1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
use crate::{Sprite, TextureAtlas};
use bevy_asset::Handle;
use bevy_ecs::bundle::Bundle;
use bevy_render::{
texture::Image,
view::{InheritedVisibility, ViewVisibility, Visibility},
};
use bevy_transform::components::{GlobalTransform, Transform};
/// A [`Bundle`] of components for drawing a single sprite from an image.
///
/// # Extra behaviours
///
/// You may add the following components to enable additional behaviours
/// - [`ImageScaleMode`](crate::ImageScaleMode) to enable either slicing or tiling of the texture
/// - [`TextureAtlas`] to draw specific sections of a sprite sheet, (See [`SpriteSheetBundle`])
#[derive(Bundle, Clone, Default)]
pub struct SpriteBundle {
/// Specifies the rendering properties of the sprite, such as color tint and flip.
pub sprite: Sprite,
/// The local transform of the sprite, relative to its parent.
pub transform: Transform,
/// The absolute transform of the sprite. This should generally not be written to directly.
pub global_transform: GlobalTransform,
/// A reference-counted handle to the image asset to be drawn.
pub texture: Handle<Image>,
/// User indication of whether an entity is visible
pub visibility: Visibility,
/// Inherited visibility of an entity.
pub inherited_visibility: InheritedVisibility,
/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
pub view_visibility: ViewVisibility,
}
/// A [`Bundle`] of components for drawing a single sprite from a sprite sheet (also referred
/// to as a `TextureAtlas`) or for animated sprites.
///
/// Note:
/// This bundle is identical to [`SpriteBundle`] with an additional [`TextureAtlas`] component.
///
/// Check the following examples for usage:
/// - [`animated sprite sheet example`](https://github.com/bevyengine/bevy/blob/latest/examples/2d/sprite_sheet.rs)
/// - [`texture atlas example`](https://github.com/bevyengine/bevy/blob/latest/examples/2d/texture_atlas.rs)
#[derive(Bundle, Clone, Default)]
pub struct SpriteSheetBundle {
/// Specifies the rendering properties of the sprite, such as color tint and flip.
pub sprite: Sprite,
/// The local transform of the sprite, relative to its parent.
pub transform: Transform,
/// The absolute transform of the sprite. This should generally not be written to directly.
pub global_transform: GlobalTransform,
/// The sprite sheet base texture
pub texture: Handle<Image>,
/// The sprite sheet texture atlas, allowing to draw a custom section of `texture`.
pub atlas: TextureAtlas,
/// User indication of whether an entity is visible
pub visibility: Visibility,
/// Inherited visibility of an entity.
pub inherited_visibility: InheritedVisibility,
/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
pub view_visibility: ViewVisibility,
}