use crate::{
render_asset::RenderAssetUsages,
texture::{Image, TextureFormatPixelInfo},
};
use bevy_asset::{io::Reader, AssetLoader, AsyncReadExt, LoadContext};
use serde::{Deserialize, Serialize};
use thiserror::Error;
use wgpu::{Extent3d, TextureDimension, TextureFormat};
#[derive(Clone, Default)]
pub struct HdrTextureLoader;
#[derive(Serialize, Deserialize, Default, Debug)]
pub struct HdrTextureLoaderSettings {
pub asset_usage: RenderAssetUsages,
}
#[non_exhaustive]
#[derive(Debug, Error)]
pub enum HdrTextureLoaderError {
#[error("Could load texture: {0}")]
Io(#[from] std::io::Error),
#[error("Could not extract image: {0}")]
Image(#[from] image::ImageError),
}
impl AssetLoader for HdrTextureLoader {
type Asset = Image;
type Settings = HdrTextureLoaderSettings;
type Error = HdrTextureLoaderError;
fn load<'a>(
&'a self,
reader: &'a mut Reader,
settings: &'a Self::Settings,
_load_context: &'a mut LoadContext,
) -> bevy_utils::BoxedFuture<'a, Result<Image, Self::Error>> {
Box::pin(async move {
let format = TextureFormat::Rgba32Float;
debug_assert_eq!(
format.pixel_size(),
4 * 4,
"Format should have 32bit x 4 size"
);
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
let decoder = image::codecs::hdr::HdrDecoder::new(bytes.as_slice())?;
let info = decoder.metadata();
let rgb_data = decoder.read_image_hdr()?;
let mut rgba_data = Vec::with_capacity(rgb_data.len() * format.pixel_size());
for rgb in rgb_data {
let alpha = 1.0f32;
rgba_data.extend_from_slice(&rgb.0[0].to_ne_bytes());
rgba_data.extend_from_slice(&rgb.0[1].to_ne_bytes());
rgba_data.extend_from_slice(&rgb.0[2].to_ne_bytes());
rgba_data.extend_from_slice(&alpha.to_ne_bytes());
}
Ok(Image::new(
Extent3d {
width: info.width,
height: info.height,
depth_or_array_layers: 1,
},
TextureDimension::D2,
rgba_data,
format,
settings.asset_usage,
))
})
}
fn extensions(&self) -> &[&str] {
&["hdr"]
}
}