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use std::sync::Arc;
use crate::*;
use self::text_selection::LabelSelectionState;
/// Static text.
///
/// Usually it is more convenient to use [`Ui::label`].
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// ui.label("Equivalent");
/// ui.add(egui::Label::new("Equivalent"));
/// ui.add(egui::Label::new("With Options").wrap(false));
/// ui.label(egui::RichText::new("With formatting").underline());
/// # });
/// ```
///
/// For full control of the text you can use [`crate::text::LayoutJob`]
/// as argument to [`Self::new`].
#[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
pub struct Label {
text: WidgetText,
wrap: Option<bool>,
truncate: bool,
sense: Option<Sense>,
selectable: Option<bool>,
}
impl Label {
pub fn new(text: impl Into<WidgetText>) -> Self {
Self {
text: text.into(),
wrap: None,
truncate: false,
sense: None,
selectable: None,
}
}
pub fn text(&self) -> &str {
self.text.text()
}
/// If `true`, the text will wrap to stay within the max width of the [`Ui`].
///
/// Calling `wrap` will override [`Self::truncate`].
///
/// By default [`Self::wrap`] will be `true` in vertical layouts
/// and horizontal layouts with wrapping,
/// and `false` on non-wrapping horizontal layouts.
///
/// Note that any `\n` in the text will always produce a new line.
///
/// You can also use [`crate::Style::wrap`].
#[inline]
pub fn wrap(mut self, wrap: bool) -> Self {
self.wrap = Some(wrap);
self.truncate = false;
self
}
/// If `true`, the text will stop at the max width of the [`Ui`],
/// and what doesn't fit will be elided, replaced with `…`.
///
/// If the text is truncated, the full text will be shown on hover as a tool-tip.
///
/// Default is `false`, which means the text will expand the parent [`Ui`],
/// or wrap if [`Self::wrap`] is set.
///
/// Calling `truncate` will override [`Self::wrap`].
#[inline]
pub fn truncate(mut self, truncate: bool) -> Self {
self.wrap = None;
self.truncate = truncate;
self
}
/// Can the user select the text with the mouse?
///
/// Overrides [`crate::style::Interaction::selectable_labels`].
#[inline]
pub fn selectable(mut self, selectable: bool) -> Self {
self.selectable = Some(selectable);
self
}
/// Make the label respond to clicks and/or drags.
///
/// By default, a label is inert and does not respond to click or drags.
/// By calling this you can turn the label into a button of sorts.
/// This will also give the label the hover-effect of a button, but without the frame.
///
/// ```
/// # use egui::{Label, Sense};
/// # egui::__run_test_ui(|ui| {
/// if ui.add(Label::new("click me").sense(Sense::click())).clicked() {
/// /* … */
/// }
/// # });
/// ```
#[inline]
pub fn sense(mut self, sense: Sense) -> Self {
self.sense = Some(sense);
self
}
}
impl Label {
/// Do layout and position the galley in the ui, without painting it or adding widget info.
pub fn layout_in_ui(self, ui: &mut Ui) -> (Pos2, Arc<Galley>, Response) {
let selectable = self
.selectable
.unwrap_or_else(|| ui.style().interaction.selectable_labels);
let mut sense = self.sense.unwrap_or_else(|| {
if ui.memory(|mem| mem.options.screen_reader) {
// We only want to focus labels if the screen reader is on.
Sense::focusable_noninteractive()
} else {
Sense::hover()
}
});
if selectable {
// On touch screens (e.g. mobile in `eframe` web), should
// dragging select text, or scroll the enclosing [`ScrollArea`] (if any)?
// Since currently copying selected text in not supported on `eframe` web,
// we prioritize touch-scrolling:
let allow_drag_to_select = ui.input(|i| !i.any_touches());
let mut select_sense = if allow_drag_to_select {
Sense::click_and_drag()
} else {
Sense::click()
};
select_sense.focusable = false; // Don't move focus to labels with TAB key.
sense = sense.union(select_sense);
}
if let WidgetText::Galley(galley) = self.text {
// If the user said "use this specific galley", then just use it:
let (rect, response) = ui.allocate_exact_size(galley.size(), sense);
let pos = match galley.job.halign {
Align::LEFT => rect.left_top(),
Align::Center => rect.center_top(),
Align::RIGHT => rect.right_top(),
};
return (pos, galley, response);
}
let valign = ui.layout().vertical_align();
let mut layout_job = self
.text
.into_layout_job(ui.style(), FontSelection::Default, valign);
let truncate = self.truncate;
let wrap = !truncate && self.wrap.unwrap_or_else(|| ui.wrap_text());
let available_width = ui.available_width();
if wrap
&& ui.layout().main_dir() == Direction::LeftToRight
&& ui.layout().main_wrap()
&& available_width.is_finite()
{
// On a wrapping horizontal layout we want text to start after the previous widget,
// then continue on the line below! This will take some extra work:
let cursor = ui.cursor();
let first_row_indentation = available_width - ui.available_size_before_wrap().x;
egui_assert!(first_row_indentation.is_finite());
layout_job.wrap.max_width = available_width;
layout_job.first_row_min_height = cursor.height();
layout_job.halign = Align::Min;
layout_job.justify = false;
if let Some(first_section) = layout_job.sections.first_mut() {
first_section.leading_space = first_row_indentation;
}
let galley = ui.fonts(|fonts| fonts.layout_job(layout_job));
let pos = pos2(ui.max_rect().left(), ui.cursor().top());
assert!(!galley.rows.is_empty(), "Galleys are never empty");
// collect a response from many rows:
let rect = galley.rows[0].rect.translate(vec2(pos.x, pos.y));
let mut response = ui.allocate_rect(rect, sense);
for row in galley.rows.iter().skip(1) {
let rect = row.rect.translate(vec2(pos.x, pos.y));
response |= ui.allocate_rect(rect, sense);
}
(pos, galley, response)
} else {
if truncate {
layout_job.wrap.max_width = available_width;
layout_job.wrap.max_rows = 1;
layout_job.wrap.break_anywhere = true;
} else if wrap {
layout_job.wrap.max_width = available_width;
} else {
layout_job.wrap.max_width = f32::INFINITY;
};
if ui.is_grid() {
// TODO(emilk): remove special Grid hacks like these
layout_job.halign = Align::LEFT;
layout_job.justify = false;
} else {
layout_job.halign = ui.layout().horizontal_placement();
layout_job.justify = ui.layout().horizontal_justify();
};
let galley = ui.fonts(|fonts| fonts.layout_job(layout_job));
let (rect, response) = ui.allocate_exact_size(galley.size(), sense);
let galley_pos = match galley.job.halign {
Align::LEFT => rect.left_top(),
Align::Center => rect.center_top(),
Align::RIGHT => rect.right_top(),
};
(galley_pos, galley, response)
}
}
}
impl Widget for Label {
fn ui(self, ui: &mut Ui) -> Response {
// Interactive = the uses asked to sense interaction.
// We DON'T want to have the color respond just because the text is selectable;
// the cursor is enough to communicate that.
let interactive = self.sense.map_or(false, |sense| sense != Sense::hover());
let selectable = self.selectable;
let (galley_pos, galley, mut response) = self.layout_in_ui(ui);
response.widget_info(|| WidgetInfo::labeled(WidgetType::Label, galley.text()));
if ui.is_rect_visible(response.rect) {
if galley.elided {
// Show the full (non-elided) text on hover:
response = response.on_hover_text(galley.text());
}
let response_color = if interactive {
ui.style().interact(&response).text_color()
} else {
ui.style().visuals.text_color()
};
let underline = if response.has_focus() || response.highlighted() {
Stroke::new(1.0, response_color)
} else {
Stroke::NONE
};
ui.painter().add(
epaint::TextShape::new(galley_pos, galley.clone(), response_color)
.with_underline(underline),
);
let selectable = selectable.unwrap_or_else(|| ui.style().interaction.selectable_labels);
if selectable {
LabelSelectionState::label_text_selection(ui, &response, galley_pos, &galley);
}
}
response
}
}