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#![doc = include_str!("../README.md")]
pub mod commands;
/// The basic components of the transform crate
pub mod components;
pub mod helper;
/// Systems responsible for transform propagation
pub mod systems;
#[doc(hidden)]
pub mod prelude {
#[doc(hidden)]
pub use crate::{
commands::BuildChildrenTransformExt, components::*, helper::TransformHelper,
TransformBundle, TransformPlugin, TransformPoint,
};
}
use bevy_app::prelude::*;
use bevy_ecs::prelude::*;
use bevy_hierarchy::ValidParentCheckPlugin;
use bevy_math::{Affine3A, Mat4, Vec3};
use prelude::{GlobalTransform, Transform};
use systems::{propagate_transforms, sync_simple_transforms};
/// A [`Bundle`] of the [`Transform`] and [`GlobalTransform`]
/// [`Component`]s, which describe the position of an entity.
///
/// * To place or move an entity, you should set its [`Transform`].
/// * To get the global transform of an entity, you should get its [`GlobalTransform`].
/// * For transform hierarchies to work correctly, you must have both a [`Transform`] and a [`GlobalTransform`].
/// * You may use the [`TransformBundle`] to guarantee this.
///
/// ## [`Transform`] and [`GlobalTransform`]
///
/// [`Transform`] is the position of an entity relative to its parent position, or the reference
/// frame if it doesn't have a parent.
///
/// [`GlobalTransform`] is the position of an entity relative to the reference frame.
///
/// [`GlobalTransform`] is updated from [`Transform`] by systems in the system set
/// [`TransformPropagate`](TransformSystem::TransformPropagate).
///
/// This system runs during [`PostUpdate`]. If you
/// update the [`Transform`] of an entity in this schedule or after, you will notice a 1 frame lag
/// before the [`GlobalTransform`] is updated.
#[derive(Bundle, Clone, Copy, Debug, Default)]
pub struct TransformBundle {
/// The transform of the entity.
pub local: Transform,
/// The global transform of the entity.
pub global: GlobalTransform,
}
impl TransformBundle {
/// An identity [`TransformBundle`] with no translation, rotation, and a scale of 1 on all axes.
pub const IDENTITY: Self = TransformBundle {
local: Transform::IDENTITY,
global: GlobalTransform::IDENTITY,
};
/// Creates a new [`TransformBundle`] from a [`Transform`].
///
/// This initializes [`GlobalTransform`] as identity, to be updated later by the
/// [`PostUpdate`] schedule.
#[inline]
pub const fn from_transform(transform: Transform) -> Self {
TransformBundle {
local: transform,
..Self::IDENTITY
}
}
}
impl From<Transform> for TransformBundle {
#[inline]
fn from(transform: Transform) -> Self {
Self::from_transform(transform)
}
}
/// Set enum for the systems relating to transform propagation
#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
pub enum TransformSystem {
/// Propagates changes in transform to children's [`GlobalTransform`]
TransformPropagate,
}
/// The base plugin for handling [`Transform`] components
#[derive(Default)]
pub struct TransformPlugin;
impl Plugin for TransformPlugin {
fn build(&self, app: &mut App) {
// A set for `propagate_transforms` to mark it as ambiguous with `sync_simple_transforms`.
// Used instead of the `SystemTypeSet` as that would not allow multiple instances of the system.
#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
struct PropagateTransformsSet;
app.register_type::<Transform>()
.register_type::<GlobalTransform>()
.add_plugins(ValidParentCheckPlugin::<GlobalTransform>::default())
.configure_sets(
PostStartup,
PropagateTransformsSet.in_set(TransformSystem::TransformPropagate),
)
// add transform systems to startup so the first update is "correct"
.add_systems(
PostStartup,
(
sync_simple_transforms
.in_set(TransformSystem::TransformPropagate)
// FIXME: https://github.com/bevyengine/bevy/issues/4381
// These systems cannot access the same entities,
// due to subtle query filtering that is not yet correctly computed in the ambiguity detector
.ambiguous_with(PropagateTransformsSet),
propagate_transforms.in_set(PropagateTransformsSet),
),
)
.configure_sets(
PostUpdate,
PropagateTransformsSet.in_set(TransformSystem::TransformPropagate),
)
.add_systems(
PostUpdate,
(
sync_simple_transforms
.in_set(TransformSystem::TransformPropagate)
.ambiguous_with(PropagateTransformsSet),
propagate_transforms.in_set(PropagateTransformsSet),
),
);
}
}
/// A trait for point transformation methods.
pub trait TransformPoint {
/// Transform a point.
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3;
}
impl TransformPoint for Transform {
#[inline]
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
self.transform_point(point.into())
}
}
impl TransformPoint for GlobalTransform {
#[inline]
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
self.transform_point(point.into())
}
}
impl TransformPoint for Mat4 {
#[inline]
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
self.transform_point3(point.into())
}
}
impl TransformPoint for Affine3A {
#[inline]
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
self.transform_point3(point.into())
}
}