use crate::{
render_resource::{
BindGroupEntries, PipelineCache, SpecializedRenderPipelines, SurfaceTexture, TextureView,
},
renderer::{RenderAdapter, RenderDevice, RenderInstance},
texture::TextureFormatPixelInfo,
Extract, ExtractSchedule, Render, RenderApp, RenderSet,
};
use bevy_app::{App, Plugin};
use bevy_ecs::{entity::EntityHashMap, prelude::*};
use bevy_utils::{default, tracing::debug, HashSet};
use bevy_window::{
CompositeAlphaMode, PresentMode, PrimaryWindow, RawHandleWrapper, Window, WindowClosed,
};
use std::{
ops::{Deref, DerefMut},
sync::PoisonError,
};
use wgpu::{
BufferUsages, SurfaceTargetUnsafe, TextureFormat, TextureUsages, TextureViewDescriptor,
};
pub mod screenshot;
use screenshot::{
ScreenshotManager, ScreenshotPlugin, ScreenshotPreparedState, ScreenshotToScreenPipeline,
};
use super::Msaa;
pub struct WindowRenderPlugin;
impl Plugin for WindowRenderPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(ScreenshotPlugin);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app
.init_resource::<ExtractedWindows>()
.init_resource::<WindowSurfaces>()
.add_systems(ExtractSchedule, extract_windows)
.add_systems(
Render,
create_surfaces
.run_if(need_new_surfaces)
.before(prepare_windows),
)
.add_systems(Render, prepare_windows.in_set(RenderSet::ManageViews));
}
}
fn finish(&self, app: &mut App) {
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app.init_resource::<ScreenshotToScreenPipeline>();
}
}
}
pub struct ExtractedWindow {
pub entity: Entity,
pub handle: RawHandleWrapper,
pub physical_width: u32,
pub physical_height: u32,
pub present_mode: PresentMode,
pub swap_chain_texture_view: Option<TextureView>,
pub swap_chain_texture: Option<SurfaceTexture>,
pub swap_chain_texture_format: Option<TextureFormat>,
pub screenshot_memory: Option<ScreenshotPreparedState>,
pub size_changed: bool,
pub present_mode_changed: bool,
pub alpha_mode: CompositeAlphaMode,
pub screenshot_func: Option<screenshot::ScreenshotFn>,
}
impl ExtractedWindow {
fn set_swapchain_texture(&mut self, frame: wgpu::SurfaceTexture) {
let texture_view_descriptor = TextureViewDescriptor {
format: Some(frame.texture.format().add_srgb_suffix()),
..default()
};
self.swap_chain_texture_view = Some(TextureView::from(
frame.texture.create_view(&texture_view_descriptor),
));
self.swap_chain_texture = Some(SurfaceTexture::from(frame));
}
}
#[derive(Default, Resource)]
pub struct ExtractedWindows {
pub primary: Option<Entity>,
pub windows: EntityHashMap<ExtractedWindow>,
}
impl Deref for ExtractedWindows {
type Target = EntityHashMap<ExtractedWindow>;
fn deref(&self) -> &Self::Target {
&self.windows
}
}
impl DerefMut for ExtractedWindows {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.windows
}
}
fn extract_windows(
mut extracted_windows: ResMut<ExtractedWindows>,
screenshot_manager: Extract<Res<ScreenshotManager>>,
mut closed: Extract<EventReader<WindowClosed>>,
windows: Extract<Query<(Entity, &Window, &RawHandleWrapper, Option<&PrimaryWindow>)>>,
mut removed: Extract<RemovedComponents<RawHandleWrapper>>,
mut window_surfaces: ResMut<WindowSurfaces>,
) {
for (entity, window, handle, primary) in windows.iter() {
if primary.is_some() {
extracted_windows.primary = Some(entity);
}
let (new_width, new_height) = (
window.resolution.physical_width().max(1),
window.resolution.physical_height().max(1),
);
let extracted_window = extracted_windows.entry(entity).or_insert(ExtractedWindow {
entity,
handle: handle.clone(),
physical_width: new_width,
physical_height: new_height,
present_mode: window.present_mode,
swap_chain_texture: None,
swap_chain_texture_view: None,
size_changed: false,
swap_chain_texture_format: None,
present_mode_changed: false,
alpha_mode: window.composite_alpha_mode,
screenshot_func: None,
screenshot_memory: None,
});
extracted_window.swap_chain_texture_view = None;
extracted_window.size_changed = new_width != extracted_window.physical_width
|| new_height != extracted_window.physical_height;
extracted_window.present_mode_changed =
window.present_mode != extracted_window.present_mode;
if extracted_window.size_changed {
debug!(
"Window size changed from {}x{} to {}x{}",
extracted_window.physical_width,
extracted_window.physical_height,
new_width,
new_height
);
extracted_window.physical_width = new_width;
extracted_window.physical_height = new_height;
}
if extracted_window.present_mode_changed {
debug!(
"Window Present Mode changed from {:?} to {:?}",
extracted_window.present_mode, window.present_mode
);
extracted_window.present_mode = window.present_mode;
}
}
for closed_window in closed.read() {
extracted_windows.remove(&closed_window.window);
window_surfaces.remove(&closed_window.window);
}
for removed_window in removed.read() {
extracted_windows.remove(&removed_window);
window_surfaces.remove(&removed_window);
}
for (window, screenshot_func) in screenshot_manager
.callbacks
.lock()
.unwrap_or_else(PoisonError::into_inner)
.drain()
{
if let Some(window) = extracted_windows.get_mut(&window) {
window.screenshot_func = Some(screenshot_func);
}
}
}
struct SurfaceData {
surface: wgpu::Surface<'static>,
format: TextureFormat,
}
#[derive(Resource, Default)]
pub struct WindowSurfaces {
surfaces: EntityHashMap<SurfaceData>,
configured_windows: HashSet<Entity>,
}
impl WindowSurfaces {
fn remove(&mut self, window: &Entity) {
self.surfaces.remove(window);
self.configured_windows.remove(window);
}
}
#[allow(clippy::too_many_arguments)]
pub fn prepare_windows(
mut windows: ResMut<ExtractedWindows>,
mut window_surfaces: ResMut<WindowSurfaces>,
render_device: Res<RenderDevice>,
render_adapter: Res<RenderAdapter>,
screenshot_pipeline: Res<ScreenshotToScreenPipeline>,
pipeline_cache: Res<PipelineCache>,
mut pipelines: ResMut<SpecializedRenderPipelines<ScreenshotToScreenPipeline>>,
mut msaa: ResMut<Msaa>,
#[cfg(target_os = "linux")] render_instance: Res<RenderInstance>,
) {
for window in windows.windows.values_mut() {
let window_surfaces = window_surfaces.deref_mut();
let Some(surface_data) = window_surfaces.surfaces.get(&window.entity) else {
continue;
};
let surface_configuration = wgpu::SurfaceConfiguration {
format: surface_data.format,
width: window.physical_width,
height: window.physical_height,
usage: TextureUsages::RENDER_ATTACHMENT,
present_mode: match window.present_mode {
PresentMode::Fifo => wgpu::PresentMode::Fifo,
PresentMode::FifoRelaxed => wgpu::PresentMode::FifoRelaxed,
PresentMode::Mailbox => wgpu::PresentMode::Mailbox,
PresentMode::Immediate => wgpu::PresentMode::Immediate,
PresentMode::AutoVsync => wgpu::PresentMode::AutoVsync,
PresentMode::AutoNoVsync => wgpu::PresentMode::AutoNoVsync,
},
desired_maximum_frame_latency: 2,
alpha_mode: match window.alpha_mode {
CompositeAlphaMode::Auto => wgpu::CompositeAlphaMode::Auto,
CompositeAlphaMode::Opaque => wgpu::CompositeAlphaMode::Opaque,
CompositeAlphaMode::PreMultiplied => wgpu::CompositeAlphaMode::PreMultiplied,
CompositeAlphaMode::PostMultiplied => wgpu::CompositeAlphaMode::PostMultiplied,
CompositeAlphaMode::Inherit => wgpu::CompositeAlphaMode::Inherit,
},
view_formats: if !surface_data.format.is_srgb() {
vec![surface_data.format.add_srgb_suffix()]
} else {
vec![]
},
};
let sample_flags = render_adapter
.get_texture_format_features(surface_configuration.format)
.flags;
if !sample_flags.sample_count_supported(msaa.samples()) {
let fallback = if sample_flags.sample_count_supported(Msaa::default().samples()) {
Msaa::default()
} else {
Msaa::Off
};
let fallback_str = if fallback == Msaa::Off {
"disabling MSAA".to_owned()
} else {
format!("MSAA {}x", fallback.samples())
};
bevy_log::warn!(
"MSAA {}x is not supported on this device. Falling back to {}.",
msaa.samples(),
fallback_str,
);
*msaa = fallback;
}
#[cfg(target_os = "linux")]
let may_erroneously_timeout = || {
render_instance
.enumerate_adapters(wgpu::Backends::VULKAN)
.iter()
.any(|adapter| {
let name = adapter.get_info().name;
name.starts_with("Radeon")
|| name.starts_with("AMD")
|| name.starts_with("Intel")
})
};
let not_already_configured = window_surfaces.configured_windows.insert(window.entity);
let surface = &surface_data.surface;
if not_already_configured || window.size_changed || window.present_mode_changed {
render_device.configure_surface(surface, &surface_configuration);
let frame = surface
.get_current_texture()
.expect("Error configuring surface");
window.set_swapchain_texture(frame);
} else {
match surface.get_current_texture() {
Ok(frame) => {
window.set_swapchain_texture(frame);
}
Err(wgpu::SurfaceError::Outdated) => {
render_device.configure_surface(surface, &surface_configuration);
let frame = surface
.get_current_texture()
.expect("Error reconfiguring surface");
window.set_swapchain_texture(frame);
}
#[cfg(target_os = "linux")]
Err(wgpu::SurfaceError::Timeout) if may_erroneously_timeout() => {
bevy_utils::tracing::trace!(
"Couldn't get swap chain texture. This is probably a quirk \
of your Linux GPU driver, so it can be safely ignored."
);
}
Err(err) => {
panic!("Couldn't get swap chain texture, operation unrecoverable: {err}");
}
}
};
window.swap_chain_texture_format = Some(surface_data.format);
if window.screenshot_func.is_some() {
let texture = render_device.create_texture(&wgpu::TextureDescriptor {
label: Some("screenshot-capture-rendertarget"),
size: wgpu::Extent3d {
width: surface_configuration.width,
height: surface_configuration.height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: surface_configuration.format.add_srgb_suffix(),
usage: TextureUsages::RENDER_ATTACHMENT
| TextureUsages::COPY_SRC
| TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
let texture_view = texture.create_view(&Default::default());
let buffer = render_device.create_buffer(&wgpu::BufferDescriptor {
label: Some("screenshot-transfer-buffer"),
size: screenshot::get_aligned_size(
window.physical_width,
window.physical_height,
surface_data.format.pixel_size() as u32,
) as u64,
usage: BufferUsages::MAP_READ | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let bind_group = render_device.create_bind_group(
"screenshot-to-screen-bind-group",
&screenshot_pipeline.bind_group_layout,
&BindGroupEntries::single(&texture_view),
);
let pipeline_id = pipelines.specialize(
&pipeline_cache,
&screenshot_pipeline,
surface_configuration.format,
);
window.swap_chain_texture_view = Some(texture_view);
window.screenshot_memory = Some(ScreenshotPreparedState {
texture,
buffer,
bind_group,
pipeline_id,
});
}
}
}
pub fn need_new_surfaces(
windows: Res<ExtractedWindows>,
window_surfaces: Res<WindowSurfaces>,
) -> bool {
for window in windows.windows.values() {
if !window_surfaces.configured_windows.contains(&window.entity) {
return true;
}
}
false
}
pub fn create_surfaces(
#[cfg(any(target_os = "macos", target_os = "ios"))] _marker: Option<
NonSend<bevy_core::NonSendMarker>,
>,
windows: Res<ExtractedWindows>,
mut window_surfaces: ResMut<WindowSurfaces>,
render_instance: Res<RenderInstance>,
render_adapter: Res<RenderAdapter>,
) {
for window in windows.windows.values() {
window_surfaces
.surfaces
.entry(window.entity)
.or_insert_with(|| {
let surface_target = SurfaceTargetUnsafe::RawHandle {
raw_display_handle: window.handle.display_handle,
raw_window_handle: window.handle.window_handle,
};
let surface = unsafe {
render_instance
.create_surface_unsafe(surface_target)
.expect("Failed to create wgpu surface")
};
let caps = surface.get_capabilities(&render_adapter);
let formats = caps.formats;
let mut format = *formats.first().expect("No supported formats for surface");
for available_format in formats {
if available_format == TextureFormat::Rgba8UnormSrgb
|| available_format == TextureFormat::Bgra8UnormSrgb
{
format = available_format;
break;
}
}
SurfaceData { surface, format }
});
}
}