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use std::{
future::Future,
pin::Pin,
task::{Context, Poll},
};
/// Wraps `async_executor::Task`, a spawned future.
///
/// Tasks are also futures themselves and yield the output of the spawned future.
///
/// When a task is dropped, its gets canceled and won't be polled again. To cancel a task a bit
/// more gracefully and wait until it stops running, use the [`Task::cancel()`] method.
///
/// Tasks that panic get immediately canceled. Awaiting a canceled task also causes a panic.
/// Wraps `async_executor::Task`
#[derive(Debug)]
#[must_use = "Tasks are canceled when dropped, use `.detach()` to run them in the background."]
pub struct Task<T>(async_executor::Task<T>);
impl<T> Task<T> {
/// Creates a new task from a given `async_executor::Task`
pub fn new(task: async_executor::Task<T>) -> Self {
Self(task)
}
/// Detaches the task to let it keep running in the background. See
/// `async_executor::Task::detach`
pub fn detach(self) {
self.0.detach();
}
/// Cancels the task and waits for it to stop running.
///
/// Returns the task's output if it was completed just before it got canceled, or [`None`] if
/// it didn't complete.
///
/// While it's possible to simply drop the [`Task`] to cancel it, this is a cleaner way of
/// canceling because it also waits for the task to stop running.
///
/// See `async_executor::Task::cancel`
pub async fn cancel(self) -> Option<T> {
self.0.cancel().await
}
/// Returns `true` if the current task is finished.
///
///
/// Unlike poll, it doesn't resolve the final value, it just checks if the task has finished.
/// Note that in a multithreaded environment, this task can be finished immediately after calling this function.
pub fn is_finished(&self) -> bool {
self.0.is_finished()
}
}
impl<T> Future for Task<T> {
type Output = T;
fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
Pin::new(&mut self.0).poll(cx)
}
}