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// SPDX-License-Identifier: MIT
//! Utilities for using an [`EventQueue`] from wayland-client with an event loop
//! that performs polling with [`calloop`](https://crates.io/crates/calloop).
//!
//! # Example
//!
//! ```no_run,rust
//! use calloop::EventLoop;
//! use calloop_wayland_source::WaylandSource;
//! use wayland_client::{Connection, QueueHandle};
//!
//! // Create a Wayland connection and a queue.
//! let connection = Connection::connect_to_env().unwrap();
//! let event_queue = connection.new_event_queue();
//! let queue_handle = event_queue.handle();
//!
//! // Create the calloop event loop to drive everytihng.
//! let mut event_loop: EventLoop<()> = EventLoop::try_new().unwrap();
//! let loop_handle = event_loop.handle();
//!
//! // Insert the wayland source into the calloop's event loop.
//! WaylandSource::new(connection, event_queue).insert(loop_handle).unwrap();
//!
//! // This will start dispatching the event loop and processing pending wayland requests.
//! while let Ok(_) = event_loop.dispatch(None, &mut ()) {
//! // Your logic here.
//! }
//! ```
#![deny(unsafe_op_in_unsafe_fn)]
use std::io;
use calloop::generic::Generic;
use calloop::{
EventSource, InsertError, Interest, LoopHandle, Mode, Poll, PostAction, Readiness,
RegistrationToken, Token, TokenFactory,
};
use rustix::io::Errno;
use wayland_backend::client::{ReadEventsGuard, WaylandError};
use wayland_client::{Connection, DispatchError, EventQueue};
#[cfg(feature = "log")]
use log::error as log_error;
#[cfg(not(feature = "log"))]
use std::eprintln as log_error;
/// An adapter to insert an [`EventQueue`] into a calloop
/// [`EventLoop`](calloop::EventLoop).
///
/// This type implements [`EventSource`] which generates an event whenever
/// events on the event queue need to be dispatched. The event queue available
/// in the callback calloop registers may be used to dispatch pending
/// events using [`EventQueue::dispatch_pending`].
///
/// [`WaylandSource::insert`] can be used to insert this source into an event
/// loop and automatically dispatch pending events on the event queue.
#[derive(Debug)]
pub struct WaylandSource<D> {
// In theory, we could use the same event queue inside `connection_source`
// However, calloop's safety requirements mean that we cannot then give
// mutable access to the queue, which is incompatible with our current interface
// Additionally, `Connection` is cheaply cloneable, so it's not a huge burden
queue: EventQueue<D>,
connection_source: Generic<Connection>,
read_guard: Option<ReadEventsGuard>,
/// Calloop's before_will_sleep method allows
/// skipping the sleeping by returning a `Token`.
/// We cannot produce this on the fly, so store it here instead
fake_token: Option<Token>,
// Some calloop event handlers don't support error handling, so we have to store the error
// for a short time until we reach a method which allows it
stored_error: Result<(), io::Error>,
}
impl<D> WaylandSource<D> {
/// Wrap an [`EventQueue`] as a [`WaylandSource`].
///
/// `queue` must be from the connection `Connection`.
/// This is not a safety invariant, but not following this may cause
/// freezes or hangs
pub fn new(connection: Connection, queue: EventQueue<D>) -> WaylandSource<D> {
let connection_source = Generic::new(connection, Interest::READ, Mode::Level);
WaylandSource {
queue,
connection_source,
read_guard: None,
fake_token: None,
stored_error: Ok(()),
}
}
/// Access the underlying event queue
///
/// Note that you should not replace this queue with a queue from a
/// different `Connection`, as that may cause freezes or other hangs.
pub fn queue(&mut self) -> &mut EventQueue<D> {
&mut self.queue
}
/// Access the connection to the Wayland server
pub fn connection(&self) -> &Connection {
self.connection_source.get_ref()
}
/// Insert this source into the given event loop.
///
/// This adapter will pass the event loop's shared data as the `D` type for
/// the event loop.
pub fn insert(self, handle: LoopHandle<D>) -> Result<RegistrationToken, InsertError<Self>>
where
D: 'static,
{
handle.insert_source(self, |_, queue, data| queue.dispatch_pending(data))
}
}
impl<D> EventSource for WaylandSource<D> {
type Error = calloop::Error;
type Event = ();
/// The underlying event queue.
///
/// You should call [`EventQueue::dispatch_pending`] inside your callback
/// using this queue.
type Metadata = EventQueue<D>;
type Ret = Result<usize, DispatchError>;
const NEEDS_EXTRA_LIFECYCLE_EVENTS: bool = true;
fn process_events<F>(
&mut self,
_: Readiness,
_: Token,
mut callback: F,
) -> Result<PostAction, Self::Error>
where
F: FnMut(Self::Event, &mut Self::Metadata) -> Self::Ret,
{
debug_assert!(self.read_guard.is_none());
// Take the stored error
std::mem::replace(&mut self.stored_error, Ok(()))?;
// We know that the event will either be a fake event
// produced in `before_will_sleep`, or a "real" event from the underlying
// source (self.queue_events). Our behaviour in both cases is the same.
// In theory we might want to call the process_events handler on the underlying
// event source. However, we know that Generic's `process_events` call is a
// no-op, so we just handle the event ourselves.
let queue = &mut self.queue;
// Dispatch any pending events in the queue
Self::loop_callback_pending(queue, &mut callback)?;
// Once dispatching is finished, flush the responses to the compositor
flush_queue(queue)?;
Ok(PostAction::Continue)
}
fn register(
&mut self,
poll: &mut Poll,
token_factory: &mut TokenFactory,
) -> calloop::Result<()> {
self.fake_token = Some(token_factory.token());
self.connection_source.register(poll, token_factory)
}
fn reregister(
&mut self,
poll: &mut Poll,
token_factory: &mut TokenFactory,
) -> calloop::Result<()> {
self.connection_source.reregister(poll, token_factory)
}
fn unregister(&mut self, poll: &mut Poll) -> calloop::Result<()> {
self.connection_source.unregister(poll)
}
fn before_sleep(&mut self) -> calloop::Result<Option<(Readiness, Token)>> {
debug_assert!(self.read_guard.is_none());
flush_queue(&mut self.queue)?;
self.read_guard = self.queue.prepare_read();
match self.read_guard {
Some(_) => Ok(None),
// If getting the guard failed, that means that there are
// events in the queue, and so we need to handle the events instantly
// rather than waiting on an event in polling. We tell calloop this
// by returning Some here. Note that the readiness value is
// never used, so we just need some marker
None => Ok(Some((Readiness::EMPTY, self.fake_token.unwrap()))),
}
}
fn before_handle_events(&mut self, events: calloop::EventIterator<'_>) {
// It's important that the guard isn't held whilst process_events calls occur
// This can use arbitrary user-provided code, which may want to use the wayland
// socket For example, creating a Vulkan surface needs access to the
// connection
let guard = self.read_guard.take();
if events.count() > 0 {
// Read events from the socket if any are available
if let Some(Err(WaylandError::Io(err))) = guard.map(ReadEventsGuard::read) {
// If some other thread read events before us, concurrently, that's an expected
// case, so this error isn't an issue. Other error kinds do need to be returned,
// however
if err.kind() != io::ErrorKind::WouldBlock {
// before_handle_events doesn't allow returning errors
// For now, cache it in self until process_events is called
self.stored_error = Err(err);
}
}
}
}
}
fn flush_queue<D>(queue: &mut EventQueue<D>) -> Result<(), calloop::Error> {
if let Err(WaylandError::Io(err)) = queue.flush() {
// WouldBlock error means the compositor could not process all
// our messages quickly. Either it is slowed
// down or we are a spammer. Should not really
// happen, if it does we do nothing and will flush again later
if err.kind() != io::ErrorKind::WouldBlock {
// in case of error, forward it and fast-exit
log_error!("Error trying to flush the wayland display: {}", err);
return Err(err.into());
}
}
Ok(())
}
impl<D> WaylandSource<D> {
/// Loop over the callback until all pending messages have been dispatched.
fn loop_callback_pending<F>(queue: &mut EventQueue<D>, callback: &mut F) -> io::Result<()>
where
F: FnMut((), &mut EventQueue<D>) -> Result<usize, DispatchError>,
{
// Loop on the callback until no pending events are left.
loop {
match callback((), queue) {
// No more pending events.
Ok(0) => break Ok(()),
Ok(_) => continue,
Err(DispatchError::Backend(WaylandError::Io(err))) => {
return Err(err);
},
Err(DispatchError::Backend(WaylandError::Protocol(err))) => {
log_error!("Protocol error received on display: {}", err);
break Err(Errno::PROTO.into());
},
Err(DispatchError::BadMessage { interface, sender_id, opcode }) => {
log_error!(
"Bad message on interface \"{}\": (sender_id: {}, opcode: {})",
interface,
sender_id,
opcode,
);
break Err(Errno::PROTO.into());
},
}
}
}
}