use bevy_asset::{AssetEvent, Assets};
use bevy_ecs::prelude::*;
use bevy_math::{Rect, Vec2};
use bevy_render::texture::Image;
use bevy_sprite::{ImageScaleMode, TextureSlice};
use bevy_transform::prelude::*;
use bevy_utils::HashSet;
use crate::{widget::UiImageSize, BackgroundColor, CalculatedClip, ExtractedUiNode, Node, UiImage};
#[derive(Debug, Clone, Component)]
pub struct ComputedTextureSlices {
slices: Vec<TextureSlice>,
image_size: Vec2,
}
impl ComputedTextureSlices {
#[must_use]
pub(crate) fn extract_ui_nodes<'a>(
&'a self,
transform: &'a GlobalTransform,
node: &'a Node,
background_color: &'a BackgroundColor,
image: &'a UiImage,
clip: Option<&'a CalculatedClip>,
camera_entity: Entity,
) -> impl ExactSizeIterator<Item = ExtractedUiNode> + 'a {
let mut flip = Vec2::new(1.0, -1.0);
let [mut flip_x, mut flip_y] = [false; 2];
if image.flip_x {
flip.x *= -1.0;
flip_x = true;
}
if image.flip_y {
flip.y *= -1.0;
flip_y = true;
}
self.slices.iter().map(move |slice| {
let offset = (slice.offset * flip).extend(0.0);
let transform = transform.mul_transform(Transform::from_translation(offset));
let scale = slice.draw_size / slice.texture_rect.size();
let mut rect = slice.texture_rect;
rect.min *= scale;
rect.max *= scale;
let atlas_size = Some(self.image_size * scale);
ExtractedUiNode {
stack_index: node.stack_index,
color: background_color.0,
transform: transform.compute_matrix(),
rect,
flip_x,
flip_y,
image: image.texture.id(),
atlas_size,
clip: clip.map(|clip| clip.clip),
camera_entity,
}
})
}
}
#[must_use]
fn compute_texture_slices(
draw_area: Vec2,
scale_mode: &ImageScaleMode,
image_handle: &UiImage,
images: &Assets<Image>,
) -> Option<ComputedTextureSlices> {
let image_size = images.get(&image_handle.texture).map(|i| {
Vec2::new(
i.texture_descriptor.size.width as f32,
i.texture_descriptor.size.height as f32,
)
})?;
let texture_rect = Rect {
min: Vec2::ZERO,
max: image_size,
};
let slices = match scale_mode {
ImageScaleMode::Sliced(slicer) => slicer.compute_slices(texture_rect, Some(draw_area)),
ImageScaleMode::Tiled {
tile_x,
tile_y,
stretch_value,
} => {
let slice = TextureSlice {
texture_rect,
draw_size: draw_area,
offset: Vec2::ZERO,
};
slice.tiled(*stretch_value, (*tile_x, *tile_y))
}
};
Some(ComputedTextureSlices { slices, image_size })
}
pub(crate) fn compute_slices_on_asset_event(
mut commands: Commands,
mut events: EventReader<AssetEvent<Image>>,
images: Res<Assets<Image>>,
ui_nodes: Query<(
Entity,
&ImageScaleMode,
&Node,
Option<&UiImageSize>,
&UiImage,
)>,
) {
let added_handles: HashSet<_> = events
.read()
.filter_map(|e| match e {
AssetEvent::Added { id } | AssetEvent::Modified { id } => Some(*id),
_ => None,
})
.collect();
if added_handles.is_empty() {
return;
}
for (entity, scale_mode, ui_node, size, image) in &ui_nodes {
if !added_handles.contains(&image.texture.id()) {
continue;
}
let size = size.map(|s| s.size()).unwrap_or(ui_node.size());
if let Some(slices) = compute_texture_slices(size, scale_mode, image, &images) {
commands.entity(entity).insert(slices);
}
}
}
pub(crate) fn compute_slices_on_image_change(
mut commands: Commands,
images: Res<Assets<Image>>,
changed_nodes: Query<
(
Entity,
&ImageScaleMode,
&Node,
Option<&UiImageSize>,
&UiImage,
),
Or<(
Changed<ImageScaleMode>,
Changed<UiImage>,
Changed<UiImageSize>,
Changed<Node>,
)>,
>,
) {
for (entity, scale_mode, ui_node, size, image) in &changed_nodes {
let size = size.map(|s| s.size()).unwrap_or(ui_node.size());
if let Some(slices) = compute_texture_slices(size, scale_mode, image, &images) {
commands.entity(entity).insert(slices);
}
}
}