use bevy_ecs::system::Resource;
/// Configure deterministic rendering to fix flickering due to z-fighting.
#[derive(Resource, Default)]
pub struct DeterministicRenderingConfig {
/// Sort visible entities by id before rendering to avoid flickering.
///
/// Render is parallel by default, and if there's z-fighting, it may cause flickering.
/// Default fix for the issue is to set `depth_bias` per material.
/// When it is not possible, entities sorting can be used.
///
/// This option costs performance and disabled by default.
pub stable_sort_z_fighting: bool,
}