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use crate::{color::Color, extract_resource::ExtractResource};
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::prelude::*;
use bevy_reflect::{Reflect, ReflectDeserialize, ReflectSerialize};
use serde::{Deserialize, Serialize};
/// For a camera, specifies the color used to clear the viewport before rendering.
#[derive(Reflect, Serialize, Deserialize, Clone, Debug, Default)]
#[reflect(Serialize, Deserialize)]
pub enum ClearColorConfig {
/// The clear color is taken from the world's [`ClearColor`] resource.
#[default]
Default,
/// The given clear color is used, overriding the [`ClearColor`] resource defined in the world.
Custom(Color),
/// No clear color is used: the camera will simply draw on top of anything already in the viewport.
///
/// This can be useful when multiple cameras are rendering to the same viewport.
None,
}
impl From<Color> for ClearColorConfig {
fn from(color: Color) -> Self {
Self::Custom(color)
}
}
/// A [`Resource`] that stores the color that is used to clear the screen between frames.
///
/// This color appears as the "background" color for simple apps,
/// when there are portions of the screen with nothing rendered.
#[derive(Resource, Clone, Debug, Deref, DerefMut, ExtractResource, Reflect)]
#[reflect(Resource)]
pub struct ClearColor(pub Color);
/// Match the dark gray bevy website code block color by default.
impl Default for ClearColor {
fn default() -> Self {
Self(Color::rgb_u8(43, 44, 47))
}
}