systems(
Render,
prepare_view_upscaling_pipelines.in_set(RenderSet::Prepare),
);
}
}
}
#[derive(Component)]
pub struct ViewUpscalingPipeline(CachedRenderPipelineId);
fn prepare_view_upscaling_pipelines(
mut commands: Commands,
mut pipeline_cache: ResMut<PipelineCache>,
mut pipelines: ResMut<SpecializedRenderPipelines<BlitPipeline>>,
blit_pipeline: Res<BlitPipeline>,
view_targets: Query<(Entity, &ViewTarget, Option<&ExtractedCamera>)>,
) {
for (entity, view_target, camera) in view_targets.iter() {
let blend_state = if let Some(ExtractedCamera {
output_mode: CameraOutputMode::Write { blend_state, .. },
..
}) = camera
{
*blend_state
} else {
None
};
let key = BlitPipelineKey {
texture_format: view_target.out_texture_format(),
blend_state,
samples: 1,
};
let pipeline = pipelines.specialize(&pipeline_cache, &blit_pipeline, key);
pipeline_cache.block_on_render_pipeline(pipeline);
commands
.entity(entity)
.insert(ViewUpscalingPipeline(pipeline));
}
}