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//! Multi-producer multi-consumer channels for message passing.
//!
//! This crate is an alternative to [`std::sync::mpsc`] with more features and better performance.
//!
//! # Hello, world!
//!
//! ```
//! use crossbeam_channel::unbounded;
//!
//! // Create a channel of unbounded capacity.
//! let (s, r) = unbounded();
//!
//! // Send a message into the channel.
//! s.send("Hello, world!").unwrap();
//!
//! // Receive the message from the channel.
//! assert_eq!(r.recv(), Ok("Hello, world!"));
//! ```
//!
//! # Channel types
//!
//! Channels can be created using two functions:
//!
//! * [`bounded`] creates a channel of bounded capacity, i.e. there is a limit to how many messages
//! it can hold at a time.
//!
//! * [`unbounded`] creates a channel of unbounded capacity, i.e. it can hold any number of
//! messages at a time.
//!
//! Both functions return a [`Sender`] and a [`Receiver`], which represent the two opposite sides
//! of a channel.
//!
//! Creating a bounded channel:
//!
//! ```
//! use crossbeam_channel::bounded;
//!
//! // Create a channel that can hold at most 5 messages at a time.
//! let (s, r) = bounded(5);
//!
//! // Can send only 5 messages without blocking.
//! for i in 0..5 {
//! s.send(i).unwrap();
//! }
//!
//! // Another call to `send` would block because the channel is full.
//! // s.send(5).unwrap();
//! ```
//!
//! Creating an unbounded channel:
//!
//! ```
//! use crossbeam_channel::unbounded;
//!
//! // Create an unbounded channel.
//! let (s, r) = unbounded();
//!
//! // Can send any number of messages into the channel without blocking.
//! for i in 0..1000 {
//! s.send(i).unwrap();
//! }
//! ```
//!
//! A special case is zero-capacity channel, which cannot hold any messages. Instead, send and
//! receive operations must appear at the same time in order to pair up and pass the message over:
//!
//! ```
//! use std::thread;
//! use crossbeam_channel::bounded;
//!
//! // Create a zero-capacity channel.
//! let (s, r) = bounded(0);
//!
//! // Sending blocks until a receive operation appears on the other side.
//! thread::spawn(move || s.send("Hi!").unwrap());
//!
//! // Receiving blocks until a send operation appears on the other side.
//! assert_eq!(r.recv(), Ok("Hi!"));
//! ```
//!
//! # Sharing channels
//!
//! Senders and receivers can be cloned and sent to other threads:
//!
//! ```
//! use std::thread;
//! use crossbeam_channel::bounded;
//!
//! let (s1, r1) = bounded(0);
//! let (s2, r2) = (s1.clone(), r1.clone());
//!
//! // Spawn a thread that receives a message and then sends one.
//! thread::spawn(move || {
//! r2.recv().unwrap();
//! s2.send(2).unwrap();
//! });
//!
//! // Send a message and then receive one.
//! s1.send(1).unwrap();
//! r1.recv().unwrap();
//! ```
//!
//! Note that cloning only creates a new handle to the same sending or receiving side. It does not
//! create a separate stream of messages in any way:
//!
//! ```
//! use crossbeam_channel::unbounded;
//!
//! let (s1, r1) = unbounded();
//! let (s2, r2) = (s1.clone(), r1.clone());
//! let (s3, r3) = (s2.clone(), r2.clone());
//!
//! s1.send(10).unwrap();
//! s2.send(20).unwrap();
//! s3.send(30).unwrap();
//!
//! assert_eq!(r3.recv(), Ok(10));
//! assert_eq!(r1.recv(), Ok(20));
//! assert_eq!(r2.recv(), Ok(30));
//! ```
//!
//! It's also possible to share senders and receivers by reference:
//!
//! ```
//! use crossbeam_channel::bounded;
//! use crossbeam_utils::thread::scope;
//!
//! let (s, r) = bounded(0);
//!
//! scope(|scope| {
//! // Spawn a thread that receives a message and then sends one.
//! scope.spawn(|_| {
//! r.recv().unwrap();
//! s.send(2).unwrap();
//! });
//!
//! // Send a message and then receive one.
//! s.send(1).unwrap();
//! r.recv().unwrap();
//! }).unwrap();
//! ```
//!
//! # Disconnection
//!
//! When all senders or all receivers associated with a channel get dropped, the channel becomes
//! disconnected. No more messages can be sent, but any remaining messages can still be received.
//! Send and receive operations on a disconnected channel never block.
//!
//! ```
//! use crossbeam_channel::{unbounded, RecvError};
//!
//! let (s, r) = unbounded();
//! s.send(1).unwrap();
//! s.send(2).unwrap();
//! s.send(3).unwrap();
//!
//! // The only sender is dropped, disconnecting the channel.
//! drop(s);
//!
//! // The remaining messages can be received.
//! assert_eq!(r.recv(), Ok(1));
//! assert_eq!(r.recv(), Ok(2));
//! assert_eq!(r.recv(), Ok(3));
//!
//! // There are no more messages in the channel.
//! assert!(r.is_empty());
//!
//! // Note that calling `r.recv()` does not block.
//! // Instead, `Err(RecvError)` is returned immediately.
//! assert_eq!(r.recv(), Err(RecvError));
//! ```
//!
//! # Blocking operations
//!
//! Send and receive operations come in three flavors:
//!
//! * Non-blocking (returns immediately with success or failure).
//! * Blocking (waits until the operation succeeds or the channel becomes disconnected).
//! * Blocking with a timeout (blocks only for a certain duration of time).
//!
//! A simple example showing the difference between non-blocking and blocking operations:
//!
//! ```
//! use crossbeam_channel::{bounded, RecvError, TryRecvError};
//!
//! let (s, r) = bounded(1);
//!
//! // Send a message into the channel.
//! s.send("foo").unwrap();
//!
//! // This call would block because the channel is full.
//! // s.send("bar").unwrap();
//!
//! // Receive the message.
//! assert_eq!(r.recv(), Ok("foo"));
//!
//! // This call would block because the channel is empty.
//! // r.recv();
//!
//! // Try receiving a message without blocking.
//! assert_eq!(r.try_recv(), Err(TryRecvError::Empty));
//!
//! // Disconnect the channel.
//! drop(s);
//!
//! // This call doesn't block because the channel is now disconnected.
//! assert_eq!(r.recv(), Err(RecvError));
//! ```
//!
//! # Iteration
//!
//! Receivers can be used as iterators. For example, method [`iter`] creates an iterator that
//! receives messages until the channel becomes empty and disconnected. Note that iteration may
//! block waiting for next message to arrive.
//!
//! ```
//! use std::thread;
//! use crossbeam_channel::unbounded;
//!
//! let (s, r) = unbounded();
//!
//! thread::spawn(move || {
//! s.send(1).unwrap();
//! s.send(2).unwrap();
//! s.send(3).unwrap();
//! drop(s); // Disconnect the channel.
//! });
//!
//! // Collect all messages from the channel.
//! // Note that the call to `collect` blocks until the sender is dropped.
//! let v: Vec<_> = r.iter().collect();
//!
//! assert_eq!(v, [1, 2, 3]);
//! ```
//!
//! A non-blocking iterator can be created using [`try_iter`], which receives all available
//! messages without blocking:
//!
//! ```
//! use crossbeam_channel::unbounded;
//!
//! let (s, r) = unbounded();
//! s.send(1).unwrap();
//! s.send(2).unwrap();
//! s.send(3).unwrap();
//! // No need to drop the sender.
//!
//! // Receive all messages currently in the channel.
//! let v: Vec<_> = r.try_iter().collect();
//!
//! assert_eq!(v, [1, 2, 3]);
//! ```
//!
//! # Selection
//!
//! The [`select!`] macro allows you to define a set of channel operations, wait until any one of
//! them becomes ready, and finally execute it. If multiple operations are ready at the same time,
//! a random one among them is selected.
//!
//! It is also possible to define a `default` case that gets executed if none of the operations are
//! ready, either right away or for a certain duration of time.
//!
//! An operation is considered to be ready if it doesn't have to block. Note that it is ready even
//! when it will simply return an error because the channel is disconnected.
//!
//! An example of receiving a message from two channels:
//!
//! ```
//! use std::thread;
//! use std::time::Duration;
//! use crossbeam_channel::{select, unbounded};
//!
//! let (s1, r1) = unbounded();
//! let (s2, r2) = unbounded();
//!
//! thread::spawn(move || s1.send(10).unwrap());
//! thread::spawn(move || s2.send(20).unwrap());
//!
//! // At most one of these two receive operations will be executed.
//! select! {
//! recv(r1) -> msg => assert_eq!(msg, Ok(10)),
//! recv(r2) -> msg => assert_eq!(msg, Ok(20)),
//! default(Duration::from_secs(1)) => println!("timed out"),
//! }
//! ```
//!
//! If you need to select over a dynamically created list of channel operations, use [`Select`]
//! instead. The [`select!`] macro is just a convenience wrapper around [`Select`].
//!
//! # Extra channels
//!
//! Three functions can create special kinds of channels, all of which return just a [`Receiver`]
//! handle:
//!
//! * [`after`] creates a channel that delivers a single message after a certain duration of time.
//! * [`tick`] creates a channel that delivers messages periodically.
//! * [`never`](never()) creates a channel that never delivers messages.
//!
//! These channels are very efficient because messages get lazily generated on receive operations.
//!
//! An example that prints elapsed time every 50 milliseconds for the duration of 1 second:
//!
//! ```
//! use std::time::{Duration, Instant};
//! use crossbeam_channel::{after, select, tick};
//!
//! let start = Instant::now();
//! let ticker = tick(Duration::from_millis(50));
//! let timeout = after(Duration::from_secs(1));
//!
//! loop {
//! select! {
//! recv(ticker) -> _ => println!("elapsed: {:?}", start.elapsed()),
//! recv(timeout) -> _ => break,
//! }
//! }
//! ```
//!
//! [`send`]: Sender::send
//! [`recv`]: Receiver::recv
//! [`iter`]: Receiver::iter
//! [`try_iter`]: Receiver::try_iter
#![doc(test(
no_crate_inject,
attr(
deny(warnings, rust_2018_idioms),
allow(dead_code, unused_assignments, unused_variables)
)
))]
#![warn(
missing_docs,
missing_debug_implementations,
rust_2018_idioms,
unreachable_pub
)]
#![cfg_attr(not(feature = "std"), no_std)]
#[cfg(feature = "std")]
mod channel;
#[cfg(feature = "std")]
mod context;
#[cfg(feature = "std")]
mod counter;
#[cfg(feature = "std")]
mod err;
#[cfg(feature = "std")]
mod flavors;
#[cfg(feature = "std")]
mod select;
#[cfg(feature = "std")]
mod select_macro;
#[cfg(feature = "std")]
mod utils;
#[cfg(feature = "std")]
mod waker;
/// Crate internals used by the `select!` macro.
#[doc(hidden)]
#[cfg(feature = "std")]
pub mod internal {
pub use crate::select::{select, select_timeout, try_select, SelectHandle};
}
#[cfg(feature = "std")]
pub use crate::{
channel::{
after, at, bounded, never, tick, unbounded, IntoIter, Iter, Receiver, Sender, TryIter,
},
err::{
ReadyTimeoutError, RecvError, RecvTimeoutError, SelectTimeoutError, SendError,
SendTimeoutError, TryReadyError, TryRecvError, TrySelectError, TrySendError,
},
select::{Select, SelectedOperation},
};