use glam::{Affine3A, Mat3, Vec3, Vec3Swizzles, Vec4};
pub struct Affine3 {
pub matrix3: Mat3,
pub translation: Vec3,
}
impl Affine3 {
#[inline]
pub fn to_transpose(&self) -> [Vec4; 3] {
let transpose_3x3 = self.matrix3.transpose();
[
transpose_3x3.x_axis.extend(self.translation.x),
transpose_3x3.y_axis.extend(self.translation.y),
transpose_3x3.z_axis.extend(self.translation.z),
]
}
#[inline]
pub fn inverse_transpose_3x3(&self) -> ([Vec4; 2], f32) {
let inverse_transpose_3x3 = Affine3A::from(self).inverse().matrix3.transpose();
(
[
(inverse_transpose_3x3.x_axis, inverse_transpose_3x3.y_axis.x).into(),
(
inverse_transpose_3x3.y_axis.yz(),
inverse_transpose_3x3.z_axis.xy(),
)
.into(),
],
inverse_transpose_3x3.z_axis.z,
)
}
}
impl From<&Affine3A> for Affine3 {
fn from(affine: &Affine3A) -> Self {
Self {
matrix3: affine.matrix3.into(),
translation: affine.translation.into(),
}
}
}
impl From<&Affine3> for Affine3A {
fn from(affine3: &Affine3) -> Self {
Self {
matrix3: affine3.matrix3.into(),
translation: affine3.translation.into(),
}
}
}