1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188
// TODO(emilk): have separate types `PositionId` and `UniqueId`. ?
use std::num::NonZeroU64;
/// egui tracks widgets frame-to-frame using [`Id`]s.
///
/// For instance, if you start dragging a slider one frame, egui stores
/// the sliders [`Id`] as the current active id so that next frame when
/// you move the mouse the same slider changes, even if the mouse has
/// moved outside the slider.
///
/// For some widgets [`Id`]s are also used to persist some state about the
/// widgets, such as Window position or whether not a collapsing header region is open.
///
/// This implies that the [`Id`]s must be unique.
///
/// For simple things like sliders and buttons that don't have any memory and
/// doesn't move we can use the location of the widget as a source of identity.
/// For instance, a slider only needs a unique and persistent ID while you are
/// dragging the slider. As long as it is still while moving, that is fine.
///
/// For things that need to persist state even after moving (windows, collapsing headers)
/// the location of the widgets is obviously not good enough. For instance,
/// a collapsing region needs to remember whether or not it is open even
/// if the layout next frame is different and the collapsing is not lower down
/// on the screen.
///
/// Then there are widgets that need no identifiers at all, like labels,
/// because they have no state nor are interacted with.
///
/// This is niche-optimized to that `Option<Id>` is the same size as `Id`.
#[derive(Clone, Copy, Hash, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct Id(NonZeroU64);
impl Id {
/// A special [`Id`], in particular as a key to [`crate::Memory::data`]
/// for when there is no particular widget to attach the data.
///
/// The null [`Id`] is still a valid id to use in all circumstances,
/// though obviously it will lead to a lot of collisions if you do use it!
pub const NULL: Self = Self(NonZeroU64::MAX);
#[inline]
const fn from_hash(hash: u64) -> Self {
if let Some(nonzero) = NonZeroU64::new(hash) {
Self(nonzero)
} else {
Self(NonZeroU64::MIN) // The hash was exactly zero (very bad luck)
}
}
/// Generate a new [`Id`] by hashing some source (e.g. a string or integer).
pub fn new(source: impl std::hash::Hash) -> Self {
Self::from_hash(epaint::ahash::RandomState::with_seeds(1, 2, 3, 4).hash_one(source))
}
/// Generate a new [`Id`] by hashing the parent [`Id`] and the given argument.
pub fn with(self, child: impl std::hash::Hash) -> Self {
use std::hash::{BuildHasher, Hasher};
let mut hasher = epaint::ahash::RandomState::with_seeds(1, 2, 3, 4).build_hasher();
hasher.write_u64(self.0.get());
child.hash(&mut hasher);
Self::from_hash(hasher.finish())
}
/// Short and readable summary
pub fn short_debug_format(&self) -> String {
format!("{:04X}", self.value() as u16)
}
/// The inner value of the [`Id`].
///
/// This is a high-entropy hash, or [`Self::NULL`].
#[inline(always)]
pub fn value(&self) -> u64 {
self.0.get()
}
#[cfg(feature = "accesskit")]
pub(crate) fn accesskit_id(&self) -> accesskit::NodeId {
self.value().into()
}
}
impl std::fmt::Debug for Id {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:016X}", self.0)
}
}
/// Convenience
impl From<&'static str> for Id {
#[inline]
fn from(string: &'static str) -> Self {
Self::new(string)
}
}
impl From<String> for Id {
#[inline]
fn from(string: String) -> Self {
Self::new(string)
}
}
#[test]
fn id_size() {
assert_eq!(std::mem::size_of::<Id>(), 8);
assert_eq!(std::mem::size_of::<Option<Id>>(), 8);
}
// ----------------------------------------------------------------------------
// Idea taken from the `nohash_hasher` crate.
#[derive(Default)]
pub struct IdHasher(u64);
impl std::hash::Hasher for IdHasher {
fn write(&mut self, _: &[u8]) {
unreachable!("Invalid use of IdHasher");
}
fn write_u8(&mut self, _n: u8) {
unreachable!("Invalid use of IdHasher");
}
fn write_u16(&mut self, _n: u16) {
unreachable!("Invalid use of IdHasher");
}
fn write_u32(&mut self, _n: u32) {
unreachable!("Invalid use of IdHasher");
}
#[inline(always)]
fn write_u64(&mut self, n: u64) {
self.0 = n;
}
fn write_usize(&mut self, _n: usize) {
unreachable!("Invalid use of IdHasher");
}
fn write_i8(&mut self, _n: i8) {
unreachable!("Invalid use of IdHasher");
}
fn write_i16(&mut self, _n: i16) {
unreachable!("Invalid use of IdHasher");
}
fn write_i32(&mut self, _n: i32) {
unreachable!("Invalid use of IdHasher");
}
fn write_i64(&mut self, _n: i64) {
unreachable!("Invalid use of IdHasher");
}
fn write_isize(&mut self, _n: isize) {
unreachable!("Invalid use of IdHasher");
}
#[inline(always)]
fn finish(&self) -> u64 {
self.0
}
}
#[derive(Copy, Clone, Debug, Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct BuildIdHasher {}
impl std::hash::BuildHasher for BuildIdHasher {
type Hasher = IdHasher;
#[inline(always)]
fn build_hasher(&self) -> IdHasher {
IdHasher::default()
}
}
/// `IdSet` is a `HashSet<Id>` optimized by knowing that [`Id`] has good entropy, and doesn't need more hashing.
pub type IdSet = std::collections::HashSet<Id, BuildIdHasher>;
/// `IdMap<V>` is a `HashMap<Id, V>` optimized by knowing that [`Id`] has good entropy, and doesn't need more hashing.
pub type IdMap<V> = std::collections::HashMap<Id, V, BuildIdHasher>;