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//! Defines the [`World`] and APIs for accessing it directly.
mod entity_ref;
pub mod error;
mod spawn_batch;
pub mod unsafe_world_cell;
mod world_cell;
pub use crate::change_detection::{Mut, Ref, CHECK_TICK_THRESHOLD};
pub use entity_ref::{
EntityMut, EntityRef, EntityWorldMut, Entry, FilteredEntityMut, FilteredEntityRef,
OccupiedEntry, VacantEntry,
};
pub use spawn_batch::*;
pub use world_cell::*;
use crate::{
archetype::{ArchetypeComponentId, ArchetypeId, ArchetypeRow, Archetypes},
bundle::{Bundle, BundleInserter, BundleSpawner, Bundles},
change_detection::{MutUntyped, TicksMut},
component::{
Component, ComponentDescriptor, ComponentId, ComponentInfo, ComponentTicks, Components,
Tick,
},
entity::{AllocAtWithoutReplacement, Entities, Entity, EntityLocation},
event::{Event, EventId, Events, SendBatchIds},
query::{DebugCheckedUnwrap, QueryData, QueryEntityError, QueryFilter, QueryState},
removal_detection::RemovedComponentEvents,
schedule::{Schedule, ScheduleLabel, Schedules},
storage::{ResourceData, Storages},
system::{Res, Resource},
world::error::TryRunScheduleError,
};
use bevy_ptr::{OwningPtr, Ptr};
use bevy_utils::tracing::warn;
use std::{
any::TypeId,
fmt,
mem::MaybeUninit,
sync::atomic::{AtomicU32, Ordering},
};
mod identifier;
pub use identifier::WorldId;
use self::unsafe_world_cell::{UnsafeEntityCell, UnsafeWorldCell};
/// Stores and exposes operations on [entities](Entity), [components](Component), resources,
/// and their associated metadata.
///
/// Each [`Entity`] has a set of components. Each component can have up to one instance of each
/// component type. Entity components can be created, updated, removed, and queried using a given
/// [`World`].
///
/// For complex access patterns involving [`SystemParam`](crate::system::SystemParam),
/// consider using [`SystemState`](crate::system::SystemState).
///
/// To mutate different parts of the world simultaneously,
/// use [`World::resource_scope`] or [`SystemState`](crate::system::SystemState).
///
/// ## Resources
///
/// Worlds can also store [`Resource`]s,
/// which are unique instances of a given type that don't belong to a specific Entity.
/// There are also *non send resources*, which can only be accessed on the main thread.
/// See [`Resource`] for usage.
pub struct World {
id: WorldId,
pub(crate) entities: Entities,
pub(crate) components: Components,
pub(crate) archetypes: Archetypes,
pub(crate) storages: Storages,
pub(crate) bundles: Bundles,
pub(crate) removed_components: RemovedComponentEvents,
/// Access cache used by [`WorldCell`]. Is only accessed in the `Drop` impl of `WorldCell`.
pub(crate) archetype_component_access: ArchetypeComponentAccess,
pub(crate) change_tick: AtomicU32,
pub(crate) last_change_tick: Tick,
pub(crate) last_check_tick: Tick,
}
impl Default for World {
fn default() -> Self {
Self {
id: WorldId::new().expect("More `bevy` `World`s have been created than is supported"),
entities: Entities::new(),
components: Default::default(),
archetypes: Archetypes::new(),
storages: Default::default(),
bundles: Default::default(),
removed_components: Default::default(),
archetype_component_access: Default::default(),
// Default value is `1`, and `last_change_tick`s default to `0`, such that changes
// are detected on first system runs and for direct world queries.
change_tick: AtomicU32::new(1),
last_change_tick: Tick::new(0),
last_check_tick: Tick::new(0),
}
}
}
impl World {
/// Creates a new empty [`World`].
///
/// # Panics
///
/// If [`usize::MAX`] [`World`]s have been created.
/// This guarantee allows System Parameters to safely uniquely identify a [`World`],
/// since its [`WorldId`] is unique
#[inline]
pub fn new() -> World {
World::default()
}
/// Retrieves this [`World`]'s unique ID
#[inline]
pub fn id(&self) -> WorldId {
self.id
}
/// Creates a new [`UnsafeWorldCell`] view with complete read+write access.
#[inline]
pub fn as_unsafe_world_cell(&mut self) -> UnsafeWorldCell<'_> {
UnsafeWorldCell::new_mutable(self)
}
/// Creates a new [`UnsafeWorldCell`] view with only read access to everything.
#[inline]
pub fn as_unsafe_world_cell_readonly(&self) -> UnsafeWorldCell<'_> {
UnsafeWorldCell::new_readonly(self)
}
/// Retrieves this world's [`Entities`] collection.
#[inline]
pub fn entities(&self) -> &Entities {
&self.entities
}
/// Retrieves this world's [`Entities`] collection mutably.
///
/// # Safety
/// Mutable reference must not be used to put the [`Entities`] data
/// in an invalid state for this [`World`]
#[inline]
pub unsafe fn entities_mut(&mut self) -> &mut Entities {
&mut self.entities
}
/// Retrieves this world's [`Archetypes`] collection.
#[inline]
pub fn archetypes(&self) -> &Archetypes {
&self.archetypes
}
/// Retrieves this world's [`Components`] collection.
#[inline]
pub fn components(&self) -> &Components {
&self.components
}
/// Retrieves this world's [`Storages`] collection.
#[inline]
pub fn storages(&self) -> &Storages {
&self.storages
}
/// Retrieves this world's [`Bundles`] collection.
#[inline]
pub fn bundles(&self) -> &Bundles {
&self.bundles
}
/// Retrieves this world's [`RemovedComponentEvents`] collection
#[inline]
pub fn removed_components(&self) -> &RemovedComponentEvents {
&self.removed_components
}
/// Retrieves a [`WorldCell`], which safely enables multiple mutable World accesses at the same
/// time, provided those accesses do not conflict with each other.
#[inline]
pub fn cell(&mut self) -> WorldCell<'_> {
WorldCell::new(self)
}
/// Initializes a new [`Component`] type and returns the [`ComponentId`] created for it.
pub fn init_component<T: Component>(&mut self) -> ComponentId {
self.components.init_component::<T>(&mut self.storages)
}
/// Initializes a new [`Component`] type and returns the [`ComponentId`] created for it.
///
/// This method differs from [`World::init_component`] in that it uses a [`ComponentDescriptor`]
/// to initialize the new component type instead of statically available type information. This
/// enables the dynamic initialization of new component definitions at runtime for advanced use cases.
///
/// While the option to initialize a component from a descriptor is useful in type-erased
/// contexts, the standard `World::init_component` function should always be used instead
/// when type information is available at compile time.
pub fn init_component_with_descriptor(
&mut self,
descriptor: ComponentDescriptor,
) -> ComponentId {
self.components
.init_component_with_descriptor(&mut self.storages, descriptor)
}
/// Returns the [`ComponentId`] of the given [`Component`] type `T`.
///
/// The returned `ComponentId` is specific to the `World` instance
/// it was retrieved from and should not be used with another `World` instance.
///
/// Returns [`None`] if the `Component` type has not yet been initialized within
/// the `World` using [`World::init_component`].
///
/// ```
/// use bevy_ecs::prelude::*;
///
/// let mut world = World::new();
///
/// #[derive(Component)]
/// struct ComponentA;
///
/// let component_a_id = world.init_component::<ComponentA>();
///
/// assert_eq!(component_a_id, world.component_id::<ComponentA>().unwrap())
/// ```
///
/// # See also
///
/// * [`Components::component_id()`]
/// * [`Components::get_id()`]
#[inline]
pub fn component_id<T: Component>(&self) -> Option<ComponentId> {
self.components.component_id::<T>()
}
/// Retrieves an [`EntityRef`] that exposes read-only operations for the given `entity`.
/// This will panic if the `entity` does not exist. Use [`World::get_entity`] if you want
/// to check for entity existence instead of implicitly panic-ing.
///
/// ```
/// use bevy_ecs::{component::Component, world::World};
///
/// #[derive(Component)]
/// struct Position {
/// x: f32,
/// y: f32,
/// }
///
/// let mut world = World::new();
/// let entity = world.spawn(Position { x: 0.0, y: 0.0 }).id();
/// let position = world.entity(entity).get::<Position>().unwrap();
/// assert_eq!(position.x, 0.0);
/// ```
#[inline]
#[track_caller]
pub fn entity(&self, entity: Entity) -> EntityRef {
#[inline(never)]
#[cold]
#[track_caller]
fn panic_no_entity(entity: Entity) -> ! {
panic!("Entity {entity:?} does not exist");
}
match self.get_entity(entity) {
Some(entity) => entity,
None => panic_no_entity(entity),
}
}
/// Retrieves an [`EntityWorldMut`] that exposes read and write operations for the given `entity`.
/// This will panic if the `entity` does not exist. Use [`World::get_entity_mut`] if you want
/// to check for entity existence instead of implicitly panic-ing.
///
/// ```
/// use bevy_ecs::{component::Component, world::World};
///
/// #[derive(Component)]
/// struct Position {
/// x: f32,
/// y: f32,
/// }
///
/// let mut world = World::new();
/// let entity = world.spawn(Position { x: 0.0, y: 0.0 }).id();
/// let mut entity_mut = world.entity_mut(entity);
/// let mut position = entity_mut.get_mut::<Position>().unwrap();
/// position.x = 1.0;
/// ```
#[inline]
#[track_caller]
pub fn entity_mut(&mut self, entity: Entity) -> EntityWorldMut {
#[inline(never)]
#[cold]
#[track_caller]
fn panic_no_entity(entity: Entity) -> ! {
panic!("Entity {entity:?} does not exist");
}
match self.get_entity_mut(entity) {
Some(entity) => entity,
None => panic_no_entity(entity),
}
}
/// Gets an [`EntityRef`] for multiple entities at once.
///
/// # Panics
///
/// If any entity does not exist in the world.
///
/// # Examples
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # let mut world = World::new();
/// # let id1 = world.spawn_empty().id();
/// # let id2 = world.spawn_empty().id();
/// // Getting multiple entities.
/// let [entity1, entity2] = world.many_entities([id1, id2]);
/// ```
///
/// ```should_panic
/// # use bevy_ecs::prelude::*;
/// # let mut world = World::new();
/// # let id1 = world.spawn_empty().id();
/// # let id2 = world.spawn_empty().id();
/// // Trying to get a despawned entity will fail.
/// world.despawn(id2);
/// world.many_entities([id1, id2]);
/// ```
pub fn many_entities<const N: usize>(&mut self, entities: [Entity; N]) -> [EntityRef<'_>; N] {
#[inline(never)]
#[cold]
#[track_caller]
fn panic_no_entity(entity: Entity) -> ! {
panic!("Entity {entity:?} does not exist");
}
match self.get_many_entities(entities) {
Ok(refs) => refs,
Err(entity) => panic_no_entity(entity),
}
}
/// Gets mutable access to multiple entities at once.
///
/// # Panics
///
/// If any entities do not exist in the world,
/// or if the same entity is specified multiple times.
///
/// # Examples
///
/// Disjoint mutable access.
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # let mut world = World::new();
/// # let id1 = world.spawn_empty().id();
/// # let id2 = world.spawn_empty().id();
/// // Disjoint mutable access.
/// let [entity1, entity2] = world.many_entities_mut([id1, id2]);
/// ```
///
/// Trying to access the same entity multiple times will fail.
///
/// ```should_panic
/// # use bevy_ecs::prelude::*;
/// # let mut world = World::new();
/// # let id = world.spawn_empty().id();
/// world.many_entities_mut([id, id]);
/// ```
pub fn many_entities_mut<const N: usize>(
&mut self,
entities: [Entity; N],
) -> [EntityMut<'_>; N] {
#[inline(never)]
#[cold]
#[track_caller]
fn panic_on_err(e: QueryEntityError) -> ! {
panic!("{e}");
}
match self.get_many_entities_mut(entities) {
Ok(borrows) => borrows,
Err(e) => panic_on_err(e),
}
}
/// Returns the components of an [`Entity`] through [`ComponentInfo`].
#[inline]
pub fn inspect_entity(&self, entity: Entity) -> Vec<&ComponentInfo> {
let entity_location = self
.entities()
.get(entity)
.unwrap_or_else(|| panic!("Entity {entity:?} does not exist"));
let archetype = self
.archetypes()
.get(entity_location.archetype_id)
.unwrap_or_else(|| {
panic!(
"Archetype {:?} does not exist",
entity_location.archetype_id
)
});
archetype
.components()
.filter_map(|id| self.components().get_info(id))
.collect()
}
/// Returns an [`EntityWorldMut`] for the given `entity` (if it exists) or spawns one if it doesn't exist.
/// This will return [`None`] if the `entity` exists with a different generation.
///
/// # Note
/// Spawning a specific `entity` value is rarely the right choice. Most apps should favor [`World::spawn`].
/// This method should generally only be used for sharing entities across apps, and only when they have a
/// scheme worked out to share an ID space (which doesn't happen by default).
#[inline]
pub fn get_or_spawn(&mut self, entity: Entity) -> Option<EntityWorldMut> {
self.flush();
match self.entities.alloc_at_without_replacement(entity) {
AllocAtWithoutReplacement::Exists(location) => {
// SAFETY: `entity` exists and `location` is that entity's location
Some(unsafe { EntityWorldMut::new(self, entity, location) })
}
AllocAtWithoutReplacement::DidNotExist => {
// SAFETY: entity was just allocated
Some(unsafe { self.spawn_at_empty_internal(entity) })
}
AllocAtWithoutReplacement::ExistsWithWrongGeneration => None,
}
}
/// Retrieves an [`EntityRef`] that exposes read-only operations for the given `entity`.
/// Returns [`None`] if the `entity` does not exist.
/// Instead of unwrapping the value returned from this function, prefer [`World::entity`].
///
/// ```
/// use bevy_ecs::{component::Component, world::World};
///
/// #[derive(Component)]
/// struct Position {
/// x: f32,
/// y: f32,
/// }
///
/// let mut world = World::new();
/// let entity = world.spawn(Position { x: 0.0, y: 0.0 }).id();
/// let entity_ref = world.get_entity(entity).unwrap();
/// let position = entity_ref.get::<Position>().unwrap();
/// assert_eq!(position.x, 0.0);
/// ```
#[inline]
pub fn get_entity(&self, entity: Entity) -> Option<EntityRef> {
let location = self.entities.get(entity)?;
// SAFETY: if the Entity is invalid, the function returns early.
// Additionally, Entities::get(entity) returns the correct EntityLocation if the entity exists.
let entity_cell =
UnsafeEntityCell::new(self.as_unsafe_world_cell_readonly(), entity, location);
// SAFETY: The UnsafeEntityCell has read access to the entire world.
let entity_ref = unsafe { EntityRef::new(entity_cell) };
Some(entity_ref)
}
/// Gets an [`EntityRef`] for multiple entities at once.
///
/// # Errors
///
/// If any entity does not exist in the world.
///
/// # Examples
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # let mut world = World::new();
/// # let id1 = world.spawn_empty().id();
/// # let id2 = world.spawn_empty().id();
/// // Getting multiple entities.
/// let [entity1, entity2] = world.get_many_entities([id1, id2]).unwrap();
///
/// // Trying to get a despawned entity will fail.
/// world.despawn(id2);
/// assert!(world.get_many_entities([id1, id2]).is_err());
/// ```
pub fn get_many_entities<const N: usize>(
&self,
entities: [Entity; N],
) -> Result<[EntityRef<'_>; N], Entity> {
let mut refs = [MaybeUninit::uninit(); N];
for (r, id) in std::iter::zip(&mut refs, entities) {
*r = MaybeUninit::new(self.get_entity(id).ok_or(id)?);
}
// SAFETY: Each item was initialized in the above loop.
let refs = refs.map(|r| unsafe { MaybeUninit::assume_init(r) });
Ok(refs)
}
/// Returns an [`Entity`] iterator of current entities.
///
/// This is useful in contexts where you only have read-only access to the [`World`].
#[inline]
pub fn iter_entities(&self) -> impl Iterator<Item = EntityRef<'_>> + '_ {
self.archetypes.iter().flat_map(|archetype| {
archetype
.entities()
.iter()
.enumerate()
.map(|(archetype_row, archetype_entity)| {
let entity = archetype_entity.id();
let location = EntityLocation {
archetype_id: archetype.id(),
archetype_row: ArchetypeRow::new(archetype_row),
table_id: archetype.table_id(),
table_row: archetype_entity.table_row(),
};
// SAFETY: entity exists and location accurately specifies the archetype where the entity is stored.
let cell = UnsafeEntityCell::new(
self.as_unsafe_world_cell_readonly(),
entity,
location,
);
// SAFETY: `&self` gives read access to the entire world.
unsafe { EntityRef::new(cell) }
})
})
}
/// Returns a mutable iterator over all entities in the `World`.
pub fn iter_entities_mut(&mut self) -> impl Iterator<Item = EntityMut<'_>> + '_ {
let world_cell = self.as_unsafe_world_cell();
world_cell.archetypes().iter().flat_map(move |archetype| {
archetype
.entities()
.iter()
.enumerate()
.map(move |(archetype_row, archetype_entity)| {
let entity = archetype_entity.id();
let location = EntityLocation {
archetype_id: archetype.id(),
archetype_row: ArchetypeRow::new(archetype_row),
table_id: archetype.table_id(),
table_row: archetype_entity.table_row(),
};
// SAFETY: entity exists and location accurately specifies the archetype where the entity is stored.
let cell = UnsafeEntityCell::new(world_cell, entity, location);
// SAFETY: We have exclusive access to the entire world. We only create one borrow for each entity,
// so none will conflict with one another.
unsafe { EntityMut::new(cell) }
})
})
}
/// Retrieves an [`EntityWorldMut`] that exposes read and write operations for the given `entity`.
/// Returns [`None`] if the `entity` does not exist.
/// Instead of unwrapping the value returned from this function, prefer [`World::entity_mut`].
///
/// ```
/// use bevy_ecs::{component::Component, world::World};
///
/// #[derive(Component)]
/// struct Position {
/// x: f32,
/// y: f32,
/// }
///
/// let mut world = World::new();
/// let entity = world.spawn(Position { x: 0.0, y: 0.0 }).id();
/// let mut entity_mut = world.get_entity_mut(entity).unwrap();
/// let mut position = entity_mut.get_mut::<Position>().unwrap();
/// position.x = 1.0;
/// ```
#[inline]
pub fn get_entity_mut(&mut self, entity: Entity) -> Option<EntityWorldMut> {
let location = self.entities.get(entity)?;
// SAFETY: `entity` exists and `location` is that entity's location
Some(unsafe { EntityWorldMut::new(self, entity, location) })
}
/// Gets mutable access to multiple entities.
///
/// # Errors
///
/// If any entities do not exist in the world,
/// or if the same entity is specified multiple times.
///
/// # Examples
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # let mut world = World::new();
/// # let id1 = world.spawn_empty().id();
/// # let id2 = world.spawn_empty().id();
/// // Disjoint mutable access.
/// let [entity1, entity2] = world.get_many_entities_mut([id1, id2]).unwrap();
///
/// // Trying to access the same entity multiple times will fail.
/// assert!(world.get_many_entities_mut([id1, id1]).is_err());
/// ```
pub fn get_many_entities_mut<const N: usize>(
&mut self,
entities: [Entity; N],
) -> Result<[EntityMut<'_>; N], QueryEntityError> {
// Ensure each entity is unique.
for i in 0..N {
for j in 0..i {
if entities[i] == entities[j] {
return Err(QueryEntityError::AliasedMutability(entities[i]));
}
}
}
// SAFETY: Each entity is unique.
unsafe { self.get_entities_mut_unchecked(entities) }
}
/// # Safety
/// `entities` must contain no duplicate [`Entity`] IDs.
unsafe fn get_entities_mut_unchecked<const N: usize>(
&mut self,
entities: [Entity; N],
) -> Result<[EntityMut<'_>; N], QueryEntityError> {
let world_cell = self.as_unsafe_world_cell();
let mut cells = [MaybeUninit::uninit(); N];
for (cell, id) in std::iter::zip(&mut cells, entities) {
*cell = MaybeUninit::new(
world_cell
.get_entity(id)
.ok_or(QueryEntityError::NoSuchEntity(id))?,
);
}
// SAFETY: Each item was initialized in the loop above.
let cells = cells.map(|c| unsafe { MaybeUninit::assume_init(c) });
// SAFETY:
// - `world_cell` has exclusive access to the entire world.
// - The caller ensures that each entity is unique, so none
// of the borrows will conflict with one another.
let borrows = cells.map(|c| unsafe { EntityMut::new(c) });
Ok(borrows)
}
/// Spawns a new [`Entity`] and returns a corresponding [`EntityWorldMut`], which can be used
/// to add components to the entity or retrieve its id.
///
/// ```
/// use bevy_ecs::{component::Component, world::World};
///
/// #[derive(Component)]
/// struct Position {
/// x: f32,
/// y: f32,
/// }
/// #[derive(Component)]
/// struct Label(&'static str);
/// #[derive(Component)]
/// struct Num(u32);
///
/// let mut world = World::new();
/// let entity = world.spawn_empty()
/// .insert(Position { x: 0.0, y: 0.0 }) // add a single component
/// .insert((Num(1), Label("hello"))) // add a bundle of components
/// .id();
///
/// let position = world.entity(entity).get::<Position>().unwrap();
/// assert_eq!(position.x, 0.0);
/// ```
pub fn spawn_empty(&mut self) -> EntityWorldMut {
self.flush();
let entity = self.entities.alloc();
// SAFETY: entity was just allocated
unsafe { self.spawn_at_empty_internal(entity) }
}
/// Spawns a new [`Entity`] with a given [`Bundle`] of [components](`Component`) and returns
/// a corresponding [`EntityWorldMut`], which can be used to add components to the entity or
/// retrieve its id.
///
/// ```
/// use bevy_ecs::{bundle::Bundle, component::Component, world::World};
///
/// #[derive(Component)]
/// struct Position {
/// x: f32,
/// y: f32,
/// }
///
/// #[derive(Component)]
/// struct Velocity {
/// x: f32,
/// y: f32,
/// };
///
/// #[derive(Component)]
/// struct Name(&'static str);
///
/// #[derive(Bundle)]
/// struct PhysicsBundle {
/// position: Position,
/// velocity: Velocity,
/// }
///
/// let mut world = World::new();
///
/// // `spawn` can accept a single component:
/// world.spawn(Position { x: 0.0, y: 0.0 });
/// // It can also accept a tuple of components:
/// world.spawn((
/// Position { x: 0.0, y: 0.0 },
/// Velocity { x: 1.0, y: 1.0 },
/// ));
/// // Or it can accept a pre-defined Bundle of components:
/// world.spawn(PhysicsBundle {
/// position: Position { x: 2.0, y: 2.0 },
/// velocity: Velocity { x: 0.0, y: 4.0 },
/// });
///
/// let entity = world
/// // Tuples can also mix Bundles and Components
/// .spawn((
/// PhysicsBundle {
/// position: Position { x: 2.0, y: 2.0 },
/// velocity: Velocity { x: 0.0, y: 4.0 },
/// },
/// Name("Elaina Proctor"),
/// ))
/// // Calling id() will return the unique identifier for the spawned entity
/// .id();
/// let position = world.entity(entity).get::<Position>().unwrap();
/// assert_eq!(position.x, 2.0);
/// ```
pub fn spawn<B: Bundle>(&mut self, bundle: B) -> EntityWorldMut {
self.flush();
let change_tick = self.change_tick();
let entity = self.entities.alloc();
let entity_location = {
let bundle_info = self
.bundles
.init_info::<B>(&mut self.components, &mut self.storages);
let mut spawner = bundle_info.get_bundle_spawner(
&mut self.entities,
&mut self.archetypes,
&self.components,
&mut self.storages,
change_tick,
);
// SAFETY: bundle's type matches `bundle_info`, entity is allocated but non-existent
unsafe { spawner.spawn_non_existent(entity, bundle) }
};
// SAFETY: entity and location are valid, as they were just created above
unsafe { EntityWorldMut::new(self, entity, entity_location) }
}
/// # Safety
/// must be called on an entity that was just allocated
unsafe fn spawn_at_empty_internal(&mut self, entity: Entity) -> EntityWorldMut {
let archetype = self.archetypes.empty_mut();
// PERF: consider avoiding allocating entities in the empty archetype unless needed
let table_row = self.storages.tables[archetype.table_id()].allocate(entity);
// SAFETY: no components are allocated by archetype.allocate() because the archetype is
// empty
let location = archetype.allocate(entity, table_row);
// SAFETY: entity index was just allocated
self.entities.set(entity.index(), location);
EntityWorldMut::new(self, entity, location)
}
/// Spawns a batch of entities with the same component [`Bundle`] type. Takes a given
/// [`Bundle`] iterator and returns a corresponding [`Entity`] iterator.
/// This is more efficient than spawning entities and adding components to them individually,
/// but it is limited to spawning entities with the same [`Bundle`] type, whereas spawning
/// individually is more flexible.
///
/// ```
/// use bevy_ecs::{component::Component, entity::Entity, world::World};
///
/// #[derive(Component)]
/// struct Str(&'static str);
/// #[derive(Component)]
/// struct Num(u32);
///
/// let mut world = World::new();
/// let entities = world.spawn_batch(vec![
/// (Str("a"), Num(0)), // the first entity
/// (Str("b"), Num(1)), // the second entity
/// ]).collect::<Vec<Entity>>();
///
/// assert_eq!(entities.len(), 2);
/// ```
pub fn spawn_batch<I>(&mut self, iter: I) -> SpawnBatchIter<'_, I::IntoIter>
where
I: IntoIterator,
I::Item: Bundle,
{
SpawnBatchIter::new(self, iter.into_iter())
}
/// Retrieves a reference to the given `entity`'s [`Component`] of the given type.
/// Returns `None` if the `entity` does not have a [`Component`] of the given type.
/// ```
/// use bevy_ecs::{component::Component, world::World};
///
/// #[derive(Component)]
/// struct Position {
/// x: f32,
/// y: f32,
/// }
///
/// let mut world = World::new();
/// let entity = world.spawn(Position { x: 0.0, y: 0.0 }).id();
/// let position = world.get::<Position>(entity).unwrap();
/// assert_eq!(position.x, 0.0);
/// ```
#[inline]
pub fn get<T: Component>(&self, entity: Entity) -> Option<&T> {
self.get_entity(entity)?.get()
}
/// Retrieves a mutable reference to the given `entity`'s [`Component`] of the given type.
/// Returns `None` if the `entity` does not have a [`Component`] of the given type.
/// ```
/// use bevy_ecs::{component::Component, world::World};
///
/// #[derive(Component)]
/// struct Position {
/// x: f32,
/// y: f32,
/// }
///
/// let mut world = World::new();
/// let entity = world.spawn(Position { x: 0.0, y: 0.0 }).id();
/// let mut position = world.get_mut::<Position>(entity).unwrap();
/// position.x = 1.0;
/// ```
#[inline]
pub fn get_mut<T: Component>(&mut self, entity: Entity) -> Option<Mut<T>> {
// SAFETY:
// - `as_unsafe_world_cell` is the only thing that is borrowing world
// - `as_unsafe_world_cell` provides mutable permission to everything
// - `&mut self` ensures no other borrows on world data
unsafe { self.as_unsafe_world_cell().get_entity(entity)?.get_mut() }
}
/// Despawns the given `entity`, if it exists. This will also remove all of the entity's
/// [`Component`]s. Returns `true` if the `entity` is successfully despawned and `false` if
/// the `entity` does not exist.
///
/// # Note
///
/// This won't clean up external references to the entity (such as parent-child relationships
/// if you're using `bevy_hierarchy`), which may leave the world in an invalid state.
///
/// ```
/// use bevy_ecs::{component::Component, world::World};
///
/// #[derive(Component)]
/// struct Position {
/// x: f32,
/// y: f32,
/// }
///
/// let mut world = World::new();
/// let entity = world.spawn(Position { x: 0.0, y: 0.0 }).id();
/// assert!(world.despawn(entity));
/// assert!(world.get_entity(entity).is_none());
/// assert!(world.get::<Position>(entity).is_none());
/// ```
#[inline]
pub fn despawn(&mut self, entity: Entity) -> bool {
if let Some(entity) = self.get_entity_mut(entity) {
entity.despawn();
true
} else {
warn!("error[B0003]: Could not despawn entity {:?} because it doesn't exist in this World.", entity);
false
}
}
/// Clears the internal component tracker state.
///
/// The world maintains some internal state about changed and removed components. This state
/// is used by [`RemovedComponents`] to provide access to the entities that had a specific type
/// of component removed since last tick.
///
/// The state is also used for change detection when accessing components and resources outside
/// of a system, for example via [`World::get_mut()`] or [`World::get_resource_mut()`].
///
/// By clearing this internal state, the world "forgets" about those changes, allowing a new round
/// of detection to be recorded.
///
/// When using `bevy_ecs` as part of the full Bevy engine, this method is added as a system to the
/// main app, to run during `Last`, so you don't need to call it manually. When using `bevy_ecs`
/// as a separate standalone crate however, you need to call this manually.
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Component, Default)]
/// # struct Transform;
/// // a whole new world
/// let mut world = World::new();
///
/// // you changed it
/// let entity = world.spawn(Transform::default()).id();
///
/// // change is detected
/// let transform = world.get_mut::<Transform>(entity).unwrap();
/// assert!(transform.is_changed());
///
/// // update the last change tick
/// world.clear_trackers();
///
/// // change is no longer detected
/// let transform = world.get_mut::<Transform>(entity).unwrap();
/// assert!(!transform.is_changed());
/// ```
///
/// [`RemovedComponents`]: crate::removal_detection::RemovedComponents
pub fn clear_trackers(&mut self) {
self.removed_components.update();
self.last_change_tick = self.increment_change_tick();
}
/// Returns [`QueryState`] for the given [`QueryData`], which is used to efficiently
/// run queries on the [`World`] by storing and reusing the [`QueryState`].
/// ```
/// use bevy_ecs::{component::Component, entity::Entity, world::World};
///
/// #[derive(Component, Debug, PartialEq)]
/// struct Position {
/// x: f32,
/// y: f32,
/// }
///
/// #[derive(Component)]
/// struct Velocity {
/// x: f32,
/// y: f32,
/// }
///
/// let mut world = World::new();
/// let entities = world.spawn_batch(vec![
/// (Position { x: 0.0, y: 0.0}, Velocity { x: 1.0, y: 0.0 }),
/// (Position { x: 0.0, y: 0.0}, Velocity { x: 0.0, y: 1.0 }),
/// ]).collect::<Vec<Entity>>();
///
/// let mut query = world.query::<(&mut Position, &Velocity)>();
/// for (mut position, velocity) in query.iter_mut(&mut world) {
/// position.x += velocity.x;
/// position.y += velocity.y;
/// }
///
/// assert_eq!(world.get::<Position>(entities[0]).unwrap(), &Position { x: 1.0, y: 0.0 });
/// assert_eq!(world.get::<Position>(entities[1]).unwrap(), &Position { x: 0.0, y: 1.0 });
/// ```
///
/// To iterate over entities in a deterministic order,
/// sort the results of the query using the desired component as a key.
/// Note that this requires fetching the whole result set from the query
/// and allocation of a [`Vec`] to store it.
///
/// ```
/// use bevy_ecs::{component::Component, entity::Entity, world::World};
///
/// #[derive(Component, PartialEq, Eq, PartialOrd, Ord, Debug)]
/// struct Order(i32);
/// #[derive(Component, PartialEq, Debug)]
/// struct Label(&'static str);
///
/// let mut world = World::new();
/// let a = world.spawn((Order(2), Label("second"))).id();
/// let b = world.spawn((Order(3), Label("third"))).id();
/// let c = world.spawn((Order(1), Label("first"))).id();
/// let mut entities = world.query::<(Entity, &Order, &Label)>()
/// .iter(&world)
/// .collect::<Vec<_>>();
/// // Sort the query results by their `Order` component before comparing
/// // to expected results. Query iteration order should not be relied on.
/// entities.sort_by_key(|e| e.1);
/// assert_eq!(entities, vec![
/// (c, &Order(1), &Label("first")),
/// (a, &Order(2), &Label("second")),
/// (b, &Order(3), &Label("third")),
/// ]);
/// ```
#[inline]
pub fn query<D: QueryData>(&mut self) -> QueryState<D, ()> {
self.query_filtered::<D, ()>()
}
/// Returns [`QueryState`] for the given filtered [`QueryData`], which is used to efficiently
/// run queries on the [`World`] by storing and reusing the [`QueryState`].
/// ```
/// use bevy_ecs::{component::Component, entity::Entity, world::World, query::With};
///
/// #[derive(Component)]
/// struct A;
/// #[derive(Component)]
/// struct B;
///
/// let mut world = World::new();
/// let e1 = world.spawn(A).id();
/// let e2 = world.spawn((A, B)).id();
///
/// let mut query = world.query_filtered::<Entity, With<B>>();
/// let matching_entities = query.iter(&world).collect::<Vec<Entity>>();
///
/// assert_eq!(matching_entities, vec![e2]);
/// ```
#[inline]
pub fn query_filtered<D: QueryData, F: QueryFilter>(&mut self) -> QueryState<D, F> {
QueryState::new(self)
}
/// Returns an iterator of entities that had components of type `T` removed
/// since the last call to [`World::clear_trackers`].
pub fn removed<T: Component>(&self) -> impl Iterator<Item = Entity> + '_ {
self.components
.get_id(TypeId::of::<T>())
.map(|component_id| self.removed_with_id(component_id))
.into_iter()
.flatten()
}
/// Returns an iterator of entities that had components with the given `component_id` removed
/// since the last call to [`World::clear_trackers`].
pub fn removed_with_id(&self, component_id: ComponentId) -> impl Iterator<Item = Entity> + '_ {
self.removed_components
.get(component_id)
.map(|removed| removed.iter_current_update_events().cloned())
.into_iter()
.flatten()
.map(|e| e.into())
}
/// Initializes a new resource and returns the [`ComponentId`] created for it.
///
/// If the resource already exists, nothing happens.
///
/// The value given by the [`FromWorld::from_world`] method will be used.
/// Note that any resource with the [`Default`] trait automatically implements [`FromWorld`],
/// and those default values will be here instead.
#[inline]
pub fn init_resource<R: Resource + FromWorld>(&mut self) -> ComponentId {
let component_id = self.components.init_resource::<R>();
if self
.storages
.resources
.get(component_id)
.map_or(true, |data| !data.is_present())
{
let value = R::from_world(self);
OwningPtr::make(value, |ptr| {
// SAFETY: component_id was just initialized and corresponds to resource of type R.
unsafe {
self.insert_resource_by_id(component_id, ptr);
}
});
}
component_id
}
/// Inserts a new resource with the given `value`.
///
/// Resources are "unique" data of a given type.
/// If you insert a resource of a type that already exists,
/// you will overwrite any existing data.
#[inline]
pub fn insert_resource<R: Resource>(&mut self, value: R) {
let component_id = self.components.init_resource::<R>();
OwningPtr::make(value, |ptr| {
// SAFETY: component_id was just initialized and corresponds to resource of type R.
unsafe {
self.insert_resource_by_id(component_id, ptr);
}
});
}
/// Initializes a new non-send resource and returns the [`ComponentId`] created for it.
///
/// If the resource already exists, nothing happens.
///
/// The value given by the [`FromWorld::from_world`] method will be used.
/// Note that any resource with the `Default` trait automatically implements `FromWorld`,
/// and those default values will be here instead.
///
/// # Panics
///
/// Panics if called from a thread other than the main thread.
#[inline]
pub fn init_non_send_resource<R: 'static + FromWorld>(&mut self) -> ComponentId {
let component_id = self.components.init_non_send::<R>();
if self
.storages
.non_send_resources
.get(component_id)
.map_or(true, |data| !data.is_present())
{
let value = R::from_world(self);
OwningPtr::make(value, |ptr| {
// SAFETY: component_id was just initialized and corresponds to resource of type R.
unsafe {
self.insert_non_send_by_id(component_id, ptr);
}
});
}
component_id
}
/// Inserts a new non-send resource with the given `value`.
///
/// `NonSend` resources cannot be sent across threads,
/// and do not need the `Send + Sync` bounds.
/// Systems with `NonSend` resources are always scheduled on the main thread.
///
/// # Panics
/// If a value is already present, this function will panic if called
/// from a different thread than where the original value was inserted from.
#[inline]
pub fn insert_non_send_resource<R: 'static>(&mut self, value: R) {
let component_id = self.components.init_non_send::<R>();
OwningPtr::make(value, |ptr| {
// SAFETY: component_id was just initialized and corresponds to resource of type R.
unsafe {
self.insert_non_send_by_id(component_id, ptr);
}
});
}
/// Removes the resource of a given type and returns it, if it exists. Otherwise returns `None`.
#[inline]
pub fn remove_resource<R: Resource>(&mut self) -> Option<R> {
let component_id = self.components.get_resource_id(TypeId::of::<R>())?;
let (ptr, _) = self.storages.resources.get_mut(component_id)?.remove()?;
// SAFETY: `component_id` was gotten via looking up the `R` type
unsafe { Some(ptr.read::<R>()) }
}
/// Removes a `!Send` resource from the world and returns it, if present.
///
/// `NonSend` resources cannot be sent across threads,
/// and do not need the `Send + Sync` bounds.
/// Systems with `NonSend` resources are always scheduled on the main thread.
///
/// Returns `None` if a value was not previously present.
///
/// # Panics
/// If a value is present, this function will panic if called from a different
/// thread than where the value was inserted from.
#[inline]
pub fn remove_non_send_resource<R: 'static>(&mut self) -> Option<R> {
let component_id = self.components.get_resource_id(TypeId::of::<R>())?;
let (ptr, _) = self
.storages
.non_send_resources
.get_mut(component_id)?
.remove()?;
// SAFETY: `component_id` was gotten via looking up the `R` type
unsafe { Some(ptr.read::<R>()) }
}
/// Returns `true` if a resource of type `R` exists. Otherwise returns `false`.
#[inline]
pub fn contains_resource<R: Resource>(&self) -> bool {
self.components
.get_resource_id(TypeId::of::<R>())
.and_then(|component_id| self.storages.resources.get(component_id))
.map(|info| info.is_present())
.unwrap_or(false)
}
/// Returns `true` if a resource of type `R` exists. Otherwise returns `false`.
#[inline]
pub fn contains_non_send<R: 'static>(&self) -> bool {
self.components
.get_resource_id(TypeId::of::<R>())
.and_then(|component_id| self.storages.non_send_resources.get(component_id))
.map(|info| info.is_present())
.unwrap_or(false)
}
/// Returns `true` if a resource of type `R` exists and was added since the world's
/// [`last_change_tick`](World::last_change_tick()). Otherwise, this returns `false`.
///
/// This means that:
/// - When called from an exclusive system, this will check for additions since the system last ran.
/// - When called elsewhere, this will check for additions since the last time that [`World::clear_trackers`]
/// was called.
pub fn is_resource_added<R: Resource>(&self) -> bool {
self.components
.get_resource_id(TypeId::of::<R>())
.map(|component_id| self.is_resource_added_by_id(component_id))
.unwrap_or(false)
}
/// Returns `true` if a resource with id `component_id` exists and was added since the world's
/// [`last_change_tick`](World::last_change_tick()). Otherwise, this returns `false`.
///
/// This means that:
/// - When called from an exclusive system, this will check for additions since the system last ran.
/// - When called elsewhere, this will check for additions since the last time that [`World::clear_trackers`]
/// was called.
pub fn is_resource_added_by_id(&self, component_id: ComponentId) -> bool {
self.storages
.resources
.get(component_id)
.and_then(|resource| {
resource
.get_ticks()
.map(|ticks| ticks.is_added(self.last_change_tick(), self.read_change_tick()))
})
.unwrap_or(false)
}
/// Returns `true` if a resource of type `R` exists and was modified since the world's
/// [`last_change_tick`](World::last_change_tick()). Otherwise, this returns `false`.
///
/// This means that:
/// - When called from an exclusive system, this will check for changes since the system last ran.
/// - When called elsewhere, this will check for changes since the last time that [`World::clear_trackers`]
/// was called.
pub fn is_resource_changed<R: Resource>(&self) -> bool {
self.components
.get_resource_id(TypeId::of::<R>())
.map(|component_id| self.is_resource_changed_by_id(component_id))
.unwrap_or(false)
}
/// Returns `true` if a resource with id `component_id` exists and was modified since the world's
/// [`last_change_tick`](World::last_change_tick()). Otherwise, this returns `false`.
///
/// This means that:
/// - When called from an exclusive system, this will check for changes since the system last ran.
/// - When called elsewhere, this will check for changes since the last time that [`World::clear_trackers`]
/// was called.
pub fn is_resource_changed_by_id(&self, component_id: ComponentId) -> bool {
self.storages
.resources
.get(component_id)
.and_then(|resource| {
resource
.get_ticks()
.map(|ticks| ticks.is_changed(self.last_change_tick(), self.read_change_tick()))
})
.unwrap_or(false)
}
/// Retrieves the change ticks for the given resource.
pub fn get_resource_change_ticks<R: Resource>(&self) -> Option<ComponentTicks> {
self.components
.get_resource_id(TypeId::of::<R>())
.and_then(|component_id| self.get_resource_change_ticks_by_id(component_id))
}
/// Retrieves the change ticks for the given [`ComponentId`].
///
/// **You should prefer to use the typed API [`World::get_resource_change_ticks`] where possible.**
pub fn get_resource_change_ticks_by_id(
&self,
component_id: ComponentId,
) -> Option<ComponentTicks> {
self.storages
.resources
.get(component_id)
.and_then(|resource| resource.get_ticks())
}
/// Gets a reference to the resource of the given type
///
/// # Panics
///
/// Panics if the resource does not exist.
/// Use [`get_resource`](World::get_resource) instead if you want to handle this case.
///
/// If you want to instead insert a value if the resource does not exist,
/// use [`get_resource_or_insert_with`](World::get_resource_or_insert_with).
#[inline]
#[track_caller]
pub fn resource<R: Resource>(&self) -> &R {
match self.get_resource() {
Some(x) => x,
None => panic!(
"Requested resource {} does not exist in the `World`.
Did you forget to add it using `app.insert_resource` / `app.init_resource`?
Resources are also implicitly added via `app.add_event`,
and can be added by plugins.",
std::any::type_name::<R>()
),
}
}
/// Gets a reference to the resource of the given type
///
/// # Panics
///
/// Panics if the resource does not exist.
/// Use [`get_resource_ref`](World::get_resource_ref) instead if you want to handle this case.
///
/// If you want to instead insert a value if the resource does not exist,
/// use [`get_resource_or_insert_with`](World::get_resource_or_insert_with).
#[inline]
#[track_caller]
pub fn resource_ref<R: Resource>(&self) -> Res<R> {
match self.get_resource_ref() {
Some(x) => x,
None => panic!(
"Requested resource {} does not exist in the `World`.
Did you forget to add it using `app.insert_resource` / `app.init_resource`?
Resources are also implicitly added via `app.add_event`,
and can be added by plugins.",
std::any::type_name::<R>()
),
}
}
/// Gets a mutable reference to the resource of the given type
///
/// # Panics
///
/// Panics if the resource does not exist.
/// Use [`get_resource_mut`](World::get_resource_mut) instead if you want to handle this case.
///
/// If you want to instead insert a value if the resource does not exist,
/// use [`get_resource_or_insert_with`](World::get_resource_or_insert_with).
#[inline]
#[track_caller]
pub fn resource_mut<R: Resource>(&mut self) -> Mut<'_, R> {
match self.get_resource_mut() {
Some(x) => x,
None => panic!(
"Requested resource {} does not exist in the `World`.
Did you forget to add it using `app.insert_resource` / `app.init_resource`?
Resources are also implicitly added via `app.add_event`,
and can be added by plugins.",
std::any::type_name::<R>()
),
}
}
/// Gets a reference to the resource of the given type if it exists
#[inline]
pub fn get_resource<R: Resource>(&self) -> Option<&R> {
// SAFETY:
// - `as_unsafe_world_cell_readonly` gives permission to access everything immutably
// - `&self` ensures nothing in world is borrowed mutably
unsafe { self.as_unsafe_world_cell_readonly().get_resource() }
}
/// Gets a reference including change detection to the resource of the given type if it exists.
#[inline]
pub fn get_resource_ref<R: Resource>(&self) -> Option<Res<R>> {
// SAFETY:
// - `as_unsafe_world_cell_readonly` gives permission to access everything immutably
// - `&self` ensures nothing in world is borrowed mutably
unsafe { self.as_unsafe_world_cell_readonly().get_resource_ref() }
}
/// Gets a mutable reference to the resource of the given type if it exists
#[inline]
pub fn get_resource_mut<R: Resource>(&mut self) -> Option<Mut<'_, R>> {
// SAFETY:
// - `as_unsafe_world_cell` gives permission to access everything mutably
// - `&mut self` ensures nothing in world is borrowed
unsafe { self.as_unsafe_world_cell().get_resource_mut() }
}
/// Gets a mutable reference to the resource of type `T` if it exists,
/// otherwise inserts the resource using the result of calling `func`.
#[inline]
pub fn get_resource_or_insert_with<R: Resource>(
&mut self,
func: impl FnOnce() -> R,
) -> Mut<'_, R> {
let change_tick = self.change_tick();
let last_change_tick = self.last_change_tick();
let component_id = self.components.init_resource::<R>();
let data = self.initialize_resource_internal(component_id);
if !data.is_present() {
OwningPtr::make(func(), |ptr| {
// SAFETY: component_id was just initialized and corresponds to resource of type R.
unsafe {
data.insert(ptr, change_tick);
}
});
}
// SAFETY: The resource must be present, as we would have inserted it if it was empty.
let data = unsafe {
data.get_mut(last_change_tick, change_tick)
.debug_checked_unwrap()
};
// SAFETY: The underlying type of the resource is `R`.
unsafe { data.with_type::<R>() }
}
/// Gets an immutable reference to the non-send resource of the given type, if it exists.
///
/// # Panics
///
/// Panics if the resource does not exist.
/// Use [`get_non_send_resource`](World::get_non_send_resource) instead if you want to handle this case.
///
/// This function will panic if it isn't called from the same thread that the resource was inserted from.
#[inline]
#[track_caller]
pub fn non_send_resource<R: 'static>(&self) -> &R {
match self.get_non_send_resource() {
Some(x) => x,
None => panic!(
"Requested non-send resource {} does not exist in the `World`.
Did you forget to add it using `app.insert_non_send_resource` / `app.init_non_send_resource`?
Non-send resources can also be be added by plugins.",
std::any::type_name::<R>()
),
}
}
/// Gets a mutable reference to the non-send resource of the given type, if it exists.
///
/// # Panics
///
/// Panics if the resource does not exist.
/// Use [`get_non_send_resource_mut`](World::get_non_send_resource_mut) instead if you want to handle this case.
///
/// This function will panic if it isn't called from the same thread that the resource was inserted from.
#[inline]
#[track_caller]
pub fn non_send_resource_mut<R: 'static>(&mut self) -> Mut<'_, R> {
match self.get_non_send_resource_mut() {
Some(x) => x,
None => panic!(
"Requested non-send resource {} does not exist in the `World`.
Did you forget to add it using `app.insert_non_send_resource` / `app.init_non_send_resource`?
Non-send resources can also be be added by plugins.",
std::any::type_name::<R>()
),
}
}
/// Gets a reference to the non-send resource of the given type, if it exists.
/// Otherwise returns `None`.
///
/// # Panics
/// This function will panic if it isn't called from the same thread that the resource was inserted from.
#[inline]
pub fn get_non_send_resource<R: 'static>(&self) -> Option<&R> {
// SAFETY:
// - `as_unsafe_world_cell_readonly` gives permission to access the entire world immutably
// - `&self` ensures that there are no mutable borrows of world data
unsafe { self.as_unsafe_world_cell_readonly().get_non_send_resource() }
}
/// Gets a mutable reference to the non-send resource of the given type, if it exists.
/// Otherwise returns `None`.
///
/// # Panics
/// This function will panic if it isn't called from the same thread that the resource was inserted from.
#[inline]
pub fn get_non_send_resource_mut<R: 'static>(&mut self) -> Option<Mut<'_, R>> {
// SAFETY:
// - `as_unsafe_world_cell` gives permission to access the entire world mutably
// - `&mut self` ensures that there are no borrows of world data
unsafe { self.as_unsafe_world_cell().get_non_send_resource_mut() }
}
// Shorthand helper function for getting the [`ArchetypeComponentId`] for a resource.
#[inline]
pub(crate) fn get_resource_archetype_component_id(
&self,
component_id: ComponentId,
) -> Option<ArchetypeComponentId> {
let resource = self.storages.resources.get(component_id)?;
Some(resource.id())
}
// Shorthand helper function for getting the [`ArchetypeComponentId`] for a resource.
#[inline]
pub(crate) fn get_non_send_archetype_component_id(
&self,
component_id: ComponentId,
) -> Option<ArchetypeComponentId> {
let resource = self.storages.non_send_resources.get(component_id)?;
Some(resource.id())
}
/// For a given batch of ([`Entity`], [`Bundle`]) pairs, either spawns each [`Entity`] with the given
/// bundle (if the entity does not exist), or inserts the [`Bundle`] (if the entity already exists).
/// This is faster than doing equivalent operations one-by-one.
/// Returns `Ok` if all entities were successfully inserted into or spawned. Otherwise it returns an `Err`
/// with a list of entities that could not be spawned or inserted into. A "spawn or insert" operation can
/// only fail if an [`Entity`] is passed in with an "invalid generation" that conflicts with an existing [`Entity`].
///
/// # Note
/// Spawning a specific `entity` value is rarely the right choice. Most apps should use [`World::spawn_batch`].
/// This method should generally only be used for sharing entities across apps, and only when they have a scheme
/// worked out to share an ID space (which doesn't happen by default).
///
/// ```
/// use bevy_ecs::{entity::Entity, world::World, component::Component};
/// #[derive(Component)]
/// struct A(&'static str);
/// #[derive(Component, PartialEq, Debug)]
/// struct B(f32);
///
/// let mut world = World::new();
/// let e0 = world.spawn_empty().id();
/// let e1 = world.spawn_empty().id();
/// world.insert_or_spawn_batch(vec![
/// (e0, (A("a"), B(0.0))), // the first entity
/// (e1, (A("b"), B(1.0))), // the second entity
/// ]);
///
/// assert_eq!(world.get::<B>(e0), Some(&B(0.0)));
/// ```
pub fn insert_or_spawn_batch<I, B>(&mut self, iter: I) -> Result<(), Vec<Entity>>
where
I: IntoIterator,
I::IntoIter: Iterator<Item = (Entity, B)>,
B: Bundle,
{
self.flush();
let change_tick = self.change_tick();
let bundle_info = self
.bundles
.init_info::<B>(&mut self.components, &mut self.storages);
enum SpawnOrInsert<'a, 'b> {
Spawn(BundleSpawner<'a, 'b>),
Insert(BundleInserter<'a, 'b>, ArchetypeId),
}
impl<'a, 'b> SpawnOrInsert<'a, 'b> {
fn entities(&mut self) -> &mut Entities {
match self {
SpawnOrInsert::Spawn(spawner) => spawner.entities,
SpawnOrInsert::Insert(inserter, _) => inserter.entities,
}
}
}
let mut spawn_or_insert = SpawnOrInsert::Spawn(bundle_info.get_bundle_spawner(
&mut self.entities,
&mut self.archetypes,
&self.components,
&mut self.storages,
change_tick,
));
let mut invalid_entities = Vec::new();
for (entity, bundle) in iter {
match spawn_or_insert
.entities()
.alloc_at_without_replacement(entity)
{
AllocAtWithoutReplacement::Exists(location) => {
match spawn_or_insert {
SpawnOrInsert::Insert(ref mut inserter, archetype)
if location.archetype_id == archetype =>
{
// SAFETY: `entity` is valid, `location` matches entity, bundle matches inserter
unsafe { inserter.insert(entity, location, bundle) };
}
_ => {
let mut inserter = bundle_info.get_bundle_inserter(
&mut self.entities,
&mut self.archetypes,
&self.components,
&mut self.storages,
location.archetype_id,
change_tick,
);
// SAFETY: `entity` is valid, `location` matches entity, bundle matches inserter
unsafe { inserter.insert(entity, location, bundle) };
spawn_or_insert =
SpawnOrInsert::Insert(inserter, location.archetype_id);
}
};
}
AllocAtWithoutReplacement::DidNotExist => {
if let SpawnOrInsert::Spawn(ref mut spawner) = spawn_or_insert {
// SAFETY: `entity` is allocated (but non existent), bundle matches inserter
unsafe { spawner.spawn_non_existent(entity, bundle) };
} else {
let mut spawner = bundle_info.get_bundle_spawner(
&mut self.entities,
&mut self.archetypes,
&self.components,
&mut self.storages,
change_tick,
);
// SAFETY: `entity` is valid, `location` matches entity, bundle matches inserter
unsafe { spawner.spawn_non_existent(entity, bundle) };
spawn_or_insert = SpawnOrInsert::Spawn(spawner);
}
}
AllocAtWithoutReplacement::ExistsWithWrongGeneration => {
invalid_entities.push(entity);
}
}
}
if invalid_entities.is_empty() {
Ok(())
} else {
Err(invalid_entities)
}
}
/// Temporarily removes the requested resource from this [`World`], runs custom user code,
/// then re-adds the resource before returning.
///
/// This enables safe simultaneous mutable access to both a resource and the rest of the [`World`].
/// For more complex access patterns, consider using [`SystemState`](crate::system::SystemState).
///
/// # Example
/// ```
/// use bevy_ecs::prelude::*;
/// #[derive(Resource)]
/// struct A(u32);
/// #[derive(Component)]
/// struct B(u32);
/// let mut world = World::new();
/// world.insert_resource(A(1));
/// let entity = world.spawn(B(1)).id();
///
/// world.resource_scope(|world, mut a: Mut<A>| {
/// let b = world.get_mut::<B>(entity).unwrap();
/// a.0 += b.0;
/// });
/// assert_eq!(world.get_resource::<A>().unwrap().0, 2);
/// ```
pub fn resource_scope<R: Resource, U>(&mut self, f: impl FnOnce(&mut World, Mut<R>) -> U) -> U {
let last_change_tick = self.last_change_tick();
let change_tick = self.change_tick();
let component_id = self
.components
.get_resource_id(TypeId::of::<R>())
.unwrap_or_else(|| panic!("resource does not exist: {}", std::any::type_name::<R>()));
let (ptr, mut ticks) = self
.storages
.resources
.get_mut(component_id)
.and_then(|info| info.remove())
.unwrap_or_else(|| panic!("resource does not exist: {}", std::any::type_name::<R>()));
// Read the value onto the stack to avoid potential mut aliasing.
// SAFETY: `ptr` was obtained from the TypeId of `R`.
let mut value = unsafe { ptr.read::<R>() };
let value_mut = Mut {
value: &mut value,
ticks: TicksMut {
added: &mut ticks.added,
changed: &mut ticks.changed,
last_run: last_change_tick,
this_run: change_tick,
},
};
let result = f(self, value_mut);
assert!(!self.contains_resource::<R>(),
"Resource `{}` was inserted during a call to World::resource_scope.\n\
This is not allowed as the original resource is reinserted to the world after the closure is invoked.",
std::any::type_name::<R>());
OwningPtr::make(value, |ptr| {
// SAFETY: pointer is of type R
unsafe {
self.storages
.resources
.get_mut(component_id)
.map(|info| info.insert_with_ticks(ptr, ticks))
.unwrap_or_else(|| {
panic!(
"No resource of type {} exists in the World.",
std::any::type_name::<R>()
)
});
}
});
result
}
/// Sends an [`Event`].
/// This method returns the [ID](`EventId`) of the sent `event`,
/// or [`None`] if the `event` could not be sent.
#[inline]
pub fn send_event<E: Event>(&mut self, event: E) -> Option<EventId<E>> {
self.send_event_batch(std::iter::once(event))?.next()
}
/// Sends the default value of the [`Event`] of type `E`.
/// This method returns the [ID](`EventId`) of the sent `event`,
/// or [`None`] if the `event` could not be sent.
#[inline]
pub fn send_event_default<E: Event + Default>(&mut self) -> Option<EventId<E>> {
self.send_event(E::default())
}
/// Sends a batch of [`Event`]s from an iterator.
/// This method returns the [IDs](`EventId`) of the sent `events`,
/// or [`None`] if the `event` could not be sent.
#[inline]
pub fn send_event_batch<E: Event>(
&mut self,
events: impl IntoIterator<Item = E>,
) -> Option<SendBatchIds<E>> {
let Some(mut events_resource) = self.get_resource_mut::<Events<E>>() else {
bevy_utils::tracing::error!(
"Unable to send event `{}`\n\tEvent must be added to the app with `add_event()`\n\thttps://docs.rs/bevy/*/bevy/app/struct.App.html#method.add_event ",
std::any::type_name::<E>()
);
return None;
};
Some(events_resource.send_batch(events))
}
/// Inserts a new resource with the given `value`. Will replace the value if it already existed.
///
/// **You should prefer to use the typed API [`World::insert_resource`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
///
/// # Safety
/// The value referenced by `value` must be valid for the given [`ComponentId`] of this world.
#[inline]
pub unsafe fn insert_resource_by_id(
&mut self,
component_id: ComponentId,
value: OwningPtr<'_>,
) {
let change_tick = self.change_tick();
// SAFETY: value is valid for component_id, ensured by caller
self.initialize_resource_internal(component_id)
.insert(value, change_tick);
}
/// Inserts a new `!Send` resource with the given `value`. Will replace the value if it already
/// existed.
///
/// **You should prefer to use the typed API [`World::insert_non_send_resource`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
///
/// # Panics
/// If a value is already present, this function will panic if not called from the same
/// thread that the original value was inserted from.
///
/// # Safety
/// The value referenced by `value` must be valid for the given [`ComponentId`] of this world.
#[inline]
pub unsafe fn insert_non_send_by_id(
&mut self,
component_id: ComponentId,
value: OwningPtr<'_>,
) {
let change_tick = self.change_tick();
// SAFETY: value is valid for component_id, ensured by caller
self.initialize_non_send_internal(component_id)
.insert(value, change_tick);
}
/// # Panics
/// Panics if `component_id` is not registered as a `Send` component type in this `World`
#[inline]
fn initialize_resource_internal(
&mut self,
component_id: ComponentId,
) -> &mut ResourceData<true> {
let archetypes = &mut self.archetypes;
self.storages
.resources
.initialize_with(component_id, &self.components, || {
archetypes.new_archetype_component_id()
})
}
/// # Panics
/// panics if `component_id` is not registered in this world
#[inline]
fn initialize_non_send_internal(
&mut self,
component_id: ComponentId,
) -> &mut ResourceData<false> {
let archetypes = &mut self.archetypes;
self.storages
.non_send_resources
.initialize_with(component_id, &self.components, || {
archetypes.new_archetype_component_id()
})
}
pub(crate) fn initialize_resource<R: Resource>(&mut self) -> ComponentId {
let component_id = self.components.init_resource::<R>();
self.initialize_resource_internal(component_id);
component_id
}
pub(crate) fn initialize_non_send_resource<R: 'static>(&mut self) -> ComponentId {
let component_id = self.components.init_non_send::<R>();
self.initialize_non_send_internal(component_id);
component_id
}
/// Empties queued entities and adds them to the empty [`Archetype`](crate::archetype::Archetype).
/// This should be called before doing operations that might operate on queued entities,
/// such as inserting a [`Component`].
pub(crate) fn flush(&mut self) {
let empty_archetype = self.archetypes.empty_mut();
let table = &mut self.storages.tables[empty_archetype.table_id()];
// PERF: consider pre-allocating space for flushed entities
// SAFETY: entity is set to a valid location
unsafe {
self.entities.flush(|entity, location| {
// SAFETY: no components are allocated by archetype.allocate() because the archetype
// is empty
*location = empty_archetype.allocate(entity, table.allocate(entity));
});
}
}
/// Increments the world's current change tick and returns the old value.
#[inline]
pub fn increment_change_tick(&self) -> Tick {
let prev_tick = self.change_tick.fetch_add(1, Ordering::AcqRel);
Tick::new(prev_tick)
}
/// Reads the current change tick of this world.
///
/// If you have exclusive (`&mut`) access to the world, consider using [`change_tick()`](Self::change_tick),
/// which is more efficient since it does not require atomic synchronization.
#[inline]
pub fn read_change_tick(&self) -> Tick {
let tick = self.change_tick.load(Ordering::Acquire);
Tick::new(tick)
}
/// Reads the current change tick of this world.
///
/// This does the same thing as [`read_change_tick()`](Self::read_change_tick), only this method
/// is more efficient since it does not require atomic synchronization.
#[inline]
pub fn change_tick(&mut self) -> Tick {
let tick = *self.change_tick.get_mut();
Tick::new(tick)
}
/// When called from within an exclusive system (a [`System`] that takes `&mut World` as its first
/// parameter), this method returns the [`Tick`] indicating the last time the exclusive system was run.
///
/// Otherwise, this returns the `Tick` indicating the last time that [`World::clear_trackers`] was called.
///
/// [`System`]: crate::system::System
#[inline]
pub fn last_change_tick(&self) -> Tick {
self.last_change_tick
}
/// Sets [`World::last_change_tick()`] to the specified value during a scope.
/// When the scope terminates, it will return to its old value.
///
/// This is useful if you need a region of code to be able to react to earlier changes made in the same system.
///
/// # Examples
///
/// ```
/// # use bevy_ecs::prelude::*;
/// // This function runs an update loop repeatedly, allowing each iteration of the loop
/// // to react to changes made in the previous loop iteration.
/// fn update_loop(
/// world: &mut World,
/// mut update_fn: impl FnMut(&mut World) -> std::ops::ControlFlow<()>,
/// ) {
/// let mut last_change_tick = world.last_change_tick();
///
/// // Repeatedly run the update function until it requests a break.
/// loop {
/// let control_flow = world.last_change_tick_scope(last_change_tick, |world| {
/// // Increment the change tick so we can detect changes from the previous update.
/// last_change_tick = world.change_tick();
/// world.increment_change_tick();
///
/// // Update once.
/// update_fn(world)
/// });
///
/// // End the loop when the closure returns `ControlFlow::Break`.
/// if control_flow.is_break() {
/// break;
/// }
/// }
/// }
/// #
/// # #[derive(Resource)] struct Count(u32);
/// # let mut world = World::new();
/// # world.insert_resource(Count(0));
/// # let saved_last_tick = world.last_change_tick();
/// # let mut num_updates = 0;
/// # update_loop(&mut world, |world| {
/// # let mut c = world.resource_mut::<Count>();
/// # match c.0 {
/// # 0 => {
/// # assert_eq!(num_updates, 0);
/// # assert!(c.is_added());
/// # c.0 = 1;
/// # }
/// # 1 => {
/// # assert_eq!(num_updates, 1);
/// # assert!(!c.is_added());
/// # assert!(c.is_changed());
/// # c.0 = 2;
/// # }
/// # 2 if c.is_changed() => {
/// # assert_eq!(num_updates, 2);
/// # assert!(!c.is_added());
/// # }
/// # 2 => {
/// # assert_eq!(num_updates, 3);
/// # assert!(!c.is_changed());
/// # world.remove_resource::<Count>();
/// # world.insert_resource(Count(3));
/// # }
/// # 3 if c.is_changed() => {
/// # assert_eq!(num_updates, 4);
/// # assert!(c.is_added());
/// # }
/// # 3 => {
/// # assert_eq!(num_updates, 5);
/// # assert!(!c.is_added());
/// # c.0 = 4;
/// # return std::ops::ControlFlow::Break(());
/// # }
/// # _ => unreachable!(),
/// # }
/// # num_updates += 1;
/// # std::ops::ControlFlow::Continue(())
/// # });
/// # assert_eq!(num_updates, 5);
/// # assert_eq!(world.resource::<Count>().0, 4);
/// # assert_eq!(world.last_change_tick(), saved_last_tick);
/// ```
pub fn last_change_tick_scope<T>(
&mut self,
last_change_tick: Tick,
f: impl FnOnce(&mut World) -> T,
) -> T {
struct LastTickGuard<'a> {
world: &'a mut World,
last_tick: Tick,
}
// By setting the change tick in the drop impl, we ensure that
// the change tick gets reset even if a panic occurs during the scope.
impl std::ops::Drop for LastTickGuard<'_> {
fn drop(&mut self) {
self.world.last_change_tick = self.last_tick;
}
}
let guard = LastTickGuard {
last_tick: self.last_change_tick,
world: self,
};
guard.world.last_change_tick = last_change_tick;
f(guard.world)
}
/// Iterates all component change ticks and clamps any older than [`MAX_CHANGE_AGE`](crate::change_detection::MAX_CHANGE_AGE).
/// This prevents overflow and thus prevents false positives.
///
/// **Note:** Does nothing if the [`World`] counter has not been incremented at least [`CHECK_TICK_THRESHOLD`]
/// times since the previous pass.
// TODO: benchmark and optimize
pub fn check_change_ticks(&mut self) {
let change_tick = self.change_tick();
if change_tick.relative_to(self.last_check_tick).get() < CHECK_TICK_THRESHOLD {
return;
}
let Storages {
ref mut tables,
ref mut sparse_sets,
ref mut resources,
ref mut non_send_resources,
} = self.storages;
#[cfg(feature = "trace")]
let _span = bevy_utils::tracing::info_span!("check component ticks").entered();
tables.check_change_ticks(change_tick);
sparse_sets.check_change_ticks(change_tick);
resources.check_change_ticks(change_tick);
non_send_resources.check_change_ticks(change_tick);
if let Some(mut schedules) = self.get_resource_mut::<Schedules>() {
schedules.check_change_ticks(change_tick);
}
self.last_check_tick = change_tick;
}
/// Runs both [`clear_entities`](Self::clear_entities) and [`clear_resources`](Self::clear_resources),
/// invalidating all [`Entity`] and resource fetches such as [`Res`], [`ResMut`](crate::system::ResMut)
pub fn clear_all(&mut self) {
self.clear_entities();
self.clear_resources();
}
/// Despawns all entities in this [`World`].
pub fn clear_entities(&mut self) {
self.storages.tables.clear();
self.storages.sparse_sets.clear_entities();
self.archetypes.clear_entities();
self.entities.clear();
}
/// Clears all resources in this [`World`].
///
/// **Note:** Any resource fetch to this [`World`] will fail unless they are re-initialized,
/// including engine-internal resources that are only initialized on app/world construction.
///
/// This can easily cause systems expecting certain resources to immediately start panicking.
/// Use with caution.
pub fn clear_resources(&mut self) {
self.storages.resources.clear();
self.storages.non_send_resources.clear();
}
}
impl World {
/// Gets a pointer to the resource with the id [`ComponentId`] if it exists.
/// The returned pointer must not be used to modify the resource, and must not be
/// dereferenced after the immutable borrow of the [`World`] ends.
///
/// **You should prefer to use the typed API [`World::get_resource`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
#[inline]
pub fn get_resource_by_id(&self, component_id: ComponentId) -> Option<Ptr<'_>> {
// SAFETY:
// - `as_unsafe_world_cell_readonly` gives permission to access the whole world immutably
// - `&self` ensures there are no mutable borrows on world data
unsafe {
self.as_unsafe_world_cell_readonly()
.get_resource_by_id(component_id)
}
}
/// Gets a pointer to the resource with the id [`ComponentId`] if it exists.
/// The returned pointer may be used to modify the resource, as long as the mutable borrow
/// of the [`World`] is still valid.
///
/// **You should prefer to use the typed API [`World::get_resource_mut`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
#[inline]
pub fn get_resource_mut_by_id(&mut self, component_id: ComponentId) -> Option<MutUntyped<'_>> {
// SAFETY:
// - `&mut self` ensures that all accessed data is unaliased
// - `as_unsafe_world_cell` provides mutable permission to the whole world
unsafe {
self.as_unsafe_world_cell()
.get_resource_mut_by_id(component_id)
}
}
/// Gets a `!Send` resource to the resource with the id [`ComponentId`] if it exists.
/// The returned pointer must not be used to modify the resource, and must not be
/// dereferenced after the immutable borrow of the [`World`] ends.
///
/// **You should prefer to use the typed API [`World::get_resource`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
///
/// # Panics
/// This function will panic if it isn't called from the same thread that the resource was inserted from.
#[inline]
pub fn get_non_send_by_id(&self, component_id: ComponentId) -> Option<Ptr<'_>> {
// SAFETY:
// - `as_unsafe_world_cell_readonly` gives permission to access the whole world immutably
// - `&self` ensures there are no mutable borrows on world data
unsafe {
self.as_unsafe_world_cell_readonly()
.get_non_send_resource_by_id(component_id)
}
}
/// Gets a `!Send` resource to the resource with the id [`ComponentId`] if it exists.
/// The returned pointer may be used to modify the resource, as long as the mutable borrow
/// of the [`World`] is still valid.
///
/// **You should prefer to use the typed API [`World::get_resource_mut`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
///
/// # Panics
/// This function will panic if it isn't called from the same thread that the resource was inserted from.
#[inline]
pub fn get_non_send_mut_by_id(&mut self, component_id: ComponentId) -> Option<MutUntyped<'_>> {
// SAFETY:
// - `&mut self` ensures that all accessed data is unaliased
// - `as_unsafe_world_cell` provides mutable permission to the whole world
unsafe {
self.as_unsafe_world_cell()
.get_non_send_resource_mut_by_id(component_id)
}
}
/// Removes the resource of a given type, if it exists. Otherwise returns `None`.
///
/// **You should prefer to use the typed API [`World::remove_resource`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
pub fn remove_resource_by_id(&mut self, component_id: ComponentId) -> Option<()> {
self.storages
.resources
.get_mut(component_id)?
.remove_and_drop();
Some(())
}
/// Removes the resource of a given type, if it exists. Otherwise returns `None`.
///
/// **You should prefer to use the typed API [`World::remove_resource`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
///
/// # Panics
/// This function will panic if it isn't called from the same thread that the resource was inserted from.
pub fn remove_non_send_by_id(&mut self, component_id: ComponentId) -> Option<()> {
self.storages
.non_send_resources
.get_mut(component_id)?
.remove_and_drop();
Some(())
}
/// Retrieves an immutable untyped reference to the given `entity`'s [`Component`] of the given [`ComponentId`].
/// Returns `None` if the `entity` does not have a [`Component`] of the given type.
///
/// **You should prefer to use the typed API [`World::get_mut`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
///
/// # Panics
/// This function will panic if it isn't called from the same thread that the resource was inserted from.
#[inline]
pub fn get_by_id(&self, entity: Entity, component_id: ComponentId) -> Option<Ptr<'_>> {
// SAFETY:
// - `&self` ensures that all accessed data is not mutably aliased
// - `as_unsafe_world_cell_readonly` provides shared/readonly permission to the whole world
unsafe {
self.as_unsafe_world_cell_readonly()
.get_entity(entity)?
.get_by_id(component_id)
}
}
/// Retrieves a mutable untyped reference to the given `entity`'s [`Component`] of the given [`ComponentId`].
/// Returns `None` if the `entity` does not have a [`Component`] of the given type.
///
/// **You should prefer to use the typed API [`World::get_mut`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
#[inline]
pub fn get_mut_by_id(
&mut self,
entity: Entity,
component_id: ComponentId,
) -> Option<MutUntyped<'_>> {
// SAFETY:
// - `&mut self` ensures that all accessed data is unaliased
// - `as_unsafe_world_cell` provides mutable permission to the whole world
unsafe {
self.as_unsafe_world_cell()
.get_entity(entity)?
.get_mut_by_id(component_id)
}
}
}
// Schedule-related methods
impl World {
/// Adds the specified [`Schedule`] to the world. The schedule can later be run
/// by calling [`.run_schedule(label)`](Self::run_schedule) or by directly
/// accessing the [`Schedules`] resource.
///
/// The `Schedules` resource will be initialized if it does not already exist.
pub fn add_schedule(&mut self, schedule: Schedule) {
let mut schedules = self.get_resource_or_insert_with(Schedules::default);
schedules.insert(schedule);
}
/// Temporarily removes the schedule associated with `label` from the world,
/// runs user code, and finally re-adds the schedule.
/// This returns a [`TryRunScheduleError`] if there is no schedule
/// associated with `label`.
///
/// The [`Schedule`] is fetched from the [`Schedules`] resource of the world by its label,
/// and system state is cached.
///
/// For simple cases where you just need to call the schedule once,
/// consider using [`World::try_run_schedule`] instead.
/// For other use cases, see the example on [`World::schedule_scope`].
pub fn try_schedule_scope<R>(
&mut self,
label: impl ScheduleLabel,
f: impl FnOnce(&mut World, &mut Schedule) -> R,
) -> Result<R, TryRunScheduleError> {
let label = label.intern();
let Some(mut schedule) = self
.get_resource_mut::<Schedules>()
.and_then(|mut s| s.remove(label))
else {
return Err(TryRunScheduleError(label));
};
let value = f(self, &mut schedule);
let old = self.resource_mut::<Schedules>().insert(schedule);
if old.is_some() {
warn!("Schedule `{label:?}` was inserted during a call to `World::schedule_scope`: its value has been overwritten");
}
Ok(value)
}
/// Temporarily removes the schedule associated with `label` from the world,
/// runs user code, and finally re-adds the schedule.
///
/// The [`Schedule`] is fetched from the [`Schedules`] resource of the world by its label,
/// and system state is cached.
///
/// # Examples
///
/// ```
/// # use bevy_ecs::{prelude::*, schedule::ScheduleLabel};
/// # #[derive(ScheduleLabel, Debug, Clone, Copy, PartialEq, Eq, Hash)]
/// # pub struct MySchedule;
/// # #[derive(Resource)]
/// # struct Counter(usize);
/// #
/// # let mut world = World::new();
/// # world.insert_resource(Counter(0));
/// # let mut schedule = Schedule::new(MySchedule);
/// # schedule.add_systems(tick_counter);
/// # world.init_resource::<Schedules>();
/// # world.add_schedule(schedule);
/// # fn tick_counter(mut counter: ResMut<Counter>) { counter.0 += 1; }
/// // Run the schedule five times.
/// world.schedule_scope(MySchedule, |world, schedule| {
/// for _ in 0..5 {
/// schedule.run(world);
/// }
/// });
/// # assert_eq!(world.resource::<Counter>().0, 5);
/// ```
///
/// For simple cases where you just need to call the schedule once,
/// consider using [`World::run_schedule`] instead.
///
/// # Panics
///
/// If the requested schedule does not exist.
pub fn schedule_scope<R>(
&mut self,
label: impl ScheduleLabel,
f: impl FnOnce(&mut World, &mut Schedule) -> R,
) -> R {
self.try_schedule_scope(label, f)
.unwrap_or_else(|e| panic!("{e}"))
}
/// Attempts to run the [`Schedule`] associated with the `label` a single time,
/// and returns a [`TryRunScheduleError`] if the schedule does not exist.
///
/// The [`Schedule`] is fetched from the [`Schedules`] resource of the world by its label,
/// and system state is cached.
///
/// For simple testing use cases, call [`Schedule::run(&mut world)`](Schedule::run) instead.
pub fn try_run_schedule(
&mut self,
label: impl ScheduleLabel,
) -> Result<(), TryRunScheduleError> {
self.try_schedule_scope(label, |world, sched| sched.run(world))
}
/// Runs the [`Schedule`] associated with the `label` a single time.
///
/// The [`Schedule`] is fetched from the [`Schedules`] resource of the world by its label,
/// and system state is cached.
///
/// For simple testing use cases, call [`Schedule::run(&mut world)`](Schedule::run) instead.
///
/// # Panics
///
/// If the requested schedule does not exist.
pub fn run_schedule(&mut self, label: impl ScheduleLabel) {
self.schedule_scope(label, |world, sched| sched.run(world));
}
/// Ignore system order ambiguities caused by conflicts on [`Component`]s of type `T`.
pub fn allow_ambiguous_component<T: Component>(&mut self) {
let mut schedules = self.remove_resource::<Schedules>().unwrap_or_default();
schedules.allow_ambiguous_component::<T>(self);
self.insert_resource(schedules);
}
/// Ignore system order ambiguities caused by conflicts on [`Resource`]s of type `T`.
pub fn allow_ambiguous_resource<T: Resource>(&mut self) {
let mut schedules = self.remove_resource::<Schedules>().unwrap_or_default();
schedules.allow_ambiguous_resource::<T>(self);
self.insert_resource(schedules);
}
}
impl fmt::Debug for World {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
// SAFETY: `UnsafeWorldCell` requires that this must only access metadata.
// Accessing any data stored in the world would be unsound.
f.debug_struct("World")
.field("id", &self.id)
.field("entity_count", &self.entities.len())
.field("archetype_count", &self.archetypes.len())
.field("component_count", &self.components.len())
.field("resource_count", &self.storages.resources.len())
.finish()
}
}
// SAFETY: all methods on the world ensure that non-send resources are only accessible on the main thread
unsafe impl Send for World {}
// SAFETY: all methods on the world ensure that non-send resources are only accessible on the main thread
unsafe impl Sync for World {}
/// Creates an instance of the type this trait is implemented for
/// using data from the supplied [`World`].
///
/// This can be helpful for complex initialization or context-aware defaults.
pub trait FromWorld {
/// Creates `Self` using data from the given [`World`].
fn from_world(world: &mut World) -> Self;
}
impl<T: Default> FromWorld for T {
fn from_world(_world: &mut World) -> Self {
T::default()
}
}
#[cfg(test)]
mod tests {
use super::{FromWorld, World};
use crate::{
change_detection::DetectChangesMut,
component::{ComponentDescriptor, ComponentInfo, StorageType},
ptr::OwningPtr,
system::Resource,
};
use bevy_ecs_macros::Component;
use bevy_utils::{HashMap, HashSet};
use std::{
any::TypeId,
panic,
sync::{
atomic::{AtomicBool, AtomicU32, Ordering},
Arc, Mutex,
},
};
// For bevy_ecs_macros
use crate as bevy_ecs;
type ID = u8;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
enum DropLogItem {
Create(ID),
Drop(ID),
}
#[derive(Resource, Component)]
struct MayPanicInDrop {
drop_log: Arc<Mutex<Vec<DropLogItem>>>,
expected_panic_flag: Arc<AtomicBool>,
should_panic: bool,
id: u8,
}
impl MayPanicInDrop {
fn new(
drop_log: &Arc<Mutex<Vec<DropLogItem>>>,
expected_panic_flag: &Arc<AtomicBool>,
should_panic: bool,
id: u8,
) -> Self {
println!("creating component with id {id}");
drop_log.lock().unwrap().push(DropLogItem::Create(id));
Self {
drop_log: Arc::clone(drop_log),
expected_panic_flag: Arc::clone(expected_panic_flag),
should_panic,
id,
}
}
}
impl Drop for MayPanicInDrop {
fn drop(&mut self) {
println!("dropping component with id {}", self.id);
{
let mut drop_log = self.drop_log.lock().unwrap();
drop_log.push(DropLogItem::Drop(self.id));
// Don't keep the mutex while panicking, or we'll poison it.
drop(drop_log);
}
if self.should_panic {
self.expected_panic_flag.store(true, Ordering::SeqCst);
panic!("testing what happens on panic inside drop");
}
}
}
struct DropTestHelper {
drop_log: Arc<Mutex<Vec<DropLogItem>>>,
/// Set to `true` right before we intentionally panic, so that if we get
/// a panic, we know if it was intended or not.
expected_panic_flag: Arc<AtomicBool>,
}
impl DropTestHelper {
pub fn new() -> Self {
Self {
drop_log: Arc::new(Mutex::new(Vec::<DropLogItem>::new())),
expected_panic_flag: Arc::new(AtomicBool::new(false)),
}
}
pub fn make_component(&self, should_panic: bool, id: ID) -> MayPanicInDrop {
MayPanicInDrop::new(&self.drop_log, &self.expected_panic_flag, should_panic, id)
}
pub fn finish(self, panic_res: std::thread::Result<()>) -> Vec<DropLogItem> {
let drop_log = self.drop_log.lock().unwrap();
let expected_panic_flag = self.expected_panic_flag.load(Ordering::SeqCst);
if !expected_panic_flag {
match panic_res {
Ok(()) => panic!("Expected a panic but it didn't happen"),
Err(e) => panic::resume_unwind(e),
}
}
drop_log.to_owned()
}
}
#[test]
fn panic_while_overwriting_component() {
let helper = DropTestHelper::new();
let res = panic::catch_unwind(|| {
let mut world = World::new();
world
.spawn_empty()
.insert(helper.make_component(true, 0))
.insert(helper.make_component(false, 1));
println!("Done inserting! Dropping world...");
});
let drop_log = helper.finish(res);
assert_eq!(
&*drop_log,
[
DropLogItem::Create(0),
DropLogItem::Create(1),
DropLogItem::Drop(0),
DropLogItem::Drop(1),
]
);
}
#[derive(Resource)]
struct TestResource(u32);
#[test]
fn get_resource_by_id() {
let mut world = World::new();
world.insert_resource(TestResource(42));
let component_id = world
.components()
.get_resource_id(TypeId::of::<TestResource>())
.unwrap();
let resource = world.get_resource_by_id(component_id).unwrap();
// SAFETY: `TestResource` is the correct resource type
let resource = unsafe { resource.deref::<TestResource>() };
assert_eq!(resource.0, 42);
}
#[test]
fn get_resource_mut_by_id() {
let mut world = World::new();
world.insert_resource(TestResource(42));
let component_id = world
.components()
.get_resource_id(TypeId::of::<TestResource>())
.unwrap();
{
let mut resource = world.get_resource_mut_by_id(component_id).unwrap();
resource.set_changed();
// SAFETY: `TestResource` is the correct resource type
let resource = unsafe { resource.into_inner().deref_mut::<TestResource>() };
resource.0 = 43;
}
let resource = world.get_resource_by_id(component_id).unwrap();
// SAFETY: `TestResource` is the correct resource type
let resource = unsafe { resource.deref::<TestResource>() };
assert_eq!(resource.0, 43);
}
#[test]
fn custom_resource_with_layout() {
static DROP_COUNT: AtomicU32 = AtomicU32::new(0);
let mut world = World::new();
// SAFETY: the drop function is valid for the layout and the data will be safe to access from any thread
let descriptor = unsafe {
ComponentDescriptor::new_with_layout(
"Custom Test Component".to_string(),
StorageType::Table,
std::alloc::Layout::new::<[u8; 8]>(),
Some(|ptr| {
let data = ptr.read::<[u8; 8]>();
assert_eq!(data, [0, 1, 2, 3, 4, 5, 6, 7]);
DROP_COUNT.fetch_add(1, Ordering::SeqCst);
}),
)
};
let component_id = world.init_component_with_descriptor(descriptor);
let value: [u8; 8] = [0, 1, 2, 3, 4, 5, 6, 7];
OwningPtr::make(value, |ptr| {
// SAFETY: value is valid for the component layout
unsafe {
world.insert_resource_by_id(component_id, ptr);
}
});
// SAFETY: [u8; 8] is the correct type for the resource
let data = unsafe {
world
.get_resource_by_id(component_id)
.unwrap()
.deref::<[u8; 8]>()
};
assert_eq!(*data, [0, 1, 2, 3, 4, 5, 6, 7]);
assert!(world.remove_resource_by_id(component_id).is_some());
assert_eq!(DROP_COUNT.load(Ordering::SeqCst), 1);
}
#[derive(Resource)]
struct TestFromWorld(u32);
impl FromWorld for TestFromWorld {
fn from_world(world: &mut World) -> Self {
let b = world.resource::<TestResource>();
Self(b.0)
}
}
#[test]
fn init_resource_does_not_overwrite() {
let mut world = World::new();
world.insert_resource(TestResource(0));
world.init_resource::<TestFromWorld>();
world.insert_resource(TestResource(1));
world.init_resource::<TestFromWorld>();
let resource = world.resource::<TestFromWorld>();
assert_eq!(resource.0, 0);
}
#[test]
fn init_non_send_resource_does_not_overwrite() {
let mut world = World::new();
world.insert_resource(TestResource(0));
world.init_non_send_resource::<TestFromWorld>();
world.insert_resource(TestResource(1));
world.init_non_send_resource::<TestFromWorld>();
let resource = world.non_send_resource::<TestFromWorld>();
assert_eq!(resource.0, 0);
}
#[derive(Component)]
struct Foo;
#[derive(Component)]
struct Bar;
#[derive(Component)]
struct Baz;
#[test]
fn inspect_entity_components() {
let mut world = World::new();
let ent0 = world.spawn((Foo, Bar, Baz)).id();
let ent1 = world.spawn((Foo, Bar)).id();
let ent2 = world.spawn((Bar, Baz)).id();
let ent3 = world.spawn((Foo, Baz)).id();
let ent4 = world.spawn(Foo).id();
let ent5 = world.spawn(Bar).id();
let ent6 = world.spawn(Baz).id();
fn to_type_ids(component_infos: Vec<&ComponentInfo>) -> HashSet<Option<TypeId>> {
component_infos
.into_iter()
.map(|component_info| component_info.type_id())
.collect()
}
let foo_id = TypeId::of::<Foo>();
let bar_id = TypeId::of::<Bar>();
let baz_id = TypeId::of::<Baz>();
assert_eq!(
to_type_ids(world.inspect_entity(ent0)),
[Some(foo_id), Some(bar_id), Some(baz_id)].into()
);
assert_eq!(
to_type_ids(world.inspect_entity(ent1)),
[Some(foo_id), Some(bar_id)].into()
);
assert_eq!(
to_type_ids(world.inspect_entity(ent2)),
[Some(bar_id), Some(baz_id)].into()
);
assert_eq!(
to_type_ids(world.inspect_entity(ent3)),
[Some(foo_id), Some(baz_id)].into()
);
assert_eq!(
to_type_ids(world.inspect_entity(ent4)),
[Some(foo_id)].into()
);
assert_eq!(
to_type_ids(world.inspect_entity(ent5)),
[Some(bar_id)].into()
);
assert_eq!(
to_type_ids(world.inspect_entity(ent6)),
[Some(baz_id)].into()
);
}
#[test]
fn iterate_entities() {
let mut world = World::new();
let mut entity_counters = HashMap::new();
let iterate_and_count_entities = |world: &World, entity_counters: &mut HashMap<_, _>| {
entity_counters.clear();
for entity in world.iter_entities() {
let counter = entity_counters.entry(entity.id()).or_insert(0);
*counter += 1;
}
};
// Adding one entity and validating iteration
let ent0 = world.spawn((Foo, Bar, Baz)).id();
iterate_and_count_entities(&world, &mut entity_counters);
assert_eq!(entity_counters[&ent0], 1);
assert_eq!(entity_counters.len(), 1);
// Spawning three more entities and then validating iteration
let ent1 = world.spawn((Foo, Bar)).id();
let ent2 = world.spawn((Bar, Baz)).id();
let ent3 = world.spawn((Foo, Baz)).id();
iterate_and_count_entities(&world, &mut entity_counters);
assert_eq!(entity_counters[&ent0], 1);
assert_eq!(entity_counters[&ent1], 1);
assert_eq!(entity_counters[&ent2], 1);
assert_eq!(entity_counters[&ent3], 1);
assert_eq!(entity_counters.len(), 4);
// Despawning first entity and then validating the iteration
assert!(world.despawn(ent0));
iterate_and_count_entities(&world, &mut entity_counters);
assert_eq!(entity_counters[&ent1], 1);
assert_eq!(entity_counters[&ent2], 1);
assert_eq!(entity_counters[&ent3], 1);
assert_eq!(entity_counters.len(), 3);
// Spawning three more entities, despawning three and then validating the iteration
let ent4 = world.spawn(Foo).id();
let ent5 = world.spawn(Bar).id();
let ent6 = world.spawn(Baz).id();
assert!(world.despawn(ent2));
assert!(world.despawn(ent3));
assert!(world.despawn(ent4));
iterate_and_count_entities(&world, &mut entity_counters);
assert_eq!(entity_counters[&ent1], 1);
assert_eq!(entity_counters[&ent5], 1);
assert_eq!(entity_counters[&ent6], 1);
assert_eq!(entity_counters.len(), 3);
// Despawning remaining entities and then validating the iteration
assert!(world.despawn(ent1));
assert!(world.despawn(ent5));
assert!(world.despawn(ent6));
iterate_and_count_entities(&world, &mut entity_counters);
assert_eq!(entity_counters.len(), 0);
}
#[test]
fn iterate_entities_mut() {
#[derive(Component, PartialEq, Debug)]
struct A(i32);
#[derive(Component, PartialEq, Debug)]
struct B(i32);
let mut world = World::new();
let a1 = world.spawn(A(1)).id();
let a2 = world.spawn(A(2)).id();
let b1 = world.spawn(B(1)).id();
let b2 = world.spawn(B(2)).id();
for mut entity in world.iter_entities_mut() {
if let Some(mut a) = entity.get_mut::<A>() {
a.0 -= 1;
}
}
assert_eq!(world.entity(a1).get(), Some(&A(0)));
assert_eq!(world.entity(a2).get(), Some(&A(1)));
assert_eq!(world.entity(b1).get(), Some(&B(1)));
assert_eq!(world.entity(b2).get(), Some(&B(2)));
for mut entity in world.iter_entities_mut() {
if let Some(mut b) = entity.get_mut::<B>() {
b.0 *= 2;
}
}
assert_eq!(world.entity(a1).get(), Some(&A(0)));
assert_eq!(world.entity(a2).get(), Some(&A(1)));
assert_eq!(world.entity(b1).get(), Some(&B(2)));
assert_eq!(world.entity(b2).get(), Some(&B(4)));
let mut entities = world.iter_entities_mut().collect::<Vec<_>>();
entities.sort_by_key(|e| e.get::<A>().map(|a| a.0).or(e.get::<B>().map(|b| b.0)));
let (a, b) = entities.split_at_mut(2);
std::mem::swap(
&mut a[1].get_mut::<A>().unwrap().0,
&mut b[0].get_mut::<B>().unwrap().0,
);
assert_eq!(world.entity(a1).get(), Some(&A(0)));
assert_eq!(world.entity(a2).get(), Some(&A(2)));
assert_eq!(world.entity(b1).get(), Some(&B(1)));
assert_eq!(world.entity(b2).get(), Some(&B(4)));
}
#[test]
fn spawn_empty_bundle() {
let mut world = World::new();
world.spawn(());
}
}