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pub use crate::change_detection::{NonSendMut, Res, ResMut};
use crate::{
archetype::{Archetype, Archetypes},
bundle::Bundles,
change_detection::{Ticks, TicksMut},
component::{ComponentId, ComponentTicks, Components, Tick},
entity::Entities,
query::{
Access, FilteredAccess, FilteredAccessSet, QueryData, QueryFilter, QueryState,
ReadOnlyQueryData,
},
system::{Query, SystemMeta},
world::{unsafe_world_cell::UnsafeWorldCell, FromWorld, World},
};
use bevy_ecs_macros::impl_param_set;
pub use bevy_ecs_macros::Resource;
pub use bevy_ecs_macros::SystemParam;
use bevy_ptr::UnsafeCellDeref;
use bevy_utils::{all_tuples, synccell::SyncCell};
use std::{
fmt::Debug,
marker::PhantomData,
ops::{Deref, DerefMut},
};
/// A parameter that can be used in a [`System`](super::System).
///
/// # Derive
///
/// This trait can be derived with the [`derive@super::SystemParam`] macro.
/// This macro only works if each field on the derived struct implements [`SystemParam`].
/// Note: There are additional requirements on the field types.
/// See the *Generic `SystemParam`s* section for details and workarounds of the probable
/// cause if this derive causes an error to be emitted.
///
/// Derived `SystemParam` structs may have two lifetimes: `'w` for data stored in the [`World`],
/// and `'s` for data stored in the parameter's state.
///
/// The following list shows the most common [`SystemParam`]s and which lifetime they require
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource)]
/// # struct SomeResource;
/// # #[derive(Event)]
/// # struct SomeEvent;
/// # #[derive(Resource)]
/// # struct SomeOtherResource;
/// # use bevy_ecs::system::SystemParam;
/// # #[derive(SystemParam)]
/// # struct ParamsExample<'w, 's> {
/// # query:
/// Query<'w, 's, Entity>,
/// # res:
/// Res<'w, SomeResource>,
/// # res_mut:
/// ResMut<'w, SomeOtherResource>,
/// # local:
/// Local<'s, u8>,
/// # commands:
/// Commands<'w, 's>,
/// # eventreader:
/// EventReader<'w, 's, SomeEvent>,
/// # eventwriter:
/// EventWriter<'w, SomeEvent>
/// # }
///```
/// ## `PhantomData`
///
/// [`PhantomData`] is a special type of `SystemParam` that does nothing.
/// This is useful for constraining generic types or lifetimes.
///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource)]
/// # struct SomeResource;
/// use std::marker::PhantomData;
/// use bevy_ecs::system::SystemParam;
///
/// #[derive(SystemParam)]
/// struct MyParam<'w, Marker: 'static> {
/// foo: Res<'w, SomeResource>,
/// marker: PhantomData<Marker>,
/// }
///
/// fn my_system<T: 'static>(param: MyParam<T>) {
/// // Access the resource through `param.foo`
/// }
///
/// # bevy_ecs::system::assert_is_system(my_system::<()>);
/// ```
///
/// # Generic `SystemParam`s
///
/// When using the derive macro, you may see an error in the form of:
///
/// ```text
/// expected ... [ParamType]
/// found associated type `<[ParamType] as SystemParam>::Item<'_, '_>`
/// ```
/// where `[ParamType]` is the type of one of your fields.
/// To solve this error, you can wrap the field of type `[ParamType]` with [`StaticSystemParam`]
/// (i.e. `StaticSystemParam<[ParamType]>`).
///
/// ## Details
///
/// The derive macro requires that the [`SystemParam`] implementation of
/// each field `F`'s [`Item`](`SystemParam::Item`)'s is itself `F`
/// (ignoring lifetimes for simplicity).
/// This assumption is due to type inference reasons, so that the derived [`SystemParam`] can be
/// used as an argument to a function system.
/// If the compiler cannot validate this property for `[ParamType]`, it will error in the form shown above.
///
/// This will most commonly occur when working with `SystemParam`s generically, as the requirement
/// has not been proven to the compiler.
///
/// # Safety
///
/// The implementor must ensure the following is true.
/// - [`SystemParam::init_state`] correctly registers all [`World`] accesses used
/// by [`SystemParam::get_param`] with the provided [`system_meta`](SystemMeta).
/// - None of the world accesses may conflict with any prior accesses registered
/// on `system_meta`.
pub unsafe trait SystemParam: Sized {
/// Used to store data which persists across invocations of a system.
type State: Send + Sync + 'static;
/// The item type returned when constructing this system param.
/// The value of this associated type should be `Self`, instantiated with new lifetimes.
///
/// You could think of `SystemParam::Item<'w, 's>` as being an *operation* that changes the lifetimes bound to `Self`.
type Item<'world, 'state>: SystemParam<State = Self::State>;
/// Registers any [`World`] access used by this [`SystemParam`]
/// and creates a new instance of this param's [`State`](Self::State).
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State;
/// For the specified [`Archetype`], registers the components accessed by this [`SystemParam`] (if applicable).
#[inline]
fn new_archetype(
_state: &mut Self::State,
_archetype: &Archetype,
_system_meta: &mut SystemMeta,
) {
}
/// Applies any deferred mutations stored in this [`SystemParam`]'s state.
/// This is used to apply [`Commands`] during [`apply_deferred`](crate::prelude::apply_deferred).
///
/// [`Commands`]: crate::prelude::Commands
#[inline]
#[allow(unused_variables)]
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World) {}
/// Creates a parameter to be passed into a [`SystemParamFunction`].
///
/// [`SystemParamFunction`]: super::SystemParamFunction
///
/// # Safety
///
/// - The passed [`UnsafeWorldCell`] must have access to any world data
/// registered in [`init_state`](SystemParam::init_state).
/// - `world` must be the same `World` that was used to initialize [`state`](SystemParam::init_state).
unsafe fn get_param<'world, 'state>(
state: &'state mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'world>,
change_tick: Tick,
) -> Self::Item<'world, 'state>;
}
/// A [`SystemParam`] that only reads a given [`World`].
///
/// # Safety
/// This must only be implemented for [`SystemParam`] impls that exclusively read the World passed in to [`SystemParam::get_param`]
pub unsafe trait ReadOnlySystemParam: SystemParam {}
/// Shorthand way of accessing the associated type [`SystemParam::Item`] for a given [`SystemParam`].
pub type SystemParamItem<'w, 's, P> = <P as SystemParam>::Item<'w, 's>;
// SAFETY: QueryState is constrained to read-only fetches, so it only reads World.
unsafe impl<'w, 's, D: ReadOnlyQueryData + 'static, F: QueryFilter + 'static> ReadOnlySystemParam
for Query<'w, 's, D, F>
{
}
// SAFETY: Relevant query ComponentId and ArchetypeComponentId access is applied to SystemMeta. If
// this Query conflicts with any prior access, a panic will occur.
unsafe impl<D: QueryData + 'static, F: QueryFilter + 'static> SystemParam for Query<'_, '_, D, F> {
type State = QueryState<D, F>;
type Item<'w, 's> = Query<'w, 's, D, F>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
let state = QueryState::new(world);
assert_component_access_compatibility(
&system_meta.name,
std::any::type_name::<D>(),
std::any::type_name::<F>(),
&system_meta.component_access_set,
&state.component_access,
world,
);
system_meta
.component_access_set
.add(state.component_access.clone());
system_meta
.archetype_component_access
.extend(&state.archetype_component_access);
state
}
fn new_archetype(state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta) {
state.new_archetype(archetype);
system_meta
.archetype_component_access
.extend(&state.archetype_component_access);
}
#[inline]
unsafe fn get_param<'w, 's>(
state: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's> {
// SAFETY: We have registered all of the query's world accesses,
// so the caller ensures that `world` has permission to access any
// world data that the query needs.
Query::new(world, state, system_meta.last_run, change_tick, false)
}
}
fn assert_component_access_compatibility(
system_name: &str,
query_type: &'static str,
filter_type: &'static str,
system_access: &FilteredAccessSet<ComponentId>,
current: &FilteredAccess<ComponentId>,
world: &World,
) {
let conflicts = system_access.get_conflicts_single(current);
if conflicts.is_empty() {
return;
}
let conflicting_components = conflicts
.into_iter()
.map(|component_id| world.components.get_info(component_id).unwrap().name())
.collect::<Vec<&str>>();
let accesses = conflicting_components.join(", ");
panic!("error[B0001]: Query<{query_type}, {filter_type}> in system {system_name} accesses component(s) {accesses} in a way that conflicts with a previous system parameter. Consider using `Without<T>` to create disjoint Queries or merging conflicting Queries into a `ParamSet`.");
}
/// A collection of potentially conflicting [`SystemParam`]s allowed by disjoint access.
///
/// Allows systems to safely access and interact with up to 8 mutually exclusive [`SystemParam`]s, such as
/// two queries that reference the same mutable data or an event reader and writer of the same type.
///
/// Each individual [`SystemParam`] can be accessed by using the functions `p0()`, `p1()`, ..., `p7()`,
/// according to the order they are defined in the `ParamSet`. This ensures that there's either
/// only one mutable reference to a parameter at a time or any number of immutable references.
///
/// # Examples
///
/// The following system mutably accesses the same component two times,
/// which is not allowed due to rust's mutability rules.
///
/// ```should_panic
/// # use bevy_ecs::prelude::*;
/// #
/// # #[derive(Component)]
/// # struct Health;
/// #
/// # #[derive(Component)]
/// # struct Enemy;
/// #
/// # #[derive(Component)]
/// # struct Ally;
/// #
/// // This will panic at runtime when the system gets initialized.
/// fn bad_system(
/// mut enemies: Query<&mut Health, With<Enemy>>,
/// mut allies: Query<&mut Health, With<Ally>>,
/// ) {
/// // ...
/// }
/// #
/// # let mut bad_system_system = IntoSystem::into_system(bad_system);
/// # let mut world = World::new();
/// # bad_system_system.initialize(&mut world);
/// # bad_system_system.run((), &mut world);
/// ```
///
/// Conflicting `SystemParam`s like these can be placed in a `ParamSet`,
/// which leverages the borrow checker to ensure that only one of the contained parameters are accessed at a given time.
///
/// ```
/// # use bevy_ecs::prelude::*;
/// #
/// # #[derive(Component)]
/// # struct Health;
/// #
/// # #[derive(Component)]
/// # struct Enemy;
/// #
/// # #[derive(Component)]
/// # struct Ally;
/// #
/// // Given the following system
/// fn fancy_system(
/// mut set: ParamSet<(
/// Query<&mut Health, With<Enemy>>,
/// Query<&mut Health, With<Ally>>,
/// )>
/// ) {
/// // This will access the first `SystemParam`.
/// for mut health in set.p0().iter_mut() {
/// // Do your fancy stuff here...
/// }
///
/// // The second `SystemParam`.
/// // This would fail to compile if the previous parameter was still borrowed.
/// for mut health in set.p1().iter_mut() {
/// // Do even fancier stuff here...
/// }
/// }
/// # bevy_ecs::system::assert_is_system(fancy_system);
/// ```
///
/// Of course, `ParamSet`s can be used with any kind of `SystemParam`, not just [queries](Query).
///
/// ```
/// # use bevy_ecs::prelude::*;
/// #
/// # #[derive(Event)]
/// # struct MyEvent;
/// # impl MyEvent {
/// # pub fn new() -> Self { Self }
/// # }
/// fn event_system(
/// mut set: ParamSet<(
/// // `EventReader`s and `EventWriter`s conflict with each other,
/// // since they both access the event queue resource for `MyEvent`.
/// EventReader<MyEvent>,
/// EventWriter<MyEvent>,
/// // `&World` reads the entire world, so a `ParamSet` is the only way
/// // that it can be used in the same system as any mutable accesses.
/// &World,
/// )>,
/// ) {
/// for event in set.p0().read() {
/// // ...
/// # let _event = event;
/// }
/// set.p1().send(MyEvent::new());
///
/// let entities = set.p2().entities();
/// // ...
/// # let _entities = entities;
/// }
/// # bevy_ecs::system::assert_is_system(event_system);
/// ```
pub struct ParamSet<'w, 's, T: SystemParam> {
param_states: &'s mut T::State,
world: UnsafeWorldCell<'w>,
system_meta: SystemMeta,
change_tick: Tick,
}
impl_param_set!();
/// A type that can be inserted into a [`World`] as a singleton.
///
/// You can access resource data in systems using the [`Res`] and [`ResMut`] system parameters
///
/// Only one resource of each type can be stored in a [`World`] at any given time.
///
/// # Examples
///
/// ```
/// # let mut world = World::default();
/// # let mut schedule = Schedule::default();
/// # use bevy_ecs::prelude::*;
/// #[derive(Resource)]
/// struct MyResource { value: u32 }
///
/// world.insert_resource(MyResource { value: 42 });
///
/// fn read_resource_system(resource: Res<MyResource>) {
/// assert_eq!(resource.value, 42);
/// }
///
/// fn write_resource_system(mut resource: ResMut<MyResource>) {
/// assert_eq!(resource.value, 42);
/// resource.value = 0;
/// assert_eq!(resource.value, 0);
/// }
/// # schedule.add_systems((read_resource_system, write_resource_system).chain());
/// # schedule.run(&mut world);
/// ```
///
/// # `!Sync` Resources
/// A `!Sync` type cannot implement `Resource`. However, it is possible to wrap a `Send` but not `Sync`
/// type in [`SyncCell`] or the currently unstable [`Exclusive`] to make it `Sync`. This forces only
/// having mutable access (`&mut T` only, never `&T`), but makes it safe to reference across multiple
/// threads.
///
/// This will fail to compile since `RefCell` is `!Sync`.
/// ```compile_fail
/// # use std::cell::RefCell;
/// # use bevy_ecs::system::Resource;
///
/// #[derive(Resource)]
/// struct NotSync {
/// counter: RefCell<usize>,
/// }
/// ```
///
/// This will compile since the `RefCell` is wrapped with `SyncCell`.
/// ```
/// # use std::cell::RefCell;
/// # use bevy_ecs::system::Resource;
/// use bevy_utils::synccell::SyncCell;
///
/// #[derive(Resource)]
/// struct ActuallySync {
/// counter: SyncCell<RefCell<usize>>,
/// }
/// ```
///
/// [`Exclusive`]: https://doc.rust-lang.org/nightly/std/sync/struct.Exclusive.html
pub trait Resource: Send + Sync + 'static {}
// SAFETY: Res only reads a single World resource
unsafe impl<'a, T: Resource> ReadOnlySystemParam for Res<'a, T> {}
// SAFETY: Res ComponentId and ArchetypeComponentId access is applied to SystemMeta. If this Res
// conflicts with any prior access, a panic will occur.
unsafe impl<'a, T: Resource> SystemParam for Res<'a, T> {
type State = ComponentId;
type Item<'w, 's> = Res<'w, T>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
let component_id = world.initialize_resource::<T>();
let combined_access = system_meta.component_access_set.combined_access();
assert!(
!combined_access.has_write(component_id),
"error[B0002]: Res<{}> in system {} conflicts with a previous ResMut<{0}> access. Consider removing the duplicate access.",
std::any::type_name::<T>(),
system_meta.name,
);
system_meta
.component_access_set
.add_unfiltered_read(component_id);
let archetype_component_id = world
.get_resource_archetype_component_id(component_id)
.unwrap();
system_meta
.archetype_component_access
.add_read(archetype_component_id);
component_id
}
#[inline]
unsafe fn get_param<'w, 's>(
&mut component_id: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's> {
let (ptr, ticks) = world
.get_resource_with_ticks(component_id)
.unwrap_or_else(|| {
panic!(
"Resource requested by {} does not exist: {}",
system_meta.name,
std::any::type_name::<T>()
)
});
Res {
value: ptr.deref(),
ticks: Ticks {
added: ticks.added.deref(),
changed: ticks.changed.deref(),
last_run: system_meta.last_run,
this_run: change_tick,
},
}
}
}
// SAFETY: Only reads a single World resource
unsafe impl<'a, T: Resource> ReadOnlySystemParam for Option<Res<'a, T>> {}
// SAFETY: this impl defers to `Res`, which initializes and validates the correct world access.
unsafe impl<'a, T: Resource> SystemParam for Option<Res<'a, T>> {
type State = ComponentId;
type Item<'w, 's> = Option<Res<'w, T>>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
Res::<T>::init_state(world, system_meta)
}
#[inline]
unsafe fn get_param<'w, 's>(
&mut component_id: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's> {
world
.get_resource_with_ticks(component_id)
.map(|(ptr, ticks)| Res {
value: ptr.deref(),
ticks: Ticks {
added: ticks.added.deref(),
changed: ticks.changed.deref(),
last_run: system_meta.last_run,
this_run: change_tick,
},
})
}
}
// SAFETY: Res ComponentId and ArchetypeComponentId access is applied to SystemMeta. If this Res
// conflicts with any prior access, a panic will occur.
unsafe impl<'a, T: Resource> SystemParam for ResMut<'a, T> {
type State = ComponentId;
type Item<'w, 's> = ResMut<'w, T>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
let component_id = world.initialize_resource::<T>();
let combined_access = system_meta.component_access_set.combined_access();
if combined_access.has_write(component_id) {
panic!(
"error[B0002]: ResMut<{}> in system {} conflicts with a previous ResMut<{0}> access. Consider removing the duplicate access.",
std::any::type_name::<T>(), system_meta.name);
} else if combined_access.has_read(component_id) {
panic!(
"error[B0002]: ResMut<{}> in system {} conflicts with a previous Res<{0}> access. Consider removing the duplicate access.",
std::any::type_name::<T>(), system_meta.name);
}
system_meta
.component_access_set
.add_unfiltered_write(component_id);
let archetype_component_id = world
.get_resource_archetype_component_id(component_id)
.unwrap();
system_meta
.archetype_component_access
.add_write(archetype_component_id);
component_id
}
#[inline]
unsafe fn get_param<'w, 's>(
&mut component_id: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's> {
let value = world
.get_resource_mut_by_id(component_id)
.unwrap_or_else(|| {
panic!(
"Resource requested by {} does not exist: {}",
system_meta.name,
std::any::type_name::<T>()
)
});
ResMut {
value: value.value.deref_mut::<T>(),
ticks: TicksMut {
added: value.ticks.added,
changed: value.ticks.changed,
last_run: system_meta.last_run,
this_run: change_tick,
},
}
}
}
// SAFETY: this impl defers to `ResMut`, which initializes and validates the correct world access.
unsafe impl<'a, T: Resource> SystemParam for Option<ResMut<'a, T>> {
type State = ComponentId;
type Item<'w, 's> = Option<ResMut<'w, T>>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
ResMut::<T>::init_state(world, system_meta)
}
#[inline]
unsafe fn get_param<'w, 's>(
&mut component_id: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's> {
world
.get_resource_mut_by_id(component_id)
.map(|value| ResMut {
value: value.value.deref_mut::<T>(),
ticks: TicksMut {
added: value.ticks.added,
changed: value.ticks.changed,
last_run: system_meta.last_run,
this_run: change_tick,
},
})
}
}
/// SAFETY: only reads world
unsafe impl<'w> ReadOnlySystemParam for &'w World {}
// SAFETY: `read_all` access is set and conflicts result in a panic
unsafe impl SystemParam for &'_ World {
type State = ();
type Item<'w, 's> = &'w World;
fn init_state(_world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
let mut access = Access::default();
access.read_all();
if !system_meta
.archetype_component_access
.is_compatible(&access)
{
panic!("&World conflicts with a previous mutable system parameter. Allowing this would break Rust's mutability rules");
}
system_meta.archetype_component_access.extend(&access);
let mut filtered_access = FilteredAccess::default();
filtered_access.read_all();
if !system_meta
.component_access_set
.get_conflicts_single(&filtered_access)
.is_empty()
{
panic!("&World conflicts with a previous mutable system parameter. Allowing this would break Rust's mutability rules");
}
system_meta.component_access_set.add(filtered_access);
}
unsafe fn get_param<'w, 's>(
_state: &'s mut Self::State,
_system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
_change_tick: Tick,
) -> Self::Item<'w, 's> {
// SAFETY: Read-only access to the entire world was registered in `init_state`.
world.world()
}
}
/// A system local [`SystemParam`].
///
/// A local may only be accessed by the system itself and is therefore not visible to other systems.
/// If two or more systems specify the same local type each will have their own unique local.
/// If multiple [`SystemParam`]s within the same system each specify the same local type
/// each will get their own distinct data storage.
///
/// The supplied lifetime parameter is the [`SystemParam`]s `'s` lifetime.
///
/// # Examples
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # let world = &mut World::default();
/// fn write_to_local(mut local: Local<usize>) {
/// *local = 42;
/// }
/// fn read_from_local(local: Local<usize>) -> usize {
/// *local
/// }
/// let mut write_system = IntoSystem::into_system(write_to_local);
/// let mut read_system = IntoSystem::into_system(read_from_local);
/// write_system.initialize(world);
/// read_system.initialize(world);
///
/// assert_eq!(read_system.run((), world), 0);
/// write_system.run((), world);
/// // Note how the read local is still 0 due to the locals not being shared.
/// assert_eq!(read_system.run((), world), 0);
/// ```
///
/// N.B. A [`Local`]s value cannot be read or written to outside of the containing system.
/// To add configuration to a system, convert a capturing closure into the system instead:
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # use bevy_ecs::system::assert_is_system;
/// struct Config(u32);
/// #[derive(Resource)]
/// struct Myu32Wrapper(u32);
/// fn reset_to_system(value: Config) -> impl FnMut(ResMut<Myu32Wrapper>) {
/// move |mut val| val.0 = value.0
/// }
///
/// // .add_systems(reset_to_system(my_config))
/// # assert_is_system(reset_to_system(Config(10)));
/// ```
#[derive(Debug)]
pub struct Local<'s, T: FromWorld + Send + 'static>(pub(crate) &'s mut T);
// SAFETY: Local only accesses internal state
unsafe impl<'s, T: FromWorld + Send + 'static> ReadOnlySystemParam for Local<'s, T> {}
impl<'s, T: FromWorld + Send + 'static> Deref for Local<'s, T> {
type Target = T;
#[inline]
fn deref(&self) -> &Self::Target {
self.0
}
}
impl<'s, T: FromWorld + Send + 'static> DerefMut for Local<'s, T> {
#[inline]
fn deref_mut(&mut self) -> &mut Self::Target {
self.0
}
}
impl<'s, 'a, T: FromWorld + Send + 'static> IntoIterator for &'a Local<'s, T>
where
&'a T: IntoIterator,
{
type Item = <&'a T as IntoIterator>::Item;
type IntoIter = <&'a T as IntoIterator>::IntoIter;
fn into_iter(self) -> Self::IntoIter {
self.0.into_iter()
}
}
impl<'s, 'a, T: FromWorld + Send + 'static> IntoIterator for &'a mut Local<'s, T>
where
&'a mut T: IntoIterator,
{
type Item = <&'a mut T as IntoIterator>::Item;
type IntoIter = <&'a mut T as IntoIterator>::IntoIter;
fn into_iter(self) -> Self::IntoIter {
self.0.into_iter()
}
}
// SAFETY: only local state is accessed
unsafe impl<'a, T: FromWorld + Send + 'static> SystemParam for Local<'a, T> {
type State = SyncCell<T>;
type Item<'w, 's> = Local<'s, T>;
fn init_state(world: &mut World, _system_meta: &mut SystemMeta) -> Self::State {
SyncCell::new(T::from_world(world))
}
#[inline]
unsafe fn get_param<'w, 's>(
state: &'s mut Self::State,
_system_meta: &SystemMeta,
_world: UnsafeWorldCell<'w>,
_change_tick: Tick,
) -> Self::Item<'w, 's> {
Local(state.get())
}
}
/// Types that can be used with [`Deferred<T>`] in systems.
/// This allows storing system-local data which is used to defer [`World`] mutations.
///
/// Types that implement `SystemBuffer` should take care to perform as many
/// computations up-front as possible. Buffers cannot be applied in parallel,
/// so you should try to minimize the time spent in [`SystemBuffer::apply`].
pub trait SystemBuffer: FromWorld + Send + 'static {
/// Applies any deferred mutations to the [`World`].
fn apply(&mut self, system_meta: &SystemMeta, world: &mut World);
}
/// A [`SystemParam`] that stores a buffer which gets applied to the [`World`] during
/// [`apply_deferred`](crate::schedule::apply_deferred).
/// This is used internally by [`Commands`] to defer `World` mutations.
///
/// [`Commands`]: crate::system::Commands
///
/// # Examples
///
/// By using this type to defer mutations, you can avoid mutable `World` access within
/// a system, which allows it to run in parallel with more systems.
///
/// Note that deferring mutations is *not* free, and should only be used if
/// the gains in parallelization outweigh the time it takes to apply deferred mutations.
/// In general, [`Deferred`] should only be used for mutations that are infrequent,
/// or which otherwise take up a small portion of a system's run-time.
///
/// ```
/// # use bevy_ecs::prelude::*;
/// // Tracks whether or not there is a threat the player should be aware of.
/// #[derive(Resource, Default)]
/// pub struct Alarm(bool);
///
/// #[derive(Component)]
/// pub struct Settlement {
/// // ...
/// }
///
/// // A threat from inside the settlement.
/// #[derive(Component)]
/// pub struct Criminal;
///
/// // A threat from outside the settlement.
/// #[derive(Component)]
/// pub struct Monster;
///
/// # impl Criminal { pub fn is_threat(&self, _: &Settlement) -> bool { true } }
///
/// use bevy_ecs::system::{Deferred, SystemBuffer, SystemMeta};
///
/// // Uses deferred mutations to allow signalling the alarm from multiple systems in parallel.
/// #[derive(Resource, Default)]
/// struct AlarmFlag(bool);
///
/// impl AlarmFlag {
/// /// Sounds the alarm the next time buffers are applied via apply_deferred.
/// pub fn flag(&mut self) {
/// self.0 = true;
/// }
/// }
///
/// impl SystemBuffer for AlarmFlag {
/// // When `AlarmFlag` is used in a system, this function will get
/// // called the next time buffers are applied via apply_deferred.
/// fn apply(&mut self, system_meta: &SystemMeta, world: &mut World) {
/// if self.0 {
/// world.resource_mut::<Alarm>().0 = true;
/// self.0 = false;
/// }
/// }
/// }
///
/// // Sound the alarm if there are any criminals who pose a threat.
/// fn alert_criminal(
/// settlements: Query<&Settlement>,
/// criminals: Query<&Criminal>,
/// mut alarm: Deferred<AlarmFlag>
/// ) {
/// let settlement = settlements.single();
/// for criminal in &criminals {
/// // Only sound the alarm if the criminal is a threat.
/// // For this example, assume that this check is expensive to run.
/// // Since the majority of this system's run-time is dominated
/// // by calling `is_threat()`, we defer sounding the alarm to
/// // allow this system to run in parallel with other alarm systems.
/// if criminal.is_threat(settlement) {
/// alarm.flag();
/// }
/// }
/// }
///
/// // Sound the alarm if there is a monster.
/// fn alert_monster(
/// monsters: Query<&Monster>,
/// mut alarm: ResMut<Alarm>
/// ) {
/// if monsters.iter().next().is_some() {
/// // Since this system does nothing except for sounding the alarm,
/// // it would be pointless to defer it, so we sound the alarm directly.
/// alarm.0 = true;
/// }
/// }
///
/// let mut world = World::new();
/// world.init_resource::<Alarm>();
/// world.spawn(Settlement {
/// // ...
/// });
///
/// let mut schedule = Schedule::default();
/// // These two systems have no conflicts and will run in parallel.
/// schedule.add_systems((alert_criminal, alert_monster));
///
/// // There are no criminals or monsters, so the alarm is not sounded.
/// schedule.run(&mut world);
/// assert_eq!(world.resource::<Alarm>().0, false);
///
/// // Spawn a monster, which will cause the alarm to be sounded.
/// let m_id = world.spawn(Monster).id();
/// schedule.run(&mut world);
/// assert_eq!(world.resource::<Alarm>().0, true);
///
/// // Remove the monster and reset the alarm.
/// world.entity_mut(m_id).despawn();
/// world.resource_mut::<Alarm>().0 = false;
///
/// // Spawn a criminal, which will cause the alarm to be sounded.
/// world.spawn(Criminal);
/// schedule.run(&mut world);
/// assert_eq!(world.resource::<Alarm>().0, true);
/// ```
pub struct Deferred<'a, T: SystemBuffer>(pub(crate) &'a mut T);
impl<'a, T: SystemBuffer> Deref for Deferred<'a, T> {
type Target = T;
#[inline]
fn deref(&self) -> &Self::Target {
self.0
}
}
impl<'a, T: SystemBuffer> DerefMut for Deferred<'a, T> {
#[inline]
fn deref_mut(&mut self) -> &mut Self::Target {
self.0
}
}
impl<T: SystemBuffer> Deferred<'_, T> {
/// Returns a [`Deferred<T>`] with a smaller lifetime.
/// This is useful if you have `&mut Deferred<T>` but need `Deferred<T>`.
pub fn reborrow(&mut self) -> Deferred<T> {
Deferred(self.0)
}
}
// SAFETY: Only local state is accessed.
unsafe impl<T: SystemBuffer> ReadOnlySystemParam for Deferred<'_, T> {}
// SAFETY: Only local state is accessed.
unsafe impl<T: SystemBuffer> SystemParam for Deferred<'_, T> {
type State = SyncCell<T>;
type Item<'w, 's> = Deferred<'s, T>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
system_meta.set_has_deferred();
SyncCell::new(T::from_world(world))
}
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World) {
state.get().apply(system_meta, world);
}
unsafe fn get_param<'w, 's>(
state: &'s mut Self::State,
_system_meta: &SystemMeta,
_world: UnsafeWorldCell<'w>,
_change_tick: Tick,
) -> Self::Item<'w, 's> {
Deferred(state.get())
}
}
/// Shared borrow of a non-[`Send`] resource.
///
/// Only `Send` resources may be accessed with the [`Res`] [`SystemParam`]. In case that the
/// resource does not implement `Send`, this `SystemParam` wrapper can be used. This will instruct
/// the scheduler to instead run the system on the main thread so that it doesn't send the resource
/// over to another thread.
///
/// # Panics
///
/// Panics when used as a `SystemParameter` if the resource does not exist.
///
/// Use `Option<NonSend<T>>` instead if the resource might not always exist.
pub struct NonSend<'w, T: 'static> {
pub(crate) value: &'w T,
ticks: ComponentTicks,
last_run: Tick,
this_run: Tick,
}
// SAFETY: Only reads a single World non-send resource
unsafe impl<'w, T> ReadOnlySystemParam for NonSend<'w, T> {}
impl<'w, T> Debug for NonSend<'w, T>
where
T: Debug,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_tuple("NonSend").field(&self.value).finish()
}
}
impl<'w, T: 'static> NonSend<'w, T> {
/// Returns `true` if the resource was added after the system last ran.
pub fn is_added(&self) -> bool {
self.ticks.is_added(self.last_run, self.this_run)
}
/// Returns `true` if the resource was added or mutably dereferenced after the system last ran.
pub fn is_changed(&self) -> bool {
self.ticks.is_changed(self.last_run, self.this_run)
}
}
impl<'w, T> Deref for NonSend<'w, T> {
type Target = T;
fn deref(&self) -> &Self::Target {
self.value
}
}
impl<'a, T> From<NonSendMut<'a, T>> for NonSend<'a, T> {
fn from(nsm: NonSendMut<'a, T>) -> Self {
Self {
value: nsm.value,
ticks: ComponentTicks {
added: nsm.ticks.added.to_owned(),
changed: nsm.ticks.changed.to_owned(),
},
this_run: nsm.ticks.this_run,
last_run: nsm.ticks.last_run,
}
}
}
// SAFETY: NonSendComponentId and ArchetypeComponentId access is applied to SystemMeta. If this
// NonSend conflicts with any prior access, a panic will occur.
unsafe impl<'a, T: 'static> SystemParam for NonSend<'a, T> {
type State = ComponentId;
type Item<'w, 's> = NonSend<'w, T>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
system_meta.set_non_send();
let component_id = world.initialize_non_send_resource::<T>();
let combined_access = system_meta.component_access_set.combined_access();
assert!(
!combined_access.has_write(component_id),
"error[B0002]: NonSend<{}> in system {} conflicts with a previous mutable resource access ({0}). Consider removing the duplicate access.",
std::any::type_name::<T>(),
system_meta.name,
);
system_meta
.component_access_set
.add_unfiltered_read(component_id);
let archetype_component_id = world
.get_non_send_archetype_component_id(component_id)
.unwrap();
system_meta
.archetype_component_access
.add_read(archetype_component_id);
component_id
}
#[inline]
unsafe fn get_param<'w, 's>(
&mut component_id: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's> {
let (ptr, ticks) = world
.get_non_send_with_ticks(component_id)
.unwrap_or_else(|| {
panic!(
"Non-send resource requested by {} does not exist: {}",
system_meta.name,
std::any::type_name::<T>()
)
});
NonSend {
value: ptr.deref(),
ticks: ticks.read(),
last_run: system_meta.last_run,
this_run: change_tick,
}
}
}
// SAFETY: Only reads a single World non-send resource
unsafe impl<T: 'static> ReadOnlySystemParam for Option<NonSend<'_, T>> {}
// SAFETY: this impl defers to `NonSend`, which initializes and validates the correct world access.
unsafe impl<T: 'static> SystemParam for Option<NonSend<'_, T>> {
type State = ComponentId;
type Item<'w, 's> = Option<NonSend<'w, T>>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
NonSend::<T>::init_state(world, system_meta)
}
#[inline]
unsafe fn get_param<'w, 's>(
&mut component_id: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's> {
world
.get_non_send_with_ticks(component_id)
.map(|(ptr, ticks)| NonSend {
value: ptr.deref(),
ticks: ticks.read(),
last_run: system_meta.last_run,
this_run: change_tick,
})
}
}
// SAFETY: NonSendMut ComponentId and ArchetypeComponentId access is applied to SystemMeta. If this
// NonSendMut conflicts with any prior access, a panic will occur.
unsafe impl<'a, T: 'static> SystemParam for NonSendMut<'a, T> {
type State = ComponentId;
type Item<'w, 's> = NonSendMut<'w, T>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
system_meta.set_non_send();
let component_id = world.initialize_non_send_resource::<T>();
let combined_access = system_meta.component_access_set.combined_access();
if combined_access.has_write(component_id) {
panic!(
"error[B0002]: NonSendMut<{}> in system {} conflicts with a previous mutable resource access ({0}). Consider removing the duplicate access.",
std::any::type_name::<T>(), system_meta.name);
} else if combined_access.has_read(component_id) {
panic!(
"error[B0002]: NonSendMut<{}> in system {} conflicts with a previous immutable resource access ({0}). Consider removing the duplicate access.",
std::any::type_name::<T>(), system_meta.name);
}
system_meta
.component_access_set
.add_unfiltered_write(component_id);
let archetype_component_id = world
.get_non_send_archetype_component_id(component_id)
.unwrap();
system_meta
.archetype_component_access
.add_write(archetype_component_id);
component_id
}
#[inline]
unsafe fn get_param<'w, 's>(
&mut component_id: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's> {
let (ptr, ticks) = world
.get_non_send_with_ticks(component_id)
.unwrap_or_else(|| {
panic!(
"Non-send resource requested by {} does not exist: {}",
system_meta.name,
std::any::type_name::<T>()
)
});
NonSendMut {
value: ptr.assert_unique().deref_mut(),
ticks: TicksMut::from_tick_cells(ticks, system_meta.last_run, change_tick),
}
}
}
// SAFETY: this impl defers to `NonSendMut`, which initializes and validates the correct world access.
unsafe impl<'a, T: 'static> SystemParam for Option<NonSendMut<'a, T>> {
type State = ComponentId;
type Item<'w, 's> = Option<NonSendMut<'w, T>>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
NonSendMut::<T>::init_state(world, system_meta)
}
#[inline]
unsafe fn get_param<'w, 's>(
&mut component_id: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's> {
world
.get_non_send_with_ticks(component_id)
.map(|(ptr, ticks)| NonSendMut {
value: ptr.assert_unique().deref_mut(),
ticks: TicksMut::from_tick_cells(ticks, system_meta.last_run, change_tick),
})
}
}
// SAFETY: Only reads World archetypes
unsafe impl<'a> ReadOnlySystemParam for &'a Archetypes {}
// SAFETY: no component value access
unsafe impl<'a> SystemParam for &'a Archetypes {
type State = ();
type Item<'w, 's> = &'w Archetypes;
fn init_state(_world: &mut World, _system_meta: &mut SystemMeta) -> Self::State {}
#[inline]
unsafe fn get_param<'w, 's>(
_state: &'s mut Self::State,
_system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
_change_tick: Tick,
) -> Self::Item<'w, 's> {
world.archetypes()
}
}
// SAFETY: Only reads World components
unsafe impl<'a> ReadOnlySystemParam for &'a Components {}
// SAFETY: no component value access
unsafe impl<'a> SystemParam for &'a Components {
type State = ();
type Item<'w, 's> = &'w Components;
fn init_state(_world: &mut World, _system_meta: &mut SystemMeta) -> Self::State {}
#[inline]
unsafe fn get_param<'w, 's>(
_state: &'s mut Self::State,
_system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
_change_tick: Tick,
) -> Self::Item<'w, 's> {
world.components()
}
}
// SAFETY: Only reads World entities
unsafe impl<'a> ReadOnlySystemParam for &'a Entities {}
// SAFETY: no component value access
unsafe impl<'a> SystemParam for &'a Entities {
type State = ();
type Item<'w, 's> = &'w Entities;
fn init_state(_world: &mut World, _system_meta: &mut SystemMeta) -> Self::State {}
#[inline]
unsafe fn get_param<'w, 's>(
_state: &'s mut Self::State,
_system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
_change_tick: Tick,
) -> Self::Item<'w, 's> {
world.entities()
}
}
// SAFETY: Only reads World bundles
unsafe impl<'a> ReadOnlySystemParam for &'a Bundles {}
// SAFETY: no component value access
unsafe impl<'a> SystemParam for &'a Bundles {
type State = ();
type Item<'w, 's> = &'w Bundles;
fn init_state(_world: &mut World, _system_meta: &mut SystemMeta) -> Self::State {}
#[inline]
unsafe fn get_param<'w, 's>(
_state: &'s mut Self::State,
_system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
_change_tick: Tick,
) -> Self::Item<'w, 's> {
world.bundles()
}
}
/// A [`SystemParam`] that reads the previous and current change ticks of the system.
///
/// A system's change ticks are updated each time it runs:
/// - `last_run` copies the previous value of `change_tick`
/// - `this_run` copies the current value of [`World::read_change_tick`]
///
/// Component change ticks that are more recent than `last_run` will be detected by the system.
/// Those can be read by calling [`last_changed`](crate::change_detection::DetectChanges::last_changed)
/// on a [`Mut<T>`](crate::change_detection::Mut) or [`ResMut<T>`](ResMut).
#[derive(Debug)]
pub struct SystemChangeTick {
last_run: Tick,
this_run: Tick,
}
impl SystemChangeTick {
/// Returns the current [`World`] change tick seen by the system.
#[inline]
pub fn this_run(&self) -> Tick {
self.this_run
}
/// Returns the [`World`] change tick seen by the system the previous time it ran.
#[inline]
pub fn last_run(&self) -> Tick {
self.last_run
}
}
// SAFETY: Only reads internal system state
unsafe impl ReadOnlySystemParam for SystemChangeTick {}
// SAFETY: `SystemChangeTick` doesn't require any world access
unsafe impl SystemParam for SystemChangeTick {
type State = ();
type Item<'w, 's> = SystemChangeTick;
fn init_state(_world: &mut World, _system_meta: &mut SystemMeta) -> Self::State {}
unsafe fn get_param<'w, 's>(
_state: &'s mut Self::State,
system_meta: &SystemMeta,
_world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's> {
SystemChangeTick {
last_run: system_meta.last_run,
this_run: change_tick,
}
}
}
macro_rules! impl_system_param_tuple {
($($param: ident),*) => {
// SAFETY: tuple consists only of ReadOnlySystemParams
unsafe impl<$($param: ReadOnlySystemParam),*> ReadOnlySystemParam for ($($param,)*) {}
// SAFETY: implementors of each `SystemParam` in the tuple have validated their impls
#[allow(clippy::undocumented_unsafe_blocks)] // false positive by clippy
#[allow(non_snake_case)]
unsafe impl<$($param: SystemParam),*> SystemParam for ($($param,)*) {
type State = ($($param::State,)*);
type Item<'w, 's> = ($($param::Item::<'w, 's>,)*);
#[inline]
fn init_state(_world: &mut World, _system_meta: &mut SystemMeta) -> Self::State {
(($($param::init_state(_world, _system_meta),)*))
}
#[inline]
fn new_archetype(($($param,)*): &mut Self::State, _archetype: &Archetype, _system_meta: &mut SystemMeta) {
$($param::new_archetype($param, _archetype, _system_meta);)*
}
#[inline]
fn apply(($($param,)*): &mut Self::State, _system_meta: &SystemMeta, _world: &mut World) {
$($param::apply($param, _system_meta, _world);)*
}
#[inline]
#[allow(clippy::unused_unit)]
unsafe fn get_param<'w, 's>(
state: &'s mut Self::State,
_system_meta: &SystemMeta,
_world: UnsafeWorldCell<'w>,
_change_tick: Tick,
) -> Self::Item<'w, 's> {
let ($($param,)*) = state;
($($param::get_param($param, _system_meta, _world, _change_tick),)*)
}
}
};
}
all_tuples!(impl_system_param_tuple, 0, 16, P);
/// Contains type aliases for built-in [`SystemParam`]s with `'static` lifetimes.
/// This makes it more convenient to refer to these types in contexts where
/// explicit lifetime annotations are required.
///
/// Note that this is entirely safe and tracks lifetimes correctly.
/// This purely exists for convenience.
///
/// You can't instantiate a static `SystemParam`, you'll always end up with
/// `Res<'w, T>`, `ResMut<'w, T>` or `&'w T` bound to the lifetime of the provided
/// `&'w World`.
///
/// [`SystemParam`]: super::SystemParam
pub mod lifetimeless {
/// A [`Query`](super::Query) with `'static` lifetimes.
pub type SQuery<D, F = ()> = super::Query<'static, 'static, D, F>;
/// A shorthand for writing `&'static T`.
pub type Read<T> = &'static T;
/// A shorthand for writing `&'static mut T`.
pub type Write<T> = &'static mut T;
/// A [`Res`](super::Res) with `'static` lifetimes.
pub type SRes<T> = super::Res<'static, T>;
/// A [`ResMut`](super::ResMut) with `'static` lifetimes.
pub type SResMut<T> = super::ResMut<'static, T>;
/// [`Commands`](crate::system::Commands) with `'static` lifetimes.
pub type SCommands = crate::system::Commands<'static, 'static>;
}
/// A helper for using system parameters in generic contexts
///
/// This type is a [`SystemParam`] adapter which always has
/// `Self::State::Item == Self` (ignoring lifetimes for brevity),
/// no matter the argument [`SystemParam`] (`P`) (other than
/// that `P` must be `'static`)
///
/// This makes it useful for having arbitrary [`SystemParam`] type arguments
/// to function systems, or for generic types using the [`derive@SystemParam`]
/// derive:
///
/// ```
/// # use bevy_ecs::prelude::*;
/// use bevy_ecs::system::{SystemParam, StaticSystemParam};
/// #[derive(SystemParam)]
/// struct GenericParam<'w,'s, T: SystemParam + 'static> {
/// field: StaticSystemParam<'w, 's, T>,
/// }
/// fn do_thing_generically<T: SystemParam + 'static>(t: StaticSystemParam<T>) {}
///
/// fn check_always_is_system<T: SystemParam + 'static>(){
/// bevy_ecs::system::assert_is_system(do_thing_generically::<T>);
/// }
/// ```
/// Note that in a real case you'd generally want
/// additional bounds on `P`, for your use of the parameter
/// to have a reason to be generic.
///
/// For example, using this would allow a type to be generic over
/// whether a resource is accessed mutably or not, with
/// impls being bounded on [`P: Deref<Target=MyType>`](Deref), and
/// [`P: DerefMut<Target=MyType>`](DerefMut) depending on whether the
/// method requires mutable access or not.
///
/// The method which doesn't use this type will not compile:
/// ```compile_fail
/// # use bevy_ecs::prelude::*;
/// # use bevy_ecs::system::{SystemParam, StaticSystemParam};
///
/// fn do_thing_generically<T: SystemParam + 'static>(t: T) {}
///
/// #[derive(SystemParam)]
/// struct GenericParam<'w, 's, T: SystemParam> {
/// field: T,
/// // Use the lifetimes in this type, or they will be unbound.
/// phantom: core::marker::PhantomData<&'w &'s ()>
/// }
/// # fn check_always_is_system<T: SystemParam + 'static>(){
/// # bevy_ecs::system::assert_is_system(do_thing_generically::<T>);
/// # }
/// ```
///
pub struct StaticSystemParam<'w, 's, P: SystemParam>(SystemParamItem<'w, 's, P>);
impl<'w, 's, P: SystemParam> Deref for StaticSystemParam<'w, 's, P> {
type Target = SystemParamItem<'w, 's, P>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<'w, 's, P: SystemParam> DerefMut for StaticSystemParam<'w, 's, P> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl<'w, 's, P: SystemParam> StaticSystemParam<'w, 's, P> {
/// Get the value of the parameter
pub fn into_inner(self) -> SystemParamItem<'w, 's, P> {
self.0
}
}
// SAFETY: This doesn't add any more reads, and the delegated fetch confirms it
unsafe impl<'w, 's, P: ReadOnlySystemParam + 'static> ReadOnlySystemParam
for StaticSystemParam<'w, 's, P>
{
}
// SAFETY: all methods are just delegated to `P`'s `SystemParam` implementation
unsafe impl<P: SystemParam + 'static> SystemParam for StaticSystemParam<'_, '_, P> {
type State = P::State;
type Item<'world, 'state> = StaticSystemParam<'world, 'state, P>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
P::init_state(world, system_meta)
}
fn new_archetype(state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta) {
P::new_archetype(state, archetype, system_meta);
}
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World) {
P::apply(state, system_meta, world);
}
unsafe fn get_param<'world, 'state>(
state: &'state mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'world>,
change_tick: Tick,
) -> Self::Item<'world, 'state> {
// SAFETY: Defer to the safety of P::SystemParam
StaticSystemParam(P::get_param(state, system_meta, world, change_tick))
}
}
// SAFETY: No world access.
unsafe impl<T: ?Sized> SystemParam for PhantomData<T> {
type State = ();
type Item<'world, 'state> = Self;
fn init_state(_world: &mut World, _system_meta: &mut SystemMeta) -> Self::State {}
unsafe fn get_param<'world, 'state>(
_state: &'state mut Self::State,
_system_meta: &SystemMeta,
_world: UnsafeWorldCell<'world>,
_change_tick: Tick,
) -> Self::Item<'world, 'state> {
PhantomData
}
}
// SAFETY: No world access.
unsafe impl<T: ?Sized> ReadOnlySystemParam for PhantomData<T> {}
#[cfg(test)]
mod tests {
use super::*;
use crate::{
self as bevy_ecs, // Necessary for the `SystemParam` Derive when used inside `bevy_ecs`.
system::{assert_is_system, Query},
};
use std::{cell::RefCell, marker::PhantomData};
// Compile test for https://github.com/bevyengine/bevy/pull/2838.
#[test]
fn system_param_generic_bounds() {
#[derive(SystemParam)]
pub struct SpecialQuery<
'w,
's,
D: QueryData + Send + Sync + 'static,
F: QueryFilter + Send + Sync + 'static = (),
> {
_query: Query<'w, 's, D, F>,
}
fn my_system(_: SpecialQuery<(), ()>) {}
assert_is_system(my_system);
}
// Compile tests for https://github.com/bevyengine/bevy/pull/6694.
#[test]
fn system_param_flexibility() {
#[derive(SystemParam)]
pub struct SpecialRes<'w, T: Resource> {
_res: Res<'w, T>,
}
#[derive(SystemParam)]
pub struct SpecialLocal<'s, T: FromWorld + Send + 'static> {
_local: Local<'s, T>,
}
#[derive(Resource)]
struct R;
fn my_system(_: SpecialRes<R>, _: SpecialLocal<u32>) {}
assert_is_system(my_system);
}
#[derive(Resource)]
pub struct R<const I: usize>;
// Compile test for https://github.com/bevyengine/bevy/pull/7001.
#[test]
fn system_param_const_generics() {
#[derive(SystemParam)]
pub struct ConstGenericParam<'w, const I: usize>(Res<'w, R<I>>);
fn my_system(_: ConstGenericParam<0>, _: ConstGenericParam<1000>) {}
assert_is_system(my_system);
}
// Compile test for https://github.com/bevyengine/bevy/pull/6867.
#[test]
fn system_param_field_limit() {
#[derive(SystemParam)]
pub struct LongParam<'w> {
// Each field should be a distinct type so there will
// be an error if the derive messes up the field order.
_r0: Res<'w, R<0>>,
_r1: Res<'w, R<1>>,
_r2: Res<'w, R<2>>,
_r3: Res<'w, R<3>>,
_r4: Res<'w, R<4>>,
_r5: Res<'w, R<5>>,
_r6: Res<'w, R<6>>,
_r7: Res<'w, R<7>>,
_r8: Res<'w, R<8>>,
_r9: Res<'w, R<9>>,
_r10: Res<'w, R<10>>,
_r11: Res<'w, R<11>>,
_r12: Res<'w, R<12>>,
_r13: Res<'w, R<13>>,
_r14: Res<'w, R<14>>,
_r15: Res<'w, R<15>>,
_r16: Res<'w, R<16>>,
}
fn long_system(_: LongParam) {}
assert_is_system(long_system);
}
// Compile test for https://github.com/bevyengine/bevy/pull/6919.
// Regression test for https://github.com/bevyengine/bevy/issues/7447.
#[test]
fn system_param_phantom_data() {
#[derive(SystemParam)]
struct PhantomParam<'w, T: Resource, Marker: 'static> {
_foo: Res<'w, T>,
marker: PhantomData<&'w Marker>,
}
fn my_system(_: PhantomParam<R<0>, ()>) {}
assert_is_system(my_system);
}
// Compile tests for https://github.com/bevyengine/bevy/pull/6957.
#[test]
fn system_param_struct_variants() {
#[derive(SystemParam)]
pub struct UnitParam;
#[derive(SystemParam)]
pub struct TupleParam<'w, 's, R: Resource, L: FromWorld + Send + 'static>(
Res<'w, R>,
Local<'s, L>,
);
fn my_system(_: UnitParam, _: TupleParam<R<0>, u32>) {}
assert_is_system(my_system);
}
// Regression test for https://github.com/bevyengine/bevy/issues/4200.
#[test]
fn system_param_private_fields() {
#[derive(Resource)]
struct PrivateResource;
#[derive(SystemParam)]
pub struct EncapsulatedParam<'w>(Res<'w, PrivateResource>);
fn my_system(_: EncapsulatedParam) {}
assert_is_system(my_system);
}
// Regression test for https://github.com/bevyengine/bevy/issues/7103.
#[test]
fn system_param_where_clause() {
#[derive(SystemParam)]
pub struct WhereParam<'w, 's, D>
where
D: 'static + QueryData,
{
_q: Query<'w, 's, D, ()>,
}
fn my_system(_: WhereParam<()>) {}
assert_is_system(my_system);
}
// Regression test for https://github.com/bevyengine/bevy/issues/1727.
#[test]
fn system_param_name_collision() {
#[derive(Resource)]
pub struct FetchState;
#[derive(SystemParam)]
pub struct Collide<'w> {
_x: Res<'w, FetchState>,
}
fn my_system(_: Collide) {}
assert_is_system(my_system);
}
// Regression test for https://github.com/bevyengine/bevy/issues/8192.
#[test]
fn system_param_invariant_lifetime() {
#[derive(SystemParam)]
pub struct InvariantParam<'w, 's> {
_set: ParamSet<'w, 's, (Query<'w, 's, ()>,)>,
}
fn my_system(_: InvariantParam) {}
assert_is_system(my_system);
}
// Compile test for https://github.com/bevyengine/bevy/pull/9589.
#[test]
fn non_sync_local() {
fn non_sync_system(cell: Local<RefCell<u8>>) {
assert_eq!(*cell.borrow(), 0);
}
let mut world = World::new();
let mut schedule = crate::schedule::Schedule::default();
schedule.add_systems(non_sync_system);
schedule.run(&mut world);
}
// Regression test for https://github.com/bevyengine/bevy/issues/10207.
#[test]
fn param_set_non_send_first() {
fn non_send_param_set(mut p: ParamSet<(NonSend<*mut u8>, ())>) {
let _ = p.p0();
p.p1();
}
let mut world = World::new();
world.insert_non_send_resource(std::ptr::null_mut::<u8>());
let mut schedule = crate::schedule::Schedule::default();
schedule.add_systems((non_send_param_set, non_send_param_set, non_send_param_set));
schedule.run(&mut world);
}
// Regression test for https://github.com/bevyengine/bevy/issues/10207.
#[test]
fn param_set_non_send_second() {
fn non_send_param_set(mut p: ParamSet<((), NonSendMut<*mut u8>)>) {
p.p0();
let _ = p.p1();
}
let mut world = World::new();
world.insert_non_send_resource(std::ptr::null_mut::<u8>());
let mut schedule = crate::schedule::Schedule::default();
schedule.add_systems((non_send_param_set, non_send_param_set, non_send_param_set));
schedule.run(&mut world);
}
}