1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
//! Additional [`Gizmos`] Functions -- Arcs
//!
//! Includes the implementation of [`Gizmos::arc_2d`],
//! and assorted support items.

use crate::circles::DEFAULT_CIRCLE_SEGMENTS;
use crate::prelude::{GizmoConfigGroup, Gizmos};
use bevy_math::{Quat, Vec2, Vec3};
use bevy_render::color::Color;
use std::f32::consts::TAU;

// === 2D ===

impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> {
    /// Draw an arc, which is a part of the circumference of a circle, in 2D.
    ///
    /// This should be called for each frame the arc needs to be rendered.
    ///
    /// # Arguments
    /// - `position` sets the center of this circle.
    /// - `radius` controls the distance from `position` to this arc, and thus its curvature.
    /// - `direction_angle` sets the clockwise  angle in radians between `Vec2::Y` and
    /// the vector from `position` to the midpoint of the arc.
    /// - `arc_angle` sets the length of this arc, in radians.
    ///
    /// # Example
    /// ```
    /// # use bevy_gizmos::prelude::*;
    /// # use bevy_render::prelude::*;
    /// # use bevy_math::prelude::*;
    /// # use std::f32::consts::PI;
    /// fn system(mut gizmos: Gizmos) {
    ///     gizmos.arc_2d(Vec2::ZERO, 0., PI / 4., 1., Color::GREEN);
    ///
    ///     // Arcs have 32 line-segments by default.
    ///     // You may want to increase this for larger arcs.
    ///     gizmos
    ///         .arc_2d(Vec2::ZERO, 0., PI / 4., 5., Color::RED)
    ///         .segments(64);
    /// }
    /// # bevy_ecs::system::assert_is_system(system);
    /// ```
    #[inline]
    pub fn arc_2d(
        &mut self,
        position: Vec2,
        direction_angle: f32,
        arc_angle: f32,
        radius: f32,
        color: Color,
    ) -> Arc2dBuilder<'_, 'w, 's, T> {
        Arc2dBuilder {
            gizmos: self,
            position,
            direction_angle,
            arc_angle,
            radius,
            color,
            segments: None,
        }
    }
}

/// A builder returned by [`Gizmos::arc_2d`].
pub struct Arc2dBuilder<'a, 'w, 's, T: GizmoConfigGroup> {
    gizmos: &'a mut Gizmos<'w, 's, T>,
    position: Vec2,
    direction_angle: f32,
    arc_angle: f32,
    radius: f32,
    color: Color,
    segments: Option<usize>,
}

impl<T: GizmoConfigGroup> Arc2dBuilder<'_, '_, '_, T> {
    /// Set the number of line-segments for this arc.
    pub fn segments(mut self, segments: usize) -> Self {
        self.segments.replace(segments);
        self
    }
}

impl<T: GizmoConfigGroup> Drop for Arc2dBuilder<'_, '_, '_, T> {
    fn drop(&mut self) {
        if !self.gizmos.enabled {
            return;
        }

        let segments = self
            .segments
            .unwrap_or_else(|| segments_from_angle(self.arc_angle));

        let positions = arc_2d_inner(self.direction_angle, self.arc_angle, self.radius, segments)
            .map(|vec2| (vec2 + self.position));
        self.gizmos.linestrip_2d(positions, self.color);
    }
}

fn arc_2d_inner(
    direction_angle: f32,
    arc_angle: f32,
    radius: f32,
    segments: usize,
) -> impl Iterator<Item = Vec2> {
    (0..segments + 1).map(move |i| {
        let start = direction_angle - arc_angle / 2.;

        let angle = start + (i as f32 * (arc_angle / segments as f32));
        Vec2::from(angle.sin_cos()) * radius
    })
}

// === 3D ===

impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> {
    /// Draw an arc, which is a part of the circumference of a circle, in 3D. For default values
    /// this is drawing a standard arc. A standard arc is defined as
    ///
    /// - an arc with a center at `Vec3::ZERO`
    /// - starting at `Vec3::X`
    /// - embedded in the XZ plane
    /// - rotates counterclockwise
    ///
    /// This should be called for each frame the arc needs to be rendered.
    ///
    /// # Arguments
    /// - `angle`: sets how much of a circle circumference is passed, e.g. PI is half a circle. This
    /// value should be in the range (-2 * PI..=2 * PI)
    /// - `radius`: distance between the arc and it's center point
    /// - `position`: position of the arcs center point
    /// - `rotation`: defines orientation of the arc, by default we assume the arc is contained in a
    /// plane parallel to the XZ plane and the default starting point is (`position + Vec3::X`)
    /// - `color`: color of the arc
    ///
    /// # Builder methods
    /// The number of segments of the arc (i.e. the level of detail) can be adjusted with the
    /// `.segments(...)` method.
    ///
    /// # Example
    /// ```
    /// # use bevy_gizmos::prelude::*;
    /// # use bevy_render::prelude::*;
    /// # use bevy_math::prelude::*;
    /// # use std::f32::consts::PI;
    /// fn system(mut gizmos: Gizmos) {
    ///     // rotation rotates normal to point in the direction of `Vec3::NEG_ONE`
    ///     let rotation = Quat::from_rotation_arc(Vec3::Y, Vec3::NEG_ONE.normalize());
    ///
    ///     gizmos
    ///        .arc_3d(
    ///          270.0_f32.to_radians(),
    ///          0.25,
    ///          Vec3::ONE,
    ///          rotation,
    ///          Color::ORANGE
    ///          )
    ///          .segments(100);
    /// }
    /// # bevy_ecs::system::assert_is_system(system);
    /// ```
    #[inline]
    pub fn arc_3d(
        &mut self,
        angle: f32,
        radius: f32,
        position: Vec3,
        rotation: Quat,
        color: Color,
    ) -> Arc3dBuilder<'_, 'w, 's, T> {
        Arc3dBuilder {
            gizmos: self,
            start_vertex: Vec3::X,
            center: position,
            rotation,
            angle,
            radius,
            color,
            segments: None,
        }
    }

    /// Draws the shortest arc between two points (`from` and `to`) relative to a specified `center` point.
    ///
    /// # Arguments
    ///
    /// - `center`: The center point around which the arc is drawn.
    /// - `from`: The starting point of the arc.
    /// - `to`: The ending point of the arc.
    /// - `color`: color of the arc
    ///
    /// # Builder methods
    /// The number of segments of the arc (i.e. the level of detail) can be adjusted with the
    /// `.segments(...)` method.
    ///
    /// # Examples
    /// ```
    /// # use bevy_gizmos::prelude::*;
    /// # use bevy_render::prelude::*;
    /// # use bevy_math::prelude::*;
    /// fn system(mut gizmos: Gizmos) {
    ///     gizmos.short_arc_3d_between(
    ///        Vec3::ONE,
    ///        Vec3::ONE + Vec3::NEG_ONE,
    ///        Vec3::ZERO,
    ///        Color::ORANGE
    ///        )
    ///        .segments(100);
    /// }
    /// # bevy_ecs::system::assert_is_system(system);
    /// ```
    ///
    /// # Notes
    /// - This method assumes that the points `from` and `to` are distinct from `center`. If one of
    /// the points is coincident with `center`, nothing is rendered.
    /// - The arc is drawn as a portion of a circle with a radius equal to the distance from the
    /// `center` to `from`. If the distance from `center` to `to` is not equal to the radius, then
    /// the results will behave as if this were the case
    #[inline]
    pub fn short_arc_3d_between(
        &mut self,
        center: Vec3,
        from: Vec3,
        to: Vec3,
        color: Color,
    ) -> Arc3dBuilder<'_, 'w, 's, T> {
        self.arc_from_to(center, from, to, color, |x| x)
    }

    /// Draws the longest arc between two points (`from` and `to`) relative to a specified `center` point.
    ///
    /// # Arguments
    /// - `center`: The center point around which the arc is drawn.
    /// - `from`: The starting point of the arc.
    /// - `to`: The ending point of the arc.
    /// - `color`: color of the arc
    ///
    /// # Builder methods
    /// The number of segments of the arc (i.e. the level of detail) can be adjusted with the
    /// `.segments(...)` method.
    ///
    /// # Examples
    /// ```
    /// # use bevy_gizmos::prelude::*;
    /// # use bevy_render::prelude::*;
    /// # use bevy_math::prelude::*;
    /// fn system(mut gizmos: Gizmos) {
    ///     gizmos.long_arc_3d_between(
    ///        Vec3::ONE,
    ///        Vec3::ONE + Vec3::NEG_ONE,
    ///        Vec3::ZERO,
    ///        Color::ORANGE
    ///        )
    ///        .segments(100);
    /// }
    /// # bevy_ecs::system::assert_is_system(system);
    /// ```
    ///
    /// # Notes
    /// - This method assumes that the points `from` and `to` are distinct from `center`. If one of
    /// the points is coincident with `center`, nothing is rendered.
    /// - The arc is drawn as a portion of a circle with a radius equal to the distance from the
    /// `center` to `from`. If the distance from `center` to `to` is not equal to the radius, then
    /// the results will behave as if this were the case.
    #[inline]
    pub fn long_arc_3d_between(
        &mut self,
        center: Vec3,
        from: Vec3,
        to: Vec3,
        color: Color,
    ) -> Arc3dBuilder<'_, 'w, 's, T> {
        self.arc_from_to(center, from, to, color, |angle| {
            if angle > 0.0 {
                TAU - angle
            } else if angle < 0.0 {
                -TAU - angle
            } else {
                0.0
            }
        })
    }

    #[inline]
    fn arc_from_to(
        &mut self,
        center: Vec3,
        from: Vec3,
        to: Vec3,
        color: Color,
        angle_fn: impl Fn(f32) -> f32,
    ) -> Arc3dBuilder<'_, 'w, 's, T> {
        // `from` and `to` can be the same here since in either case nothing gets rendered and the
        // orientation ambiguity of `up` doesn't matter
        let from_axis = (from - center).normalize_or_zero();
        let to_axis = (to - center).normalize_or_zero();
        let (up, angle) = Quat::from_rotation_arc(from_axis, to_axis).to_axis_angle();

        let angle = angle_fn(angle);
        let radius = center.distance(from);
        let rotation = Quat::from_rotation_arc(Vec3::Y, up);

        let start_vertex = rotation.inverse() * from_axis;

        Arc3dBuilder {
            gizmos: self,
            start_vertex,
            center,
            rotation,
            angle,
            radius,
            color,
            segments: None,
        }
    }
}

/// A builder returned by [`Gizmos::arc_2d`].
pub struct Arc3dBuilder<'a, 'w, 's, T: GizmoConfigGroup> {
    gizmos: &'a mut Gizmos<'w, 's, T>,
    // this is the vertex the arc starts on in the XZ plane. For the normal arc_3d method this is
    // always starting at Vec3::X. For the short/long arc methods we actually need a way to start
    // at the from position and this is where this internal field comes into play. Some implicit
    // assumptions:
    //
    // 1. This is always in the XZ plane
    // 2. This is always normalized
    //
    // DO NOT expose this field to users as it is easy to mess this up
    start_vertex: Vec3,
    center: Vec3,
    rotation: Quat,
    angle: f32,
    radius: f32,
    color: Color,
    segments: Option<usize>,
}

impl<T: GizmoConfigGroup> Arc3dBuilder<'_, '_, '_, T> {
    /// Set the number of line-segments for this arc.
    pub fn segments(mut self, segments: usize) -> Self {
        self.segments.replace(segments);
        self
    }
}

impl<T: GizmoConfigGroup> Drop for Arc3dBuilder<'_, '_, '_, T> {
    fn drop(&mut self) {
        if !self.gizmos.enabled {
            return;
        }

        let segments = self
            .segments
            .unwrap_or_else(|| segments_from_angle(self.angle));

        let positions = arc_3d_inner(
            self.start_vertex,
            self.center,
            self.rotation,
            self.angle,
            self.radius,
            segments,
        );
        self.gizmos.linestrip(positions, self.color);
    }
}

fn arc_3d_inner(
    start_vertex: Vec3,
    center: Vec3,
    rotation: Quat,
    angle: f32,
    radius: f32,
    segments: usize,
) -> impl Iterator<Item = Vec3> {
    // drawing arcs bigger than TAU degrees or smaller than -TAU degrees makes no sense since
    // we won't see the overlap and we would just decrease the level of details since the segments
    // would be larger
    let angle = angle.clamp(-TAU, TAU);
    (0..=segments)
        .map(move |frac| frac as f32 / segments as f32)
        .map(move |percentage| angle * percentage)
        .map(move |frac_angle| Quat::from_axis_angle(Vec3::Y, frac_angle) * start_vertex)
        .map(move |p| rotation * (p * radius) + center)
}

// helper function for getting a default value for the segments parameter
fn segments_from_angle(angle: f32) -> usize {
    ((angle.abs() / TAU) * DEFAULT_CIRCLE_SEGMENTS as f32).ceil() as usize
}