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use bevy_app::App;
use bevy_ecs::world::FromWorld;
use bevy_log::warn;

use super::{IntoRenderNodeArray, Node, RenderGraph, RenderLabel, RenderSubGraph};

/// Adds common [`RenderGraph`] operations to [`App`].
pub trait RenderGraphApp {
    // Add a sub graph to the [`RenderGraph`]
    fn add_render_sub_graph(&mut self, sub_graph: impl RenderSubGraph) -> &mut Self;
    /// Add a [`Node`] to the [`RenderGraph`]:
    /// * Create the [`Node`] using the [`FromWorld`] implementation
    /// * Add it to the graph
    fn add_render_graph_node<T: Node + FromWorld>(
        &mut self,
        sub_graph: impl RenderSubGraph,
        node_label: impl RenderLabel,
    ) -> &mut Self;
    /// Automatically add the required node edges based on the given ordering
    fn add_render_graph_edges<const N: usize>(
        &mut self,
        sub_graph: impl RenderSubGraph,
        edges: impl IntoRenderNodeArray<N>,
    ) -> &mut Self;

    /// Add node edge to the specified graph
    fn add_render_graph_edge(
        &mut self,
        sub_graph: impl RenderSubGraph,
        output_node: impl RenderLabel,
        input_node: impl RenderLabel,
    ) -> &mut Self;
}

impl RenderGraphApp for App {
    fn add_render_sub_graph(&mut self, sub_graph: impl RenderSubGraph) -> &mut Self {
        let mut render_graph = self.world.get_resource_mut::<RenderGraph>().expect(
            "RenderGraph not found. Make sure you are using add_render_sub_graph on the RenderApp",
        );
        render_graph.add_sub_graph(sub_graph, RenderGraph::default());
        self
    }

    fn add_render_graph_node<T: Node + FromWorld>(
        &mut self,
        sub_graph: impl RenderSubGraph,
        node_label: impl RenderLabel,
    ) -> &mut Self {
        let sub_graph = sub_graph.intern();
        let node = T::from_world(&mut self.world);
        let mut render_graph = self.world.get_resource_mut::<RenderGraph>().expect(
            "RenderGraph not found. Make sure you are using add_render_graph_node on the RenderApp",
        );
        if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph) {
            graph.add_node(node_label, node);
        } else {
            warn!(
                "Tried adding a render graph node to {sub_graph:?} but the sub graph doesn't exist"
            );
        }
        self
    }

    fn add_render_graph_edges<const N: usize>(
        &mut self,
        sub_graph: impl RenderSubGraph,
        edges: impl IntoRenderNodeArray<N>,
    ) -> &mut Self {
        let sub_graph = sub_graph.intern();
        let mut render_graph = self.world.get_resource_mut::<RenderGraph>().expect(
            "RenderGraph not found. Make sure you are using add_render_graph_edges on the RenderApp",
        );
        if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph) {
            graph.add_node_edges(edges);
        } else {
            warn!(
                "Tried adding render graph edges to {sub_graph:?} but the sub graph doesn't exist"
            );
        }
        self
    }

    fn add_render_graph_edge(
        &mut self,
        sub_graph: impl RenderSubGraph,
        output_node: impl RenderLabel,
        input_node: impl RenderLabel,
    ) -> &mut Self {
        let sub_graph = sub_graph.intern();
        let mut render_graph = self.world.get_resource_mut::<RenderGraph>().expect(
            "RenderGraph not found. Make sure you are using add_render_graph_edge on the RenderApp",
        );
        if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph) {
            graph.add_node_edge(output_node, input_node);
        } else {
            warn!(
                "Tried adding a render graph edge to {sub_graph:?} but the sub graph doesn't exist"
            );
        }
        self
    }
}