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2022
//! egui theme (spacing, colors, etc).
#![allow(clippy::if_same_then_else)]
use std::collections::BTreeMap;
use epaint::{Rounding, Shadow, Stroke};
use crate::{
ecolor::*, emath::*, ComboBox, CursorIcon, FontFamily, FontId, Response, RichText, WidgetText,
};
// ----------------------------------------------------------------------------
/// Alias for a [`FontId`] (font of a certain size).
///
/// The font is found via look-up in [`Style::text_styles`].
/// You can use [`TextStyle::resolve`] to do this lookup.
#[derive(Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum TextStyle {
/// Used when small text is needed.
Small,
/// Normal labels. Easily readable, doesn't take up too much space.
Body,
/// Same size as [`Self::Body`], but used when monospace is important (for code snippets, aligning numbers, etc).
Monospace,
/// Buttons. Maybe slightly bigger than [`Self::Body`].
///
/// Signifies that he item can be interacted with.
Button,
/// Heading. Probably larger than [`Self::Body`].
Heading,
/// A user-chosen style, found in [`Style::text_styles`].
/// ```
/// egui::TextStyle::Name("footing".into());
/// ````
Name(std::sync::Arc<str>),
}
impl std::fmt::Display for TextStyle {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Small => "Small".fmt(f),
Self::Body => "Body".fmt(f),
Self::Monospace => "Monospace".fmt(f),
Self::Button => "Button".fmt(f),
Self::Heading => "Heading".fmt(f),
Self::Name(name) => (*name).fmt(f),
}
}
}
impl TextStyle {
/// Look up this [`TextStyle`] in [`Style::text_styles`].
pub fn resolve(&self, style: &Style) -> FontId {
style.text_styles.get(self).cloned().unwrap_or_else(|| {
panic!(
"Failed to find {:?} in Style::text_styles. Available styles:\n{:#?}",
self,
style.text_styles()
)
})
}
}
// ----------------------------------------------------------------------------
/// A way to select [`FontId`], either by picking one directly or by using a [`TextStyle`].
pub enum FontSelection {
/// Default text style - will use [`TextStyle::Body`], unless
/// [`Style::override_font_id`] or [`Style::override_text_style`] is set.
Default,
/// Directly select size and font family
FontId(FontId),
/// Use a [`TextStyle`] to look up the [`FontId`] in [`Style::text_styles`].
Style(TextStyle),
}
impl Default for FontSelection {
#[inline]
fn default() -> Self {
Self::Default
}
}
impl FontSelection {
pub fn resolve(self, style: &Style) -> FontId {
match self {
Self::Default => {
if let Some(override_font_id) = &style.override_font_id {
override_font_id.clone()
} else if let Some(text_style) = &style.override_text_style {
text_style.resolve(style)
} else {
TextStyle::Body.resolve(style)
}
}
Self::FontId(font_id) => font_id,
Self::Style(text_style) => text_style.resolve(style),
}
}
}
impl From<FontId> for FontSelection {
#[inline(always)]
fn from(font_id: FontId) -> Self {
Self::FontId(font_id)
}
}
impl From<TextStyle> for FontSelection {
#[inline(always)]
fn from(text_style: TextStyle) -> Self {
Self::Style(text_style)
}
}
// ----------------------------------------------------------------------------
/// Specifies the look and feel of egui.
///
/// You can change the visuals of a [`Ui`] with [`Ui::style_mut`]
/// and of everything with [`crate::Context::set_style`].
///
/// If you want to change fonts, use [`crate::Context::set_fonts`] instead.
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct Style {
/// If set this will change the default [`TextStyle`] for all widgets.
///
/// On most widgets you can also set an explicit text style,
/// which will take precedence over this.
pub override_text_style: Option<TextStyle>,
/// If set this will change the font family and size for all widgets.
///
/// On most widgets you can also set an explicit text style,
/// which will take precedence over this.
pub override_font_id: Option<FontId>,
/// The [`FontFamily`] and size you want to use for a specific [`TextStyle`].
///
/// The most convenient way to look something up in this is to use [`TextStyle::resolve`].
///
/// If you would like to overwrite app text_styles
///
/// ```
/// # let mut ctx = egui::Context::default();
/// use egui::FontFamily::Proportional;
/// use egui::FontId;
/// use egui::TextStyle::*;
///
/// // Get current context style
/// let mut style = (*ctx.style()).clone();
///
/// // Redefine text_styles
/// style.text_styles = [
/// (Heading, FontId::new(30.0, Proportional)),
/// (Name("Heading2".into()), FontId::new(25.0, Proportional)),
/// (Name("Context".into()), FontId::new(23.0, Proportional)),
/// (Body, FontId::new(18.0, Proportional)),
/// (Monospace, FontId::new(14.0, Proportional)),
/// (Button, FontId::new(14.0, Proportional)),
/// (Small, FontId::new(10.0, Proportional)),
/// ].into();
///
/// // Mutate global style with above changes
/// ctx.set_style(style);
/// ```
pub text_styles: BTreeMap<TextStyle, FontId>,
/// The style to use for [`DragValue`] text.
pub drag_value_text_style: TextStyle,
/// If set, labels buttons wtc will use this to determine whether or not
/// to wrap the text at the right edge of the [`Ui`] they are in.
/// By default this is `None`.
///
/// * `None`: follow layout
/// * `Some(true)`: default on
/// * `Some(false)`: default off
pub wrap: Option<bool>,
/// Sizes and distances between widgets
pub spacing: Spacing,
/// How and when interaction happens.
pub interaction: Interaction,
/// Colors etc.
pub visuals: Visuals,
/// How many seconds a typical animation should last.
pub animation_time: f32,
/// Options to help debug why egui behaves strangely.
///
/// Only available in debug builds.
#[cfg(debug_assertions)]
pub debug: DebugOptions,
/// Show tooltips explaining [`DragValue`]:s etc when hovered.
///
/// This only affects a few egui widgets.
pub explanation_tooltips: bool,
/// If true and scrolling is enabled for only one direction, allow horizontal scrolling without pressing shift
pub always_scroll_the_only_direction: bool,
}
impl Style {
// TODO(emilk): rename style.interact() to maybe... `style.interactive` ?
/// Use this style for interactive things.
/// Note that you must already have a response,
/// i.e. you must allocate space and interact BEFORE painting the widget!
pub fn interact(&self, response: &Response) -> &WidgetVisuals {
self.visuals.widgets.style(response)
}
pub fn interact_selectable(&self, response: &Response, selected: bool) -> WidgetVisuals {
let mut visuals = *self.visuals.widgets.style(response);
if selected {
visuals.weak_bg_fill = self.visuals.selection.bg_fill;
visuals.bg_fill = self.visuals.selection.bg_fill;
// visuals.bg_stroke = self.visuals.selection.stroke;
visuals.fg_stroke = self.visuals.selection.stroke;
}
visuals
}
/// Style to use for non-interactive widgets.
pub fn noninteractive(&self) -> &WidgetVisuals {
&self.visuals.widgets.noninteractive
}
/// All known text styles.
pub fn text_styles(&self) -> Vec<TextStyle> {
self.text_styles.keys().cloned().collect()
}
}
/// Controls the sizes and distances between widgets.
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct Spacing {
/// Horizontal and vertical spacing between widgets.
///
/// To add extra space between widgets, use [`Ui::add_space`].
///
/// `item_spacing` is inserted _after_ adding a widget, so to increase the spacing between
/// widgets `A` and `B` you need to change `item_spacing` before adding `A`.
pub item_spacing: Vec2,
/// Horizontal and vertical margins within a window frame.
pub window_margin: Margin,
/// Button size is text size plus this on each side
pub button_padding: Vec2,
/// Horizontal and vertical margins within a menu frame.
pub menu_margin: Margin,
/// Indent collapsing regions etc by this much.
pub indent: f32,
/// Minimum size of a [`DragValue`], color picker button, and other small widgets.
/// `interact_size.y` is the default height of button, slider, etc.
/// Anything clickable should be (at least) this size.
pub interact_size: Vec2, // TODO(emilk): rename min_interact_size ?
/// Default width of a [`Slider`].
pub slider_width: f32,
/// Default (minimum) width of a [`ComboBox`](crate::ComboBox).
pub combo_width: f32,
/// Default width of a [`TextEdit`].
pub text_edit_width: f32,
/// Checkboxes, radio button and collapsing headers have an icon at the start.
/// This is the width/height of the outer part of this icon (e.g. the BOX of the checkbox).
pub icon_width: f32,
/// Checkboxes, radio button and collapsing headers have an icon at the start.
/// This is the width/height of the inner part of this icon (e.g. the check of the checkbox).
pub icon_width_inner: f32,
/// Checkboxes, radio button and collapsing headers have an icon at the start.
/// This is the spacing between the icon and the text
pub icon_spacing: f32,
/// Width of a tooltip (`on_hover_ui`, `on_hover_text` etc).
pub tooltip_width: f32,
/// The default width of a menu.
pub menu_width: f32,
/// End indented regions with a horizontal line
pub indent_ends_with_horizontal_line: bool,
/// Height of a combo-box before showing scroll bars.
pub combo_height: f32,
/// Controls the spacing of a [`crate::ScrollArea`].
pub scroll: ScrollStyle,
}
impl Spacing {
/// Returns small icon rectangle and big icon rectangle
pub fn icon_rectangles(&self, rect: Rect) -> (Rect, Rect) {
let icon_width = self.icon_width;
let big_icon_rect = Rect::from_center_size(
pos2(rect.left() + icon_width / 2.0, rect.center().y),
vec2(icon_width, icon_width),
);
let small_icon_rect =
Rect::from_center_size(big_icon_rect.center(), Vec2::splat(self.icon_width_inner));
(small_icon_rect, big_icon_rect)
}
}
// ----------------------------------------------------------------------------
/// Controls the spacing and visuals of a [`crate::ScrollArea`].
///
/// There are three presets to chose from:
/// * [`Self::solid`]
/// * [`Self::thin`]
/// * [`Self::floating`]
#[derive(Clone, Copy, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct ScrollStyle {
/// If `true`, scroll bars float above the content, partially covering it.
///
/// If `false`, the scroll bars allocate space, shrinking the area
/// available to the contents.
///
/// This also changes the colors of the scroll-handle to make
/// it more promiment.
pub floating: bool,
/// The width of the scroll bars at it largest.
pub bar_width: f32,
/// Make sure the scroll handle is at least this big
pub handle_min_length: f32,
/// Margin between contents and scroll bar.
pub bar_inner_margin: f32,
/// Margin between scroll bar and the outer container (e.g. right of a vertical scroll bar).
/// Only makes sense for non-floating scroll bars.
pub bar_outer_margin: f32,
/// The thin width of floating scroll bars that the user is NOT hovering.
///
/// When the user hovers the scroll bars they expand to [`Self::bar_width`].
pub floating_width: f32,
/// How much space i allocated for a floating scroll bar?
///
/// Normally this is zero, but you could set this to something small
/// like 4.0 and set [`Self::dormant_handle_opacity`] and
/// [`Self::dormant_background_opacity`] to e.g. 0.5
/// so as to always show a thin scroll bar.
pub floating_allocated_width: f32,
/// If true, use colors with more contrast. Good for floating scroll bars.
pub foreground_color: bool,
/// The opaqueness of the background when the user is neither scrolling
/// nor hovering the scroll area.
///
/// This is only for floating scroll bars.
/// Solid scroll bars are always opaque.
pub dormant_background_opacity: f32,
/// The opaqueness of the background when the user is hovering
/// the scroll area, but not the scroll bar.
///
/// This is only for floating scroll bars.
/// Solid scroll bars are always opaque.
pub active_background_opacity: f32,
/// The opaqueness of the background when the user is hovering
/// over the scroll bars.
///
/// This is only for floating scroll bars.
/// Solid scroll bars are always opaque.
pub interact_background_opacity: f32,
/// The opaqueness of the handle when the user is neither scrolling
/// nor hovering the scroll area.
///
/// This is only for floating scroll bars.
/// Solid scroll bars are always opaque.
pub dormant_handle_opacity: f32,
/// The opaqueness of the handle when the user is hovering
/// the scroll area, but not the scroll bar.
///
/// This is only for floating scroll bars.
/// Solid scroll bars are always opaque.
pub active_handle_opacity: f32,
/// The opaqueness of the handle when the user is hovering
/// over the scroll bars.
///
/// This is only for floating scroll bars.
/// Solid scroll bars are always opaque.
pub interact_handle_opacity: f32,
}
impl Default for ScrollStyle {
fn default() -> Self {
Self::floating()
}
}
impl ScrollStyle {
/// Solid scroll bars that always use up space
pub fn solid() -> Self {
Self {
floating: false,
bar_width: 6.0,
handle_min_length: 12.0,
bar_inner_margin: 4.0,
bar_outer_margin: 0.0,
floating_width: 2.0,
floating_allocated_width: 0.0,
foreground_color: false,
dormant_background_opacity: 0.0,
active_background_opacity: 0.4,
interact_background_opacity: 0.7,
dormant_handle_opacity: 0.0,
active_handle_opacity: 0.6,
interact_handle_opacity: 1.0,
}
}
/// Thin scroll bars that expand on hover
pub fn thin() -> Self {
Self {
floating: true,
bar_width: 10.0,
floating_allocated_width: 6.0,
foreground_color: false,
dormant_background_opacity: 1.0,
dormant_handle_opacity: 1.0,
active_background_opacity: 1.0,
active_handle_opacity: 1.0,
// Be tranlucent when expanded so we can see the content
interact_background_opacity: 0.6,
interact_handle_opacity: 0.6,
..Self::solid()
}
}
/// No scroll bars until you hover the scroll area,
/// at which time they appear faintly, and then expand
/// when you hover the scroll bars.
pub fn floating() -> Self {
Self {
floating: true,
bar_width: 10.0,
foreground_color: true,
floating_allocated_width: 0.0,
dormant_background_opacity: 0.0,
dormant_handle_opacity: 0.0,
..Self::solid()
}
}
/// Width of a solid vertical scrollbar, or height of a horizontal scroll bar, when it is at its widest.
pub fn allocated_width(&self) -> f32 {
if self.floating {
self.floating_allocated_width
} else {
self.bar_inner_margin + self.bar_width + self.bar_outer_margin
}
}
pub fn ui(&mut self, ui: &mut Ui) {
ui.horizontal(|ui| {
ui.label("Presets:");
ui.selectable_value(self, Self::solid(), "Solid");
ui.selectable_value(self, Self::thin(), "Thin");
ui.selectable_value(self, Self::floating(), "Floating");
});
ui.collapsing("Details", |ui| {
self.details_ui(ui);
});
}
pub fn details_ui(&mut self, ui: &mut Ui) {
let Self {
floating,
bar_width,
handle_min_length,
bar_inner_margin,
bar_outer_margin,
floating_width,
floating_allocated_width,
foreground_color,
dormant_background_opacity,
active_background_opacity,
interact_background_opacity,
dormant_handle_opacity,
active_handle_opacity,
interact_handle_opacity,
} = self;
ui.horizontal(|ui| {
ui.label("Type:");
ui.selectable_value(floating, false, "Solid");
ui.selectable_value(floating, true, "Floating");
});
ui.horizontal(|ui| {
ui.add(DragValue::new(bar_width).clamp_range(0.0..=32.0));
ui.label("Full bar width");
});
if *floating {
ui.horizontal(|ui| {
ui.add(DragValue::new(floating_width).clamp_range(0.0..=32.0));
ui.label("Thin bar width");
});
ui.horizontal(|ui| {
ui.add(DragValue::new(floating_allocated_width).clamp_range(0.0..=32.0));
ui.label("Allocated width");
});
}
ui.horizontal(|ui| {
ui.add(DragValue::new(handle_min_length).clamp_range(0.0..=32.0));
ui.label("Minimum handle length");
});
ui.horizontal(|ui| {
ui.add(DragValue::new(bar_outer_margin).clamp_range(0.0..=32.0));
ui.label("Outer margin");
});
ui.horizontal(|ui| {
ui.label("Color:");
ui.selectable_value(foreground_color, false, "Background");
ui.selectable_value(foreground_color, true, "Foreground");
});
if *floating {
crate::Grid::new("opacity").show(ui, |ui| {
fn opacity_ui(ui: &mut Ui, opacity: &mut f32) {
ui.add(DragValue::new(opacity).speed(0.01).clamp_range(0.0..=1.0));
}
ui.label("Opacity");
ui.label("Dormant");
ui.label("Active");
ui.label("Interacting");
ui.end_row();
ui.label("Background:");
opacity_ui(ui, dormant_background_opacity);
opacity_ui(ui, active_background_opacity);
opacity_ui(ui, interact_background_opacity);
ui.end_row();
ui.label("Handle:");
opacity_ui(ui, dormant_handle_opacity);
opacity_ui(ui, active_handle_opacity);
opacity_ui(ui, interact_handle_opacity);
ui.end_row();
});
} else {
ui.horizontal(|ui| {
ui.add(DragValue::new(bar_inner_margin).clamp_range(0.0..=32.0));
ui.label("Inner margin");
});
}
}
}
// ----------------------------------------------------------------------------
#[derive(Clone, Copy, Debug, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct Margin {
pub left: f32,
pub right: f32,
pub top: f32,
pub bottom: f32,
}
impl Margin {
pub const ZERO: Self = Self {
left: 0.0,
right: 0.0,
top: 0.0,
bottom: 0.0,
};
#[inline]
pub fn same(margin: f32) -> Self {
Self {
left: margin,
right: margin,
top: margin,
bottom: margin,
}
}
/// Margins with the same size on opposing sides
#[inline]
pub fn symmetric(x: f32, y: f32) -> Self {
Self {
left: x,
right: x,
top: y,
bottom: y,
}
}
/// Total margins on both sides
#[inline]
pub fn sum(&self) -> Vec2 {
vec2(self.left + self.right, self.top + self.bottom)
}
#[inline]
pub fn left_top(&self) -> Vec2 {
vec2(self.left, self.top)
}
#[inline]
pub fn right_bottom(&self) -> Vec2 {
vec2(self.right, self.bottom)
}
#[inline]
pub fn is_same(&self) -> bool {
self.left == self.right && self.left == self.top && self.left == self.bottom
}
#[inline]
pub fn expand_rect(&self, rect: Rect) -> Rect {
Rect::from_min_max(rect.min - self.left_top(), rect.max + self.right_bottom())
}
#[inline]
pub fn shrink_rect(&self, rect: Rect) -> Rect {
Rect::from_min_max(rect.min + self.left_top(), rect.max - self.right_bottom())
}
}
impl From<f32> for Margin {
#[inline]
fn from(v: f32) -> Self {
Self::same(v)
}
}
impl From<Vec2> for Margin {
#[inline]
fn from(v: Vec2) -> Self {
Self::symmetric(v.x, v.y)
}
}
impl std::ops::Add for Margin {
type Output = Self;
#[inline]
fn add(self, other: Self) -> Self {
Self {
left: self.left + other.left,
right: self.right + other.right,
top: self.top + other.top,
bottom: self.bottom + other.bottom,
}
}
}
// ----------------------------------------------------------------------------
/// How and when interaction happens.
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct Interaction {
/// Mouse must be this close to the side of a window to resize
pub resize_grab_radius_side: f32,
/// Mouse must be this close to the corner of a window to resize
pub resize_grab_radius_corner: f32,
/// If `false`, tooltips will show up anytime you hover anything, even is mouse is still moving
pub show_tooltips_only_when_still: bool,
/// Delay in seconds before showing tooltips after the mouse stops moving
pub tooltip_delay: f32,
/// Can you select the text on a [`crate::Label`] by default?
pub selectable_labels: bool,
/// Can the user select text that span multiple labels?
///
/// The default is `true`, but text seelction can be slightly glitchy,
/// so you may want to disable it.
pub multi_widget_text_select: bool,
}
/// Controls the visual style (colors etc) of egui.
///
/// You can change the visuals of a [`Ui`] with [`Ui::visuals_mut`]
/// and of everything with [`crate::Context::set_visuals`].
///
/// If you want to change fonts, use [`crate::Context::set_fonts`] instead.
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct Visuals {
/// If true, the visuals are overall dark with light text.
/// If false, the visuals are overall light with dark text.
///
/// NOTE: setting this does very little by itself,
/// this is more to provide a convenient summary of the rest of the settings.
pub dark_mode: bool,
/// Override default text color for all text.
///
/// This is great for setting the color of text for any widget.
///
/// If `text_color` is `None` (default), then the text color will be the same as the
/// foreground stroke color (`WidgetVisuals::fg_stroke`)
/// and will depend on whether or not the widget is being interacted with.
///
/// In the future we may instead modulate
/// the `text_color` based on whether or not it is interacted with
/// so that `visuals.text_color` is always used,
/// but its alpha may be different based on whether or not
/// it is disabled, non-interactive, hovered etc.
pub override_text_color: Option<Color32>,
/// Visual styles of widgets
pub widgets: Widgets,
pub selection: Selection,
/// The color used for [`Hyperlink`],
pub hyperlink_color: Color32,
/// Something just barely different from the background color.
/// Used for [`crate::Grid::striped`].
pub faint_bg_color: Color32,
/// Very dark or light color (for corresponding theme).
/// Used as the background of text edits, scroll bars and others things
/// that needs to look different from other interactive stuff.
pub extreme_bg_color: Color32,
/// Background color behind code-styled monospaced labels.
pub code_bg_color: Color32,
/// A good color for warning text (e.g. orange).
pub warn_fg_color: Color32,
/// A good color for error text (e.g. red).
pub error_fg_color: Color32,
pub window_rounding: Rounding,
pub window_shadow: Shadow,
pub window_fill: Color32,
pub window_stroke: Stroke,
/// Highlight the topmost window.
pub window_highlight_topmost: bool,
pub menu_rounding: Rounding,
/// Panel background color
pub panel_fill: Color32,
pub popup_shadow: Shadow,
pub resize_corner_size: f32,
/// The color and width of the text cursor
pub text_cursor: Stroke,
/// show where the text cursor would be if you clicked
pub text_cursor_preview: bool,
/// Allow child widgets to be just on the border and still have a stroke with some thickness
pub clip_rect_margin: f32,
/// Show a background behind buttons.
pub button_frame: bool,
/// Show a background behind collapsing headers.
pub collapsing_header_frame: bool,
/// Draw a vertical lien left of indented region, in e.g. [`crate::CollapsingHeader`].
pub indent_has_left_vline: bool,
/// Whether or not Grids and Tables should be striped by default
/// (have alternating rows differently colored).
pub striped: bool,
/// Show trailing color behind the circle of a [`Slider`]. Default is OFF.
///
/// Enabling this will affect ALL sliders, and can be enabled/disabled per slider with [`Slider::trailing_fill`].
pub slider_trailing_fill: bool,
/// Shape of the handle for sliders and similar widgets.
///
/// Changing this will affect ALL sliders, and can be enabled/disabled per slider with [`Slider::handle_shape`].
pub handle_shape: HandleShape,
/// Should the cursor change when the user hovers over an interactive/clickable item?
///
/// This is consistent with a lot of browser-based applications (vscode, github
/// all turn your cursor into [`CursorIcon::PointingHand`] when a button is
/// hovered) but it is inconsistent with native UI toolkits.
pub interact_cursor: Option<CursorIcon>,
/// Show a spinner when loading an image.
pub image_loading_spinners: bool,
/// How to display numeric color values.
pub numeric_color_space: NumericColorSpace,
}
impl Visuals {
#[inline(always)]
pub fn noninteractive(&self) -> &WidgetVisuals {
&self.widgets.noninteractive
}
// Non-interactive text color.
pub fn text_color(&self) -> Color32 {
self.override_text_color
.unwrap_or_else(|| self.widgets.noninteractive.text_color())
}
pub fn weak_text_color(&self) -> Color32 {
self.gray_out(self.text_color())
}
#[inline(always)]
pub fn strong_text_color(&self) -> Color32 {
self.widgets.active.text_color()
}
/// Window background color.
#[inline(always)]
pub fn window_fill(&self) -> Color32 {
self.window_fill
}
#[inline(always)]
pub fn window_stroke(&self) -> Stroke {
self.window_stroke
}
/// When fading out things, we fade the colors towards this.
// TODO(emilk): replace with an alpha
#[inline(always)]
pub fn fade_out_to_color(&self) -> Color32 {
self.widgets.noninteractive.weak_bg_fill
}
/// Returned a "grayed out" version of the given color.
#[inline(always)]
pub fn gray_out(&self, color: Color32) -> Color32 {
crate::ecolor::tint_color_towards(color, self.fade_out_to_color())
}
}
/// Selected text, selected elements etc
#[derive(Clone, Copy, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct Selection {
pub bg_fill: Color32,
pub stroke: Stroke,
}
/// Shape of the handle for sliders and similar widgets.
#[derive(Clone, Copy, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum HandleShape {
/// Circular handle
Circle,
/// Rectangular handle
Rect {
/// Aspect ratio of the rectangle. Set to < 1.0 to make it narrower.
aspect_ratio: f32,
},
}
/// The visuals of widgets for different states of interaction.
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct Widgets {
/// The style of a widget that you cannot interact with.
/// * `noninteractive.bg_stroke` is the outline of windows.
/// * `noninteractive.bg_fill` is the background color of windows.
/// * `noninteractive.fg_stroke` is the normal text color.
pub noninteractive: WidgetVisuals,
/// The style of an interactive widget, such as a button, at rest.
pub inactive: WidgetVisuals,
/// The style of an interactive widget while you hover it, or when it is highlighted.
///
/// See [`Response::hovered`], [`Response::highlighted`] and [`Response::highlight`].
pub hovered: WidgetVisuals,
/// The style of an interactive widget as you are clicking or dragging it.
pub active: WidgetVisuals,
/// The style of a button that has an open menu beneath it (e.g. a combo-box)
pub open: WidgetVisuals,
}
impl Widgets {
pub fn style(&self, response: &Response) -> &WidgetVisuals {
if !response.sense.interactive() {
&self.noninteractive
} else if response.is_pointer_button_down_on() || response.has_focus() || response.clicked()
{
&self.active
} else if response.hovered() || response.highlighted() {
&self.hovered
} else {
&self.inactive
}
}
}
/// bg = background, fg = foreground.
#[derive(Clone, Copy, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct WidgetVisuals {
/// Background color of widgets that must have a background fill,
/// such as the slider background, a checkbox background, or a radio button background.
///
/// Must never be [`Color32::TRANSPARENT`].
pub bg_fill: Color32,
/// Background color of widgets that can _optionally_ have a background fill, such as buttons.
///
/// May be [`Color32::TRANSPARENT`].
pub weak_bg_fill: Color32,
/// For surrounding rectangle of things that need it,
/// like buttons, the box of the checkbox, etc.
/// Should maybe be called `frame_stroke`.
pub bg_stroke: Stroke,
/// Button frames etc.
pub rounding: Rounding,
/// Stroke and text color of the interactive part of a component (button text, slider grab, check-mark, …).
pub fg_stroke: Stroke,
/// Make the frame this much larger.
pub expansion: f32,
}
impl WidgetVisuals {
#[inline(always)]
pub fn text_color(&self) -> Color32 {
self.fg_stroke.color
}
}
/// Options for help debug egui by adding extra visualization
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg(debug_assertions)]
pub struct DebugOptions {
/// Always show callstack to ui on hover.
///
/// Useful for figuring out where in the code some UI is being created.
///
/// Only works in debug builds.
/// Requires the `callstack` feature.
/// Does not work on web.
#[cfg(debug_assertions)]
pub debug_on_hover: bool,
/// Show callstack for the current widget on hover if all modifier keys are pressed down.
///
/// Useful for figuring out where in the code some UI is being created.
///
/// Only works in debug builds.
/// Requires the `callstack` feature.
/// Does not work on web.
///
/// Default is `true` in debug builds, on native, if the `callstack` feature is enabled.
#[cfg(debug_assertions)]
pub debug_on_hover_with_all_modifiers: bool,
/// If we show the hover ui, include where the next widget is placed.
#[cfg(debug_assertions)]
pub hover_shows_next: bool,
/// Show which widgets make their parent wider
pub show_expand_width: bool,
/// Show which widgets make their parent higher
pub show_expand_height: bool,
pub show_resize: bool,
/// Show an overlay on all interactive widgets.
pub show_interactive_widgets: bool,
/// Show what widget blocks the interaction of another widget.
pub show_blocking_widget: bool,
}
#[cfg(debug_assertions)]
impl Default for DebugOptions {
fn default() -> Self {
Self {
debug_on_hover: false,
debug_on_hover_with_all_modifiers: cfg!(feature = "callstack")
&& !cfg!(target_arch = "wasm32"),
hover_shows_next: false,
show_expand_width: false,
show_expand_height: false,
show_resize: false,
show_interactive_widgets: false,
show_blocking_widget: false,
}
}
}
// ----------------------------------------------------------------------------
/// The default text styles of the default egui theme.
pub fn default_text_styles() -> BTreeMap<TextStyle, FontId> {
use FontFamily::{Monospace, Proportional};
[
(TextStyle::Small, FontId::new(9.0, Proportional)),
(TextStyle::Body, FontId::new(12.5, Proportional)),
(TextStyle::Button, FontId::new(12.5, Proportional)),
(TextStyle::Heading, FontId::new(18.0, Proportional)),
(TextStyle::Monospace, FontId::new(12.0, Monospace)),
]
.into()
}
impl Default for Style {
fn default() -> Self {
Self {
override_font_id: None,
override_text_style: None,
text_styles: default_text_styles(),
drag_value_text_style: TextStyle::Button,
wrap: None,
spacing: Spacing::default(),
interaction: Interaction::default(),
visuals: Visuals::default(),
animation_time: 1.0 / 12.0,
#[cfg(debug_assertions)]
debug: Default::default(),
explanation_tooltips: false,
always_scroll_the_only_direction: false,
}
}
}
impl Default for Spacing {
fn default() -> Self {
Self {
item_spacing: vec2(8.0, 3.0),
window_margin: Margin::same(6.0),
menu_margin: Margin::same(6.0),
button_padding: vec2(4.0, 1.0),
indent: 18.0, // match checkbox/radio-button with `button_padding.x + icon_width + icon_spacing`
interact_size: vec2(40.0, 18.0),
slider_width: 100.0,
combo_width: 100.0,
text_edit_width: 280.0,
icon_width: 14.0,
icon_width_inner: 8.0,
icon_spacing: 4.0,
tooltip_width: 600.0,
menu_width: 150.0,
combo_height: 200.0,
scroll: Default::default(),
indent_ends_with_horizontal_line: false,
}
}
}
impl Default for Interaction {
fn default() -> Self {
Self {
resize_grab_radius_side: 5.0,
resize_grab_radius_corner: 10.0,
show_tooltips_only_when_still: true,
tooltip_delay: 0.3,
selectable_labels: true,
multi_widget_text_select: true,
}
}
}
impl Visuals {
/// Default dark theme.
pub fn dark() -> Self {
Self {
dark_mode: true,
override_text_color: None,
widgets: Widgets::default(),
selection: Selection::default(),
hyperlink_color: Color32::from_rgb(90, 170, 255),
faint_bg_color: Color32::from_additive_luminance(5), // visible, but barely so
extreme_bg_color: Color32::from_gray(10), // e.g. TextEdit background
code_bg_color: Color32::from_gray(64),
warn_fg_color: Color32::from_rgb(255, 143, 0), // orange
error_fg_color: Color32::from_rgb(255, 0, 0), // red
window_rounding: Rounding::same(6.0),
window_shadow: Shadow::big_dark(),
window_fill: Color32::from_gray(27),
window_stroke: Stroke::new(1.0, Color32::from_gray(60)),
window_highlight_topmost: true,
menu_rounding: Rounding::same(6.0),
panel_fill: Color32::from_gray(27),
popup_shadow: Shadow::small_dark(),
resize_corner_size: 12.0,
text_cursor: Stroke::new(2.0, Color32::from_rgb(192, 222, 255)),
text_cursor_preview: false,
clip_rect_margin: 3.0, // should be at least half the size of the widest frame stroke + max WidgetVisuals::expansion
button_frame: true,
collapsing_header_frame: false,
indent_has_left_vline: true,
striped: false,
slider_trailing_fill: false,
handle_shape: HandleShape::Circle,
interact_cursor: None,
image_loading_spinners: true,
numeric_color_space: NumericColorSpace::GammaByte,
}
}
/// Default light theme.
pub fn light() -> Self {
Self {
dark_mode: false,
widgets: Widgets::light(),
selection: Selection::light(),
hyperlink_color: Color32::from_rgb(0, 155, 255),
faint_bg_color: Color32::from_additive_luminance(5), // visible, but barely so
extreme_bg_color: Color32::from_gray(255), // e.g. TextEdit background
code_bg_color: Color32::from_gray(230),
warn_fg_color: Color32::from_rgb(255, 100, 0), // slightly orange red. it's difficult to find a warning color that pops on bright background.
error_fg_color: Color32::from_rgb(255, 0, 0), // red
window_shadow: Shadow::big_light(),
window_fill: Color32::from_gray(248),
window_stroke: Stroke::new(1.0, Color32::from_gray(190)),
panel_fill: Color32::from_gray(248),
popup_shadow: Shadow::small_light(),
text_cursor: Stroke::new(2.0, Color32::from_rgb(0, 83, 125)),
..Self::dark()
}
}
}
impl Default for Visuals {
fn default() -> Self {
Self::dark()
}
}
impl Selection {
fn dark() -> Self {
Self {
bg_fill: Color32::from_rgb(0, 92, 128),
stroke: Stroke::new(1.0, Color32::from_rgb(192, 222, 255)),
}
}
fn light() -> Self {
Self {
bg_fill: Color32::from_rgb(144, 209, 255),
stroke: Stroke::new(1.0, Color32::from_rgb(0, 83, 125)),
}
}
}
impl Default for Selection {
fn default() -> Self {
Self::dark()
}
}
impl Widgets {
pub fn dark() -> Self {
Self {
noninteractive: WidgetVisuals {
weak_bg_fill: Color32::from_gray(27),
bg_fill: Color32::from_gray(27),
bg_stroke: Stroke::new(1.0, Color32::from_gray(60)), // separators, indentation lines
fg_stroke: Stroke::new(1.0, Color32::from_gray(140)), // normal text color
rounding: Rounding::same(2.0),
expansion: 0.0,
},
inactive: WidgetVisuals {
weak_bg_fill: Color32::from_gray(60), // button background
bg_fill: Color32::from_gray(60), // checkbox background
bg_stroke: Default::default(),
fg_stroke: Stroke::new(1.0, Color32::from_gray(180)), // button text
rounding: Rounding::same(2.0),
expansion: 0.0,
},
hovered: WidgetVisuals {
weak_bg_fill: Color32::from_gray(70),
bg_fill: Color32::from_gray(70),
bg_stroke: Stroke::new(1.0, Color32::from_gray(150)), // e.g. hover over window edge or button
fg_stroke: Stroke::new(1.5, Color32::from_gray(240)),
rounding: Rounding::same(3.0),
expansion: 1.0,
},
active: WidgetVisuals {
weak_bg_fill: Color32::from_gray(55),
bg_fill: Color32::from_gray(55),
bg_stroke: Stroke::new(1.0, Color32::WHITE),
fg_stroke: Stroke::new(2.0, Color32::WHITE),
rounding: Rounding::same(2.0),
expansion: 1.0,
},
open: WidgetVisuals {
weak_bg_fill: Color32::from_gray(45),
bg_fill: Color32::from_gray(27),
bg_stroke: Stroke::new(1.0, Color32::from_gray(60)),
fg_stroke: Stroke::new(1.0, Color32::from_gray(210)),
rounding: Rounding::same(2.0),
expansion: 0.0,
},
}
}
pub fn light() -> Self {
Self {
noninteractive: WidgetVisuals {
weak_bg_fill: Color32::from_gray(248),
bg_fill: Color32::from_gray(248),
bg_stroke: Stroke::new(1.0, Color32::from_gray(190)), // separators, indentation lines
fg_stroke: Stroke::new(1.0, Color32::from_gray(80)), // normal text color
rounding: Rounding::same(2.0),
expansion: 0.0,
},
inactive: WidgetVisuals {
weak_bg_fill: Color32::from_gray(230), // button background
bg_fill: Color32::from_gray(230), // checkbox background
bg_stroke: Default::default(),
fg_stroke: Stroke::new(1.0, Color32::from_gray(60)), // button text
rounding: Rounding::same(2.0),
expansion: 0.0,
},
hovered: WidgetVisuals {
weak_bg_fill: Color32::from_gray(220),
bg_fill: Color32::from_gray(220),
bg_stroke: Stroke::new(1.0, Color32::from_gray(105)), // e.g. hover over window edge or button
fg_stroke: Stroke::new(1.5, Color32::BLACK),
rounding: Rounding::same(3.0),
expansion: 1.0,
},
active: WidgetVisuals {
weak_bg_fill: Color32::from_gray(165),
bg_fill: Color32::from_gray(165),
bg_stroke: Stroke::new(1.0, Color32::BLACK),
fg_stroke: Stroke::new(2.0, Color32::BLACK),
rounding: Rounding::same(2.0),
expansion: 1.0,
},
open: WidgetVisuals {
weak_bg_fill: Color32::from_gray(220),
bg_fill: Color32::from_gray(220),
bg_stroke: Stroke::new(1.0, Color32::from_gray(160)),
fg_stroke: Stroke::new(1.0, Color32::BLACK),
rounding: Rounding::same(2.0),
expansion: 0.0,
},
}
}
}
impl Default for Widgets {
fn default() -> Self {
Self::dark()
}
}
// ----------------------------------------------------------------------------
use crate::{widgets::*, Ui};
impl Style {
pub fn ui(&mut self, ui: &mut crate::Ui) {
let Self {
override_font_id,
override_text_style,
text_styles,
drag_value_text_style,
wrap: _,
spacing,
interaction,
visuals,
animation_time,
#[cfg(debug_assertions)]
debug,
explanation_tooltips,
always_scroll_the_only_direction,
} = self;
visuals.light_dark_radio_buttons(ui);
crate::Grid::new("_options").show(ui, |ui| {
ui.label("Override font id:");
ui.horizontal(|ui| {
ui.radio_value(override_font_id, None, "None");
if ui.radio(override_font_id.is_some(), "override").clicked() {
*override_font_id = Some(FontId::default());
}
if let Some(override_font_id) = override_font_id {
crate::introspection::font_id_ui(ui, override_font_id);
}
});
ui.end_row();
ui.label("Override text style:");
crate::ComboBox::from_id_source("Override text style")
.selected_text(match override_text_style {
None => "None".to_owned(),
Some(override_text_style) => override_text_style.to_string(),
})
.show_ui(ui, |ui| {
ui.selectable_value(override_text_style, None, "None");
let all_text_styles = ui.style().text_styles();
for style in all_text_styles {
let text =
crate::RichText::new(style.to_string()).text_style(style.clone());
ui.selectable_value(override_text_style, Some(style), text);
}
});
ui.end_row();
ui.label("Text style of DragValue:");
crate::ComboBox::from_id_source("drag_value_text_style")
.selected_text(drag_value_text_style.to_string())
.show_ui(ui, |ui| {
let all_text_styles = ui.style().text_styles();
for style in all_text_styles {
let text =
crate::RichText::new(style.to_string()).text_style(style.clone());
ui.selectable_value(drag_value_text_style, style, text);
}
});
ui.end_row();
ui.label("Animation duration:");
ui.add(
Slider::new(animation_time, 0.0..=1.0)
.clamp_to_range(true)
.suffix(" s"),
);
ui.end_row();
});
ui.collapsing("🔠 Text Styles", |ui| text_styles_ui(ui, text_styles));
ui.collapsing("📏 Spacing", |ui| spacing.ui(ui));
ui.collapsing("☝ Interaction", |ui| interaction.ui(ui));
ui.collapsing("🎨 Visuals", |ui| visuals.ui(ui));
#[cfg(debug_assertions)]
ui.collapsing("🐛 Debug", |ui| debug.ui(ui));
ui.checkbox(explanation_tooltips, "Explanation tooltips")
.on_hover_text(
"Show explanatory text when hovering DragValue:s and other egui widgets",
);
ui.checkbox(always_scroll_the_only_direction, "Always scroll the only enabled direction")
.on_hover_text(
"If scrolling is enabled for only one direction, allow horizontal scrolling without pressing shift",
);
ui.vertical_centered(|ui| reset_button(ui, self));
}
}
fn text_styles_ui(ui: &mut Ui, text_styles: &mut BTreeMap<TextStyle, FontId>) -> Response {
ui.vertical(|ui| {
crate::Grid::new("text_styles").show(ui, |ui| {
for (text_style, font_id) in &mut *text_styles {
ui.label(RichText::new(text_style.to_string()).font(font_id.clone()));
crate::introspection::font_id_ui(ui, font_id);
ui.end_row();
}
});
crate::reset_button_with(ui, text_styles, default_text_styles());
})
.response
}
impl Spacing {
pub fn ui(&mut self, ui: &mut crate::Ui) {
let Self {
item_spacing,
window_margin,
menu_margin,
button_padding,
indent,
interact_size,
slider_width,
combo_width,
text_edit_width,
icon_width,
icon_width_inner,
icon_spacing,
tooltip_width,
menu_width,
indent_ends_with_horizontal_line,
combo_height,
scroll,
} = self;
ui.add(slider_vec2(item_spacing, 0.0..=20.0, "Item spacing"));
margin_ui(ui, "Window margin:", window_margin);
margin_ui(ui, "Menu margin:", menu_margin);
ui.add(slider_vec2(button_padding, 0.0..=20.0, "Button padding"));
ui.add(slider_vec2(interact_size, 4.0..=60.0, "Interact size"))
.on_hover_text("Minimum size of an interactive widget");
ui.horizontal(|ui| {
ui.add(DragValue::new(indent).clamp_range(0.0..=100.0));
ui.label("Indent");
});
ui.horizontal(|ui| {
ui.add(DragValue::new(slider_width).clamp_range(0.0..=1000.0));
ui.label("Slider width");
});
ui.horizontal(|ui| {
ui.add(DragValue::new(combo_width).clamp_range(0.0..=1000.0));
ui.label("ComboBox width");
});
ui.horizontal(|ui| {
ui.add(DragValue::new(text_edit_width).clamp_range(0.0..=1000.0));
ui.label("TextEdit width");
});
ui.collapsing("Scroll Area", |ui| {
scroll.ui(ui);
});
ui.horizontal(|ui| {
ui.label("Checkboxes etc:");
ui.add(
DragValue::new(icon_width)
.prefix("outer icon width:")
.clamp_range(0.0..=60.0),
);
ui.add(
DragValue::new(icon_width_inner)
.prefix("inner icon width:")
.clamp_range(0.0..=60.0),
);
ui.add(
DragValue::new(icon_spacing)
.prefix("spacing:")
.clamp_range(0.0..=10.0),
);
});
ui.horizontal(|ui| {
ui.add(DragValue::new(tooltip_width).clamp_range(0.0..=1000.0));
ui.label("Tooltip wrap width");
});
ui.horizontal(|ui| {
ui.add(DragValue::new(menu_width).clamp_range(0.0..=1000.0));
ui.label("Default width of a menu");
});
ui.checkbox(
indent_ends_with_horizontal_line,
"End indented regions with a horizontal separator",
);
ui.horizontal(|ui| {
ui.label("Max height of a combo box");
ui.add(DragValue::new(combo_height).clamp_range(0.0..=1000.0));
});
ui.vertical_centered(|ui| reset_button(ui, self));
}
}
fn margin_ui(ui: &mut Ui, text: &str, margin: &mut Margin) {
let margin_range = 0.0..=20.0;
ui.horizontal(|ui| {
ui.label(text);
let mut same = margin.is_same();
ui.checkbox(&mut same, "Same");
if same {
let mut value = margin.left;
ui.add(DragValue::new(&mut value).clamp_range(margin_range.clone()));
*margin = Margin::same(value);
} else {
if margin.is_same() {
// HACK: prevent collapse:
margin.right = margin.left + 1.0;
margin.bottom = margin.left + 2.0;
margin.top = margin.left + 3.0;
}
ui.add(
DragValue::new(&mut margin.left)
.clamp_range(margin_range.clone())
.prefix("L: "),
)
.on_hover_text("Left margin");
ui.add(
DragValue::new(&mut margin.right)
.clamp_range(margin_range.clone())
.prefix("R: "),
)
.on_hover_text("Right margin");
ui.add(
DragValue::new(&mut margin.top)
.clamp_range(margin_range.clone())
.prefix("T: "),
)
.on_hover_text("Top margin");
ui.add(
DragValue::new(&mut margin.bottom)
.clamp_range(margin_range)
.prefix("B: "),
)
.on_hover_text("Bottom margin");
}
});
}
impl Interaction {
pub fn ui(&mut self, ui: &mut crate::Ui) {
let Self {
resize_grab_radius_side,
resize_grab_radius_corner,
show_tooltips_only_when_still,
tooltip_delay,
selectable_labels,
multi_widget_text_select,
} = self;
ui.add(Slider::new(resize_grab_radius_side, 0.0..=20.0).text("resize_grab_radius_side"));
ui.add(
Slider::new(resize_grab_radius_corner, 0.0..=20.0).text("resize_grab_radius_corner"),
);
ui.checkbox(
show_tooltips_only_when_still,
"Only show tooltips if mouse is still",
);
ui.add(Slider::new(tooltip_delay, 0.0..=1.0).text("tooltip_delay"));
ui.horizontal(|ui| {
ui.checkbox(selectable_labels, "Selectable text in labels");
if *selectable_labels {
ui.checkbox(multi_widget_text_select, "Across multiple labels");
}
});
ui.vertical_centered(|ui| reset_button(ui, self));
}
}
impl Widgets {
pub fn ui(&mut self, ui: &mut crate::Ui) {
let Self {
active,
hovered,
inactive,
noninteractive,
open,
} = self;
ui.collapsing("Noninteractive", |ui| {
ui.label(
"The style of a widget that you cannot interact with, e.g. labels and separators.",
);
noninteractive.ui(ui);
});
ui.collapsing("Interactive but inactive", |ui| {
ui.label("The style of an interactive widget, such as a button, at rest.");
inactive.ui(ui);
});
ui.collapsing("Interactive and hovered", |ui| {
ui.label("The style of an interactive widget while you hover it.");
hovered.ui(ui);
});
ui.collapsing("Interactive and active", |ui| {
ui.label("The style of an interactive widget as you are clicking or dragging it.");
active.ui(ui);
});
ui.collapsing("Open menu", |ui| {
ui.label("The style of an open combo-box or menu button");
open.ui(ui);
});
// ui.vertical_centered(|ui| reset_button(ui, self));
}
}
impl Selection {
pub fn ui(&mut self, ui: &mut crate::Ui) {
let Self { bg_fill, stroke } = self;
ui.label("Selectable labels");
ui_color(ui, bg_fill, "background fill");
stroke_ui(ui, stroke, "stroke");
}
}
impl WidgetVisuals {
pub fn ui(&mut self, ui: &mut crate::Ui) {
let Self {
weak_bg_fill,
bg_fill: mandatory_bg_fill,
bg_stroke,
rounding,
fg_stroke,
expansion,
} = self;
ui_color(ui, weak_bg_fill, "optional background fill")
.on_hover_text("For buttons, combo-boxes, etc");
ui_color(ui, mandatory_bg_fill, "mandatory background fill")
.on_hover_text("For checkboxes, sliders, etc");
stroke_ui(ui, bg_stroke, "background stroke");
rounding_ui(ui, rounding);
stroke_ui(ui, fg_stroke, "foreground stroke (text)");
ui.add(Slider::new(expansion, -5.0..=5.0).text("expansion"))
.on_hover_text("make shapes this much larger");
}
}
impl Visuals {
/// Show radio-buttons to switch between light and dark mode.
pub fn light_dark_radio_buttons(&mut self, ui: &mut crate::Ui) {
ui.horizontal(|ui| {
ui.selectable_value(self, Self::light(), "☀ Light");
ui.selectable_value(self, Self::dark(), "🌙 Dark");
});
}
/// Show small toggle-button for light and dark mode.
#[must_use]
pub fn light_dark_small_toggle_button(&self, ui: &mut crate::Ui) -> Option<Self> {
#![allow(clippy::collapsible_else_if)]
if self.dark_mode {
if ui
.add(Button::new("☀").frame(false))
.on_hover_text("Switch to light mode")
.clicked()
{
return Some(Self::light());
}
} else {
if ui
.add(Button::new("🌙").frame(false))
.on_hover_text("Switch to dark mode")
.clicked()
{
return Some(Self::dark());
}
}
None
}
pub fn ui(&mut self, ui: &mut crate::Ui) {
let Self {
dark_mode: _,
override_text_color: _,
widgets,
selection,
hyperlink_color,
faint_bg_color,
extreme_bg_color,
code_bg_color,
warn_fg_color,
error_fg_color,
window_rounding,
window_shadow,
window_fill,
window_stroke,
window_highlight_topmost,
menu_rounding,
panel_fill,
popup_shadow,
resize_corner_size,
text_cursor,
text_cursor_preview,
clip_rect_margin,
button_frame,
collapsing_header_frame,
indent_has_left_vline,
striped,
slider_trailing_fill,
handle_shape,
interact_cursor,
image_loading_spinners,
numeric_color_space,
} = self;
ui.collapsing("Background Colors", |ui| {
ui_color(ui, &mut widgets.inactive.weak_bg_fill, "Buttons");
ui_color(ui, window_fill, "Windows");
ui_color(ui, panel_fill, "Panels");
ui_color(ui, faint_bg_color, "Faint accent").on_hover_text(
"Used for faint accentuation of interactive things, like striped grids.",
);
ui_color(ui, extreme_bg_color, "Extreme")
.on_hover_text("Background of plots and paintings");
});
ui.collapsing("Window", |ui| {
ui_color(ui, window_fill, "Fill");
stroke_ui(ui, window_stroke, "Outline");
rounding_ui(ui, window_rounding);
shadow_ui(ui, window_shadow, "Shadow");
ui.checkbox(window_highlight_topmost, "Highlight topmost Window");
});
ui.collapsing("Menus and popups", |ui| {
rounding_ui(ui, menu_rounding);
shadow_ui(ui, popup_shadow, "Shadow");
});
ui.collapsing("Widgets", |ui| widgets.ui(ui));
ui.collapsing("Selection", |ui| selection.ui(ui));
ui.horizontal(|ui| {
ui_color(
ui,
&mut widgets.noninteractive.fg_stroke.color,
"Text color",
);
ui_color(ui, warn_fg_color, RichText::new("Warnings"));
ui_color(ui, error_fg_color, RichText::new("Errors"));
});
ui_color(ui, code_bg_color, RichText::new("Code background").code()).on_hover_ui(|ui| {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
ui.label("For monospaced inlined text ");
ui.code("like this");
ui.label(".");
});
});
ui_color(ui, hyperlink_color, "hyperlink_color");
stroke_ui(ui, text_cursor, "Text Cursor");
ui.add(Slider::new(resize_corner_size, 0.0..=20.0).text("resize_corner_size"));
ui.checkbox(text_cursor_preview, "Preview text cursor on hover");
ui.add(Slider::new(clip_rect_margin, 0.0..=20.0).text("clip_rect_margin"));
ui.checkbox(button_frame, "Button has a frame");
ui.checkbox(collapsing_header_frame, "Collapsing header has a frame");
ui.checkbox(
indent_has_left_vline,
"Paint a vertical line to the left of indented regions",
);
ui.checkbox(striped, "By default, add stripes to grids and tables?");
ui.checkbox(slider_trailing_fill, "Add trailing color to sliders");
handle_shape.ui(ui);
ComboBox::from_label("Interact Cursor")
.selected_text(format!("{interact_cursor:?}"))
.show_ui(ui, |ui| {
ui.selectable_value(interact_cursor, None, "None");
for icon in CursorIcon::ALL {
ui.selectable_value(interact_cursor, Some(icon), format!("{icon:?}"));
}
});
ui.checkbox(image_loading_spinners, "Image loading spinners")
.on_hover_text("Show a spinner when an Image is loading");
ui.horizontal(|ui| {
ui.label("Color picker type:");
numeric_color_space.toggle_button_ui(ui);
});
ui.vertical_centered(|ui| reset_button(ui, self));
}
}
#[cfg(debug_assertions)]
impl DebugOptions {
pub fn ui(&mut self, ui: &mut crate::Ui) {
let Self {
debug_on_hover,
debug_on_hover_with_all_modifiers,
hover_shows_next,
show_expand_width,
show_expand_height,
show_resize,
show_interactive_widgets,
show_blocking_widget,
} = self;
{
ui.checkbox(debug_on_hover, "Show widget info on hover.");
ui.checkbox(
debug_on_hover_with_all_modifiers,
"Show widget info on hover if holding all modifier keys",
);
ui.checkbox(hover_shows_next, "Show next widget placement on hover");
}
ui.checkbox(
show_expand_width,
"Show which widgets make their parent wider",
);
ui.checkbox(
show_expand_height,
"Show which widgets make their parent higher",
);
ui.checkbox(show_resize, "Debug Resize");
ui.checkbox(
show_interactive_widgets,
"Show an overlay on all interactive widgets",
);
ui.checkbox(
show_blocking_widget,
"Show which widget blocks the interaction of another widget",
);
ui.vertical_centered(|ui| reset_button(ui, self));
}
}
// TODO(emilk): improve and standardize `slider_vec2`
fn slider_vec2<'a>(
value: &'a mut Vec2,
range: std::ops::RangeInclusive<f32>,
text: &'a str,
) -> impl Widget + 'a {
move |ui: &mut crate::Ui| {
ui.horizontal(|ui| {
ui.add(
DragValue::new(&mut value.x)
.clamp_range(range.clone())
.prefix("x: "),
);
ui.add(
DragValue::new(&mut value.y)
.clamp_range(range.clone())
.prefix("y: "),
);
ui.label(text);
})
.response
}
}
fn ui_color(ui: &mut Ui, srgba: &mut Color32, label: impl Into<WidgetText>) -> Response {
ui.horizontal(|ui| {
ui.color_edit_button_srgba(srgba);
ui.label(label);
})
.response
}
fn rounding_ui(ui: &mut Ui, rounding: &mut Rounding) {
const MAX: f32 = 20.0;
let mut same = rounding.is_same();
ui.group(|ui| {
ui.horizontal(|ui| {
ui.label("Rounding: ");
ui.radio_value(&mut same, true, "Same");
ui.radio_value(&mut same, false, "Separate");
});
if same {
let mut cr = rounding.nw;
ui.add(Slider::new(&mut cr, 0.0..=MAX));
*rounding = Rounding::same(cr);
} else {
ui.add(Slider::new(&mut rounding.nw, 0.0..=MAX).text("North-West"));
ui.add(Slider::new(&mut rounding.ne, 0.0..=MAX).text("North-East"));
ui.add(Slider::new(&mut rounding.sw, 0.0..=MAX).text("South-West"));
ui.add(Slider::new(&mut rounding.se, 0.0..=MAX).text("South-East"));
if rounding.is_same() {
rounding.se *= 1.00001;
}
}
});
}
impl HandleShape {
pub fn ui(&mut self, ui: &mut Ui) {
ui.label("Widget handle shape");
ui.horizontal(|ui| {
ui.radio_value(self, Self::Circle, "Circle");
if ui
.radio(matches!(self, Self::Rect { .. }), "Rectangle")
.clicked()
{
*self = Self::Rect { aspect_ratio: 0.5 };
}
if let Self::Rect { aspect_ratio } = self {
ui.add(Slider::new(aspect_ratio, 0.1..=3.0).text("Aspect ratio"));
}
});
}
}
/// How to display numeric color values.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum NumericColorSpace {
/// RGB is 0-255 in gamma space.
///
/// Alpha is 0-255 in linear space .
GammaByte,
/// 0-1 in linear space.
Linear,
// TODO(emilk): add Hex as an option
}
impl NumericColorSpace {
pub fn toggle_button_ui(&mut self, ui: &mut Ui) -> crate::Response {
let tooltip = match self {
Self::GammaByte => "Showing color values in 0-255 gamma space",
Self::Linear => "Showing color values in 0-1 linear space",
};
let mut response = ui.button(self.to_string()).on_hover_text(tooltip);
if response.clicked() {
*self = match self {
Self::GammaByte => Self::Linear,
Self::Linear => Self::GammaByte,
};
response.mark_changed();
}
response
}
}
impl std::fmt::Display for NumericColorSpace {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::GammaByte => write!(f, "U8"),
Self::Linear => write!(f, "F"),
}
}
}