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//! Computing the same thing each frame can be expensive,
//! so often you want to save the result from the previous frame and reuse it.
//!
//! Enter [`FrameCache`]: it caches the results of a computation for one frame.
//! If it is still used next frame, it is not recomputed.
//! If it is not used next frame, it is evicted from the cache to save memory.
/// Something that does an expensive computation that we want to cache
/// to save us from recomputing it each frame.
pub trait ComputerMut<Key, Value>: 'static + Send + Sync {
fn compute(&mut self, key: Key) -> Value;
}
/// Caches the results of a computation for one frame.
/// If it is still used next frame, it is not recomputed.
/// If it is not used next frame, it is evicted from the cache to save memory.
pub struct FrameCache<Value, Computer> {
generation: u32,
computer: Computer,
cache: nohash_hasher::IntMap<u64, (u32, Value)>,
}
impl<Value, Computer> Default for FrameCache<Value, Computer>
where
Computer: Default,
{
fn default() -> Self {
Self::new(Computer::default())
}
}
impl<Value, Computer> FrameCache<Value, Computer> {
pub fn new(computer: Computer) -> Self {
Self {
generation: 0,
computer,
cache: Default::default(),
}
}
/// Must be called once per frame to clear the cache.
pub fn evice_cache(&mut self) {
let current_generation = self.generation;
self.cache.retain(|_key, cached| {
cached.0 == current_generation // only keep those that were used this frame
});
self.generation = self.generation.wrapping_add(1);
}
}
impl<Value, Computer> FrameCache<Value, Computer> {
/// Get from cache (if the same key was used last frame)
/// or recompute and store in the cache.
pub fn get<Key>(&mut self, key: Key) -> Value
where
Key: Copy + std::hash::Hash,
Value: Clone,
Computer: ComputerMut<Key, Value>,
{
let hash = crate::util::hash(key);
match self.cache.entry(hash) {
std::collections::hash_map::Entry::Occupied(entry) => {
let cached = entry.into_mut();
cached.0 = self.generation;
cached.1.clone()
}
std::collections::hash_map::Entry::Vacant(entry) => {
let value = self.computer.compute(key);
entry.insert((self.generation, value.clone()));
value
}
}
}
}
#[allow(clippy::len_without_is_empty)]
pub trait CacheTrait: 'static + Send + Sync {
/// Call once per frame to evict cache.
fn update(&mut self);
/// Number of values currently in the cache.
fn len(&self) -> usize;
fn as_any_mut(&mut self) -> &mut dyn std::any::Any;
}
impl<Value: 'static + Send + Sync, Computer: 'static + Send + Sync> CacheTrait
for FrameCache<Value, Computer>
{
fn update(&mut self) {
self.evice_cache();
}
fn len(&self) -> usize {
self.cache.len()
}
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
}
/// ```
/// use egui::util::cache::{CacheStorage, ComputerMut, FrameCache};
///
/// #[derive(Default)]
/// struct CharCounter {}
/// impl ComputerMut<&str, usize> for CharCounter {
/// fn compute(&mut self, s: &str) -> usize {
/// s.chars().count()
/// }
/// }
/// type CharCountCache<'a> = FrameCache<usize, CharCounter>;
///
/// # let mut cache_storage = CacheStorage::default();
/// let mut cache = cache_storage.cache::<CharCountCache<'_>>();
/// assert_eq!(cache.get("hello"), 5);
/// ```
#[derive(Default)]
pub struct CacheStorage {
caches: ahash::HashMap<std::any::TypeId, Box<dyn CacheTrait>>,
}
impl CacheStorage {
pub fn cache<FrameCache: CacheTrait + Default>(&mut self) -> &mut FrameCache {
self.caches
.entry(std::any::TypeId::of::<FrameCache>())
.or_insert_with(|| Box::<FrameCache>::default())
.as_any_mut()
.downcast_mut::<FrameCache>()
.unwrap()
}
/// Total number of cached values
fn num_values(&self) -> usize {
self.caches.values().map(|cache| cache.len()).sum()
}
/// Call once per frame to evict cache.
pub fn update(&mut self) {
for cache in self.caches.values_mut() {
cache.update();
}
}
}
impl Clone for CacheStorage {
fn clone(&self) -> Self {
// We return an empty cache that can be filled in again.
Self::default()
}
}
impl std::fmt::Debug for CacheStorage {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"FrameCacheStorage[{} caches with {} elements]",
self.caches.len(),
self.num_values()
)
}
}