use bevy_asset::{io::Reader, AssetLoader, AsyncReadExt, LoadContext};
use bevy_ecs::prelude::{FromWorld, World};
use thiserror::Error;
use crate::{
render_asset::RenderAssetUsages,
renderer::RenderDevice,
texture::{Image, ImageFormat, ImageType, TextureError},
};
use super::{CompressedImageFormats, ImageSampler};
use serde::{Deserialize, Serialize};
#[derive(Clone)]
pub struct ImageLoader {
supported_compressed_formats: CompressedImageFormats,
}
pub(crate) const IMG_FILE_EXTENSIONS: &[&str] = &[
#[cfg(feature = "basis-universal")]
"basis",
#[cfg(feature = "bmp")]
"bmp",
#[cfg(feature = "png")]
"png",
#[cfg(feature = "dds")]
"dds",
#[cfg(feature = "tga")]
"tga",
#[cfg(feature = "jpeg")]
"jpg",
#[cfg(feature = "jpeg")]
"jpeg",
#[cfg(feature = "ktx2")]
"ktx2",
#[cfg(feature = "webp")]
"webp",
#[cfg(feature = "pnm")]
"pam",
#[cfg(feature = "pnm")]
"pbm",
#[cfg(feature = "pnm")]
"pgm",
#[cfg(feature = "pnm")]
"ppm",
];
#[derive(Serialize, Deserialize, Default, Debug)]
pub enum ImageFormatSetting {
#[default]
FromExtension,
Format(ImageFormat),
}
#[derive(Serialize, Deserialize, Debug)]
pub struct ImageLoaderSettings {
pub format: ImageFormatSetting,
pub is_srgb: bool,
pub sampler: ImageSampler,
pub asset_usage: RenderAssetUsages,
}
impl Default for ImageLoaderSettings {
fn default() -> Self {
Self {
format: ImageFormatSetting::default(),
is_srgb: true,
sampler: ImageSampler::Default,
asset_usage: RenderAssetUsages::default(),
}
}
}
#[non_exhaustive]
#[derive(Debug, Error)]
pub enum ImageLoaderError {
#[error("Could load shader: {0}")]
Io(#[from] std::io::Error),
#[error("Could not load texture file: {0}")]
FileTexture(#[from] FileTextureError),
}
impl AssetLoader for ImageLoader {
type Asset = Image;
type Settings = ImageLoaderSettings;
type Error = ImageLoaderError;
fn load<'a>(
&'a self,
reader: &'a mut Reader,
settings: &'a ImageLoaderSettings,
load_context: &'a mut LoadContext,
) -> bevy_utils::BoxedFuture<'a, Result<Image, Self::Error>> {
Box::pin(async move {
let ext = load_context.path().extension().unwrap().to_str().unwrap();
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
let image_type = match settings.format {
ImageFormatSetting::FromExtension => ImageType::Extension(ext),
ImageFormatSetting::Format(format) => ImageType::Format(format),
};
Ok(Image::from_buffer(
#[cfg(all(debug_assertions, feature = "dds"))]
load_context.path().display().to_string(),
&bytes,
image_type,
self.supported_compressed_formats,
settings.is_srgb,
settings.sampler.clone(),
settings.asset_usage,
)
.map_err(|err| FileTextureError {
error: err,
path: format!("{}", load_context.path().display()),
})?)
})
}
fn extensions(&self) -> &[&str] {
IMG_FILE_EXTENSIONS
}
}
impl FromWorld for ImageLoader {
fn from_world(world: &mut World) -> Self {
let supported_compressed_formats = match world.get_resource::<RenderDevice>() {
Some(render_device) => CompressedImageFormats::from_features(render_device.features()),
None => CompressedImageFormats::NONE,
};
Self {
supported_compressed_formats,
}
}
}
#[derive(Error, Debug)]
pub struct FileTextureError {
error: TextureError,
path: String,
}
impl std::fmt::Display for FileTextureError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> Result<(), std::fmt::Error> {
write!(
f,
"Error reading image file {}: {}, this is an error in `bevy_render`.",
self.path, self.error
)
}
}