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//! Types for defining [`Archetype`]s, collections of entities that have the same set of
//! components.
//!
//! An archetype uniquely describes a group of entities that share the same components:
//! a world only has one archetype for each unique combination of components, and all
//! entities that have those components and only those components belong to that
//! archetype.
//!
//! Archetypes are not to be confused with [`Table`]s. Each archetype stores its table
//! components in one table, and each archetype uniquely points to one table, but multiple
//! archetypes may store their table components in the same table. These archetypes
//! differ only by the [`SparseSet`] components.
//!
//! Like tables, archetypes can be created but are never cleaned up. Empty archetypes are
//! not removed, and persist until the world is dropped.
//!
//! Archetypes can be fetched from [`Archetypes`], which is accessible via [`World::archetypes`].
//!
//! [`Table`]: crate::storage::Table
//! [`World::archetypes`]: crate::world::World::archetypes
use crate::{
bundle::BundleId,
component::{ComponentId, StorageType},
entity::{Entity, EntityLocation},
storage::{ImmutableSparseSet, SparseArray, SparseSet, SparseSetIndex, TableId, TableRow},
};
use std::{
hash::Hash,
ops::{Index, IndexMut, RangeFrom},
};
/// An opaque location within a [`Archetype`].
///
/// This can be used in conjunction with [`ArchetypeId`] to find the exact location
/// of an [`Entity`] within a [`World`]. An entity's archetype and index can be
/// retrieved via [`Entities::get`].
///
/// [`World`]: crate::world::World
/// [`Entities::get`]: crate::entity::Entities
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
// SAFETY: Must be repr(transparent) due to the safety requirements on EntityLocation
#[repr(transparent)]
pub struct ArchetypeRow(u32);
impl ArchetypeRow {
/// Index indicating an invalid archetype row.
/// This is meant to be used as a placeholder.
pub const INVALID: ArchetypeRow = ArchetypeRow(u32::MAX);
/// Creates a `ArchetypeRow`.
#[inline]
pub const fn new(index: usize) -> Self {
Self(index as u32)
}
/// Gets the index of the row.
#[inline]
pub const fn index(self) -> usize {
self.0 as usize
}
}
/// An opaque unique ID for a single [`Archetype`] within a [`World`].
///
/// Archetype IDs are only valid for a given World, and are not globally unique.
/// Attempting to use an archetype ID on a world that it wasn't sourced from will
/// not return the archetype with the same components. The only exception to this is
/// [`EMPTY`] which is guaranteed to be identical for all Worlds.
///
/// [`World`]: crate::world::World
/// [`EMPTY`]: ArchetypeId::EMPTY
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, PartialOrd, Ord)]
// SAFETY: Must be repr(transparent) due to the safety requirements on EntityLocation
#[repr(transparent)]
pub struct ArchetypeId(u32);
impl ArchetypeId {
/// The ID for the [`Archetype`] without any components.
pub const EMPTY: ArchetypeId = ArchetypeId(0);
/// # Safety:
///
/// This must always have an all-1s bit pattern to ensure soundness in fast entity id space allocation.
pub const INVALID: ArchetypeId = ArchetypeId(u32::MAX);
/// Create an `ArchetypeId` from a plain value.
///
/// This is useful if you need to store the `ArchetypeId` as a plain value,
/// for example in a specialized data structure such as a bitset.
///
/// While it doesn't break any safety invariants, you should ensure the
/// values comes from a pre-existing [`ArchetypeId::index`] in this world
/// to avoid panics and other unexpected behaviors.
#[inline]
pub const fn new(index: usize) -> Self {
ArchetypeId(index as u32)
}
/// The plain value of this `ArchetypeId`.
///
/// In bevy, this is mostly used to store archetype ids in [`FixedBitSet`]s.
///
/// [`FixedBitSet`]: fixedbitset::FixedBitSet
#[inline]
pub fn index(self) -> usize {
self.0 as usize
}
}
#[derive(Copy, Clone)]
pub(crate) enum ComponentStatus {
Added,
Mutated,
}
pub(crate) struct AddBundle {
pub archetype_id: ArchetypeId,
pub bundle_status: Vec<ComponentStatus>,
}
/// This trait is used to report the status of [`Bundle`](crate::bundle::Bundle) components
/// being added to a given entity, relative to that entity's original archetype.
/// See [`crate::bundle::BundleInfo::write_components`] for more info.
pub(crate) trait BundleComponentStatus {
/// Returns the Bundle's component status for the given "bundle index"
///
/// # Safety
/// Callers must ensure that index is always a valid bundle index for the
/// Bundle associated with this [`BundleComponentStatus`]
unsafe fn get_status(&self, index: usize) -> ComponentStatus;
}
impl BundleComponentStatus for AddBundle {
#[inline]
unsafe fn get_status(&self, index: usize) -> ComponentStatus {
// SAFETY: caller has ensured index is a valid bundle index for this bundle
*self.bundle_status.get_unchecked(index)
}
}
pub(crate) struct SpawnBundleStatus;
impl BundleComponentStatus for SpawnBundleStatus {
#[inline]
unsafe fn get_status(&self, _index: usize) -> ComponentStatus {
// Components added during a spawn call are always treated as added
ComponentStatus::Added
}
}
/// Archetypes and bundles form a graph. Adding or removing a bundle moves
/// an [`Entity`] to a new [`Archetype`].
///
/// [`Edges`] caches the results of these moves. Each archetype caches
/// the result of a structural alteration. This can be used to monitor the
/// state of the archetype graph.
///
/// Note: This type only contains edges the [`World`] has already traversed.
/// If any of functions return `None`, it doesn't mean there is guaranteed
/// not to be a result of adding or removing that bundle, but rather that
/// operation that has moved an entity along that edge has not been performed
/// yet.
///
/// [`World`]: crate::world::World
#[derive(Default)]
pub struct Edges {
add_bundle: SparseArray<BundleId, AddBundle>,
remove_bundle: SparseArray<BundleId, Option<ArchetypeId>>,
take_bundle: SparseArray<BundleId, Option<ArchetypeId>>,
}
impl Edges {
/// Checks the cache for the target archetype when adding a bundle to the
/// source archetype. For more information, see [`EntityWorldMut::insert`].
///
/// If this returns `None`, it means there has not been a transition from
/// the source archetype via the provided bundle.
///
/// [`EntityWorldMut::insert`]: crate::world::EntityWorldMut::insert
#[inline]
pub fn get_add_bundle(&self, bundle_id: BundleId) -> Option<ArchetypeId> {
self.get_add_bundle_internal(bundle_id)
.map(|bundle| bundle.archetype_id)
}
/// Internal version of `get_add_bundle` that fetches the full `AddBundle`.
#[inline]
pub(crate) fn get_add_bundle_internal(&self, bundle_id: BundleId) -> Option<&AddBundle> {
self.add_bundle.get(bundle_id)
}
/// Caches the target archetype when adding a bundle to the source archetype.
/// For more information, see [`EntityWorldMut::insert`].
///
/// [`EntityWorldMut::insert`]: crate::world::EntityWorldMut::insert
#[inline]
pub(crate) fn insert_add_bundle(
&mut self,
bundle_id: BundleId,
archetype_id: ArchetypeId,
bundle_status: Vec<ComponentStatus>,
) {
self.add_bundle.insert(
bundle_id,
AddBundle {
archetype_id,
bundle_status,
},
);
}
/// Checks the cache for the target archetype when removing a bundle to the
/// source archetype. For more information, see [`EntityWorldMut::remove`].
///
/// If this returns `None`, it means there has not been a transition from
/// the source archetype via the provided bundle.
///
/// If this returns `Some(None)`, it means that the bundle cannot be removed
/// from the source archetype.
///
/// [`EntityWorldMut::remove`]: crate::world::EntityWorldMut::remove
#[inline]
pub fn get_remove_bundle(&self, bundle_id: BundleId) -> Option<Option<ArchetypeId>> {
self.remove_bundle.get(bundle_id).cloned()
}
/// Caches the target archetype when removing a bundle to the source archetype.
/// For more information, see [`EntityWorldMut::remove`].
///
/// [`EntityWorldMut::remove`]: crate::world::EntityWorldMut::remove
#[inline]
pub(crate) fn insert_remove_bundle(
&mut self,
bundle_id: BundleId,
archetype_id: Option<ArchetypeId>,
) {
self.remove_bundle.insert(bundle_id, archetype_id);
}
/// Checks the cache for the target archetype when removing a bundle to the
/// source archetype. For more information, see [`EntityWorldMut::remove`].
///
/// If this returns `None`, it means there has not been a transition from
/// the source archetype via the provided bundle.
///
/// [`EntityWorldMut::remove`]: crate::world::EntityWorldMut::remove
#[inline]
pub fn get_take_bundle(&self, bundle_id: BundleId) -> Option<Option<ArchetypeId>> {
self.take_bundle.get(bundle_id).cloned()
}
/// Caches the target archetype when removing a bundle to the source archetype.
/// For more information, see [`EntityWorldMut::take`].
///
/// [`EntityWorldMut::take`]: crate::world::EntityWorldMut::take
#[inline]
pub(crate) fn insert_take_bundle(
&mut self,
bundle_id: BundleId,
archetype_id: Option<ArchetypeId>,
) {
self.take_bundle.insert(bundle_id, archetype_id);
}
}
/// Metadata about an [`Entity`] in a [`Archetype`].
pub struct ArchetypeEntity {
entity: Entity,
table_row: TableRow,
}
impl ArchetypeEntity {
/// The ID of the entity.
#[inline]
pub const fn id(&self) -> Entity {
self.entity
}
/// The row in the [`Table`] where the entity's components are stored.
///
/// [`Table`]: crate::storage::Table
#[inline]
pub const fn table_row(&self) -> TableRow {
self.table_row
}
}
pub(crate) struct ArchetypeSwapRemoveResult {
pub(crate) swapped_entity: Option<Entity>,
pub(crate) table_row: TableRow,
}
/// Internal metadata for a [`Component`] within a given [`Archetype`].
///
/// [`Component`]: crate::component::Component
struct ArchetypeComponentInfo {
storage_type: StorageType,
archetype_component_id: ArchetypeComponentId,
}
/// Metadata for a single archetype within a [`World`].
///
/// For more information, see the *[module level documentation]*.
///
/// [`World`]: crate::world::World
/// [module level documentation]: crate::archetype
pub struct Archetype {
id: ArchetypeId,
table_id: TableId,
edges: Edges,
entities: Vec<ArchetypeEntity>,
components: ImmutableSparseSet<ComponentId, ArchetypeComponentInfo>,
}
impl Archetype {
pub(crate) fn new(
id: ArchetypeId,
table_id: TableId,
table_components: impl Iterator<Item = (ComponentId, ArchetypeComponentId)>,
sparse_set_components: impl Iterator<Item = (ComponentId, ArchetypeComponentId)>,
) -> Self {
let (min_table, _) = table_components.size_hint();
let (min_sparse, _) = sparse_set_components.size_hint();
let mut components = SparseSet::with_capacity(min_table + min_sparse);
for (component_id, archetype_component_id) in table_components {
components.insert(
component_id,
ArchetypeComponentInfo {
storage_type: StorageType::Table,
archetype_component_id,
},
);
}
for (component_id, archetype_component_id) in sparse_set_components {
components.insert(
component_id,
ArchetypeComponentInfo {
storage_type: StorageType::SparseSet,
archetype_component_id,
},
);
}
Self {
id,
table_id,
entities: Vec::new(),
components: components.into_immutable(),
edges: Default::default(),
}
}
/// Fetches the ID for the archetype.
#[inline]
pub fn id(&self) -> ArchetypeId {
self.id
}
/// Fetches the archetype's [`Table`] ID.
///
/// [`Table`]: crate::storage::Table
#[inline]
pub fn table_id(&self) -> TableId {
self.table_id
}
/// Fetches the entities contained in this archetype.
#[inline]
pub fn entities(&self) -> &[ArchetypeEntity] {
&self.entities
}
/// Gets an iterator of all of the components stored in [`Table`]s.
///
/// All of the IDs are unique.
///
/// [`Table`]: crate::storage::Table
#[inline]
pub fn table_components(&self) -> impl Iterator<Item = ComponentId> + '_ {
self.components
.iter()
.filter(|(_, component)| component.storage_type == StorageType::Table)
.map(|(id, _)| *id)
}
/// Gets an iterator of all of the components stored in [`ComponentSparseSet`]s.
///
/// All of the IDs are unique.
///
/// [`ComponentSparseSet`]: crate::storage::ComponentSparseSet
#[inline]
pub fn sparse_set_components(&self) -> impl Iterator<Item = ComponentId> + '_ {
self.components
.iter()
.filter(|(_, component)| component.storage_type == StorageType::SparseSet)
.map(|(id, _)| *id)
}
/// Gets an iterator of all of the components in the archetype.
///
/// All of the IDs are unique.
#[inline]
pub fn components(&self) -> impl Iterator<Item = ComponentId> + '_ {
self.components.indices()
}
/// Fetches a immutable reference to the archetype's [`Edges`], a cache of
/// archetypal relationships.
#[inline]
pub fn edges(&self) -> &Edges {
&self.edges
}
/// Fetches a mutable reference to the archetype's [`Edges`], a cache of
/// archetypal relationships.
#[inline]
pub(crate) fn edges_mut(&mut self) -> &mut Edges {
&mut self.edges
}
/// Fetches the row in the [`Table`] where the components for the entity at `index`
/// is stored.
///
/// An entity's archetype row can be fetched from [`EntityLocation::archetype_row`], which
/// can be retrieved from [`Entities::get`].
///
/// # Panics
/// This function will panic if `index >= self.len()`.
///
/// [`Table`]: crate::storage::Table
/// [`EntityLocation::archetype_row`]: crate::entity::EntityLocation::archetype_row
/// [`Entities::get`]: crate::entity::Entities::get
#[inline]
pub fn entity_table_row(&self, row: ArchetypeRow) -> TableRow {
self.entities[row.index()].table_row
}
/// Updates if the components for the entity at `index` can be found
/// in the corresponding table.
///
/// # Panics
/// This function will panic if `index >= self.len()`.
#[inline]
pub(crate) fn set_entity_table_row(&mut self, row: ArchetypeRow, table_row: TableRow) {
self.entities[row.index()].table_row = table_row;
}
/// Allocates an entity to the archetype.
///
/// # Safety
/// valid component values must be immediately written to the relevant storages
/// `table_row` must be valid
#[inline]
pub(crate) unsafe fn allocate(
&mut self,
entity: Entity,
table_row: TableRow,
) -> EntityLocation {
let archetype_row = ArchetypeRow::new(self.entities.len());
self.entities.push(ArchetypeEntity { entity, table_row });
EntityLocation {
archetype_id: self.id,
archetype_row,
table_id: self.table_id,
table_row,
}
}
#[inline]
pub(crate) fn reserve(&mut self, additional: usize) {
self.entities.reserve(additional);
}
/// Removes the entity at `index` by swapping it out. Returns the table row the entity is stored
/// in.
///
/// # Panics
/// This function will panic if `index >= self.len()`
#[inline]
pub(crate) fn swap_remove(&mut self, row: ArchetypeRow) -> ArchetypeSwapRemoveResult {
let is_last = row.index() == self.entities.len() - 1;
let entity = self.entities.swap_remove(row.index());
ArchetypeSwapRemoveResult {
swapped_entity: if is_last {
None
} else {
Some(self.entities[row.index()].entity)
},
table_row: entity.table_row,
}
}
/// Gets the total number of entities that belong to the archetype.
#[inline]
pub fn len(&self) -> usize {
self.entities.len()
}
/// Checks if the archetype has any entities.
#[inline]
pub fn is_empty(&self) -> bool {
self.entities.is_empty()
}
/// Checks if the archetype contains a specific component. This runs in `O(1)` time.
#[inline]
pub fn contains(&self, component_id: ComponentId) -> bool {
self.components.contains(component_id)
}
/// Gets the type of storage where a component in the archetype can be found.
/// Returns `None` if the component is not part of the archetype.
/// This runs in `O(1)` time.
#[inline]
pub fn get_storage_type(&self, component_id: ComponentId) -> Option<StorageType> {
self.components
.get(component_id)
.map(|info| info.storage_type)
}
/// Fetches the corresponding [`ArchetypeComponentId`] for a component in the archetype.
/// Returns `None` if the component is not part of the archetype.
/// This runs in `O(1)` time.
#[inline]
pub fn get_archetype_component_id(
&self,
component_id: ComponentId,
) -> Option<ArchetypeComponentId> {
self.components
.get(component_id)
.map(|info| info.archetype_component_id)
}
/// Clears all entities from the archetype.
pub(crate) fn clear_entities(&mut self) {
self.entities.clear();
}
}
/// The next [`ArchetypeId`] in an [`Archetypes`] collection.
///
/// This is used in archetype update methods to limit archetype updates to the
/// ones added since the last time the method ran.
#[derive(Debug, Copy, Clone)]
pub struct ArchetypeGeneration(ArchetypeId);
impl ArchetypeGeneration {
/// The first archetype.
#[inline]
pub const fn initial() -> Self {
ArchetypeGeneration(ArchetypeId::EMPTY)
}
}
#[derive(Hash, PartialEq, Eq)]
struct ArchetypeComponents {
table_components: Box<[ComponentId]>,
sparse_set_components: Box<[ComponentId]>,
}
/// An opaque unique joint ID for a [`Component`] in an [`Archetype`] within a [`World`].
///
/// A component may be present within multiple archetypes, but each component within
/// each archetype has its own unique `ArchetypeComponentId`. This is leveraged by the system
/// schedulers to opportunistically run multiple systems in parallel that would otherwise
/// conflict. For example, `Query<&mut A, With<B>>` and `Query<&mut A, Without<B>>` can run in
/// parallel as the matched `ArchetypeComponentId` sets for both queries are disjoint, even
/// though `&mut A` on both queries point to the same [`ComponentId`].
///
/// In SQL terms, these IDs are composite keys on a [many-to-many relationship] between archetypes
/// and components. Each component type will have only one [`ComponentId`], but may have many
/// [`ArchetypeComponentId`]s, one for every archetype the component is present in. Likewise, each
/// archetype will have only one [`ArchetypeId`] but may have many [`ArchetypeComponentId`]s, one
/// for each component that belongs to the archetype.
///
/// Every [`Resource`] is also assigned one of these IDs. As resources do not belong to any
/// particular archetype, a resource's ID uniquely identifies it.
///
/// These IDs are only valid within a given World, and are not globally unique.
/// Attempting to use an ID on a world that it wasn't sourced from will
/// not point to the same archetype nor the same component.
///
/// [`Component`]: crate::component::Component
/// [`World`]: crate::world::World
/// [`Resource`]: crate::system::Resource
/// [many-to-many relationship]: https://en.wikipedia.org/wiki/Many-to-many_(data_model)
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub struct ArchetypeComponentId(usize);
impl SparseSetIndex for ArchetypeComponentId {
#[inline]
fn sparse_set_index(&self) -> usize {
self.0
}
fn get_sparse_set_index(value: usize) -> Self {
Self(value)
}
}
/// The backing store of all [`Archetype`]s within a [`World`].
///
/// For more information, see the *[module level documentation]*.
///
/// [`World`]: crate::world::World
/// [module level documentation]: crate::archetype
pub struct Archetypes {
pub(crate) archetypes: Vec<Archetype>,
archetype_component_count: usize,
by_components: bevy_utils::HashMap<ArchetypeComponents, ArchetypeId>,
}
impl Archetypes {
pub(crate) fn new() -> Self {
let mut archetypes = Archetypes {
archetypes: Vec::new(),
by_components: Default::default(),
archetype_component_count: 0,
};
archetypes.get_id_or_insert(TableId::empty(), Vec::new(), Vec::new());
archetypes
}
/// Returns the "generation", a handle to the current highest archetype ID.
///
/// This can be used with the `Index` [`Archetypes`] implementation to
/// iterate over newly introduced [`Archetype`]s since the last time this
/// function was called.
#[inline]
pub fn generation(&self) -> ArchetypeGeneration {
let id = ArchetypeId::new(self.archetypes.len());
ArchetypeGeneration(id)
}
/// Fetches the total number of [`Archetype`]s within the world.
#[inline]
#[allow(clippy::len_without_is_empty)] // the internal vec is never empty.
pub fn len(&self) -> usize {
self.archetypes.len()
}
/// Fetches an immutable reference to the archetype without any components.
///
/// Shorthand for `archetypes.get(ArchetypeId::EMPTY).unwrap()`
#[inline]
pub fn empty(&self) -> &Archetype {
// SAFETY: empty archetype always exists
unsafe { self.archetypes.get_unchecked(ArchetypeId::EMPTY.index()) }
}
/// Fetches an mutable reference to the archetype without any components.
#[inline]
pub(crate) fn empty_mut(&mut self) -> &mut Archetype {
// SAFETY: empty archetype always exists
unsafe {
self.archetypes
.get_unchecked_mut(ArchetypeId::EMPTY.index())
}
}
/// Generate and store a new [`ArchetypeComponentId`].
///
/// This simply increment the counter and return the new value.
///
/// # Panics
///
/// On archetype component id overflow.
pub(crate) fn new_archetype_component_id(&mut self) -> ArchetypeComponentId {
let id = ArchetypeComponentId(self.archetype_component_count);
self.archetype_component_count = self
.archetype_component_count
.checked_add(1)
.expect("archetype_component_count overflow");
id
}
/// Fetches an immutable reference to an [`Archetype`] using its
/// ID. Returns `None` if no corresponding archetype exists.
#[inline]
pub fn get(&self, id: ArchetypeId) -> Option<&Archetype> {
self.archetypes.get(id.index())
}
/// # Panics
///
/// Panics if `a` and `b` are equal.
#[inline]
pub(crate) fn get_2_mut(
&mut self,
a: ArchetypeId,
b: ArchetypeId,
) -> (&mut Archetype, &mut Archetype) {
if a.index() > b.index() {
let (b_slice, a_slice) = self.archetypes.split_at_mut(a.index());
(&mut a_slice[0], &mut b_slice[b.index()])
} else {
let (a_slice, b_slice) = self.archetypes.split_at_mut(b.index());
(&mut a_slice[a.index()], &mut b_slice[0])
}
}
/// Returns a read-only iterator over all archetypes.
#[inline]
pub fn iter(&self) -> impl Iterator<Item = &Archetype> {
self.archetypes.iter()
}
/// Gets the archetype id matching the given inputs or inserts a new one if it doesn't exist.
/// `table_components` and `sparse_set_components` must be sorted
///
/// # Safety
/// [`TableId`] must exist in tables
pub(crate) fn get_id_or_insert(
&mut self,
table_id: TableId,
table_components: Vec<ComponentId>,
sparse_set_components: Vec<ComponentId>,
) -> ArchetypeId {
let archetype_identity = ArchetypeComponents {
sparse_set_components: sparse_set_components.clone().into_boxed_slice(),
table_components: table_components.clone().into_boxed_slice(),
};
let archetypes = &mut self.archetypes;
let archetype_component_count = &mut self.archetype_component_count;
*self
.by_components
.entry(archetype_identity)
.or_insert_with(move || {
let id = ArchetypeId::new(archetypes.len());
let table_start = *archetype_component_count;
*archetype_component_count += table_components.len();
let table_archetype_components =
(table_start..*archetype_component_count).map(ArchetypeComponentId);
let sparse_start = *archetype_component_count;
*archetype_component_count += sparse_set_components.len();
let sparse_set_archetype_components =
(sparse_start..*archetype_component_count).map(ArchetypeComponentId);
archetypes.push(Archetype::new(
id,
table_id,
table_components.into_iter().zip(table_archetype_components),
sparse_set_components
.into_iter()
.zip(sparse_set_archetype_components),
));
id
})
}
/// Returns the number of components that are stored in archetypes.
/// Note that if some component `T` is stored in more than one archetype, it will be counted once for each archetype it's present in.
#[inline]
pub fn archetype_components_len(&self) -> usize {
self.archetype_component_count
}
/// Clears all entities from all archetypes.
pub(crate) fn clear_entities(&mut self) {
for archetype in &mut self.archetypes {
archetype.clear_entities();
}
}
}
impl Index<RangeFrom<ArchetypeGeneration>> for Archetypes {
type Output = [Archetype];
#[inline]
fn index(&self, index: RangeFrom<ArchetypeGeneration>) -> &Self::Output {
&self.archetypes[index.start.0.index()..]
}
}
impl Index<ArchetypeId> for Archetypes {
type Output = Archetype;
#[inline]
fn index(&self, index: ArchetypeId) -> &Self::Output {
&self.archetypes[index.index()]
}
}
impl IndexMut<ArchetypeId> for Archetypes {
#[inline]
fn index_mut(&mut self, index: ArchetypeId) -> &mut Self::Output {
&mut self.archetypes[index.index()]
}
}