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use std::sync::Arc;
use epaint::text::{cursor::*, Galley, LayoutJob};
use crate::{
os::OperatingSystem,
output::OutputEvent,
text_selection::{
text_cursor_state::cursor_rect,
visuals::{paint_cursor, paint_text_selection},
CCursorRange, CursorRange,
},
*,
};
use super::{TextEditOutput, TextEditState};
/// A text region that the user can edit the contents of.
///
/// See also [`Ui::text_edit_singleline`] and [`Ui::text_edit_multiline`].
///
/// Example:
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// # let mut my_string = String::new();
/// let response = ui.add(egui::TextEdit::singleline(&mut my_string));
/// if response.changed() {
/// // …
/// }
/// if response.lost_focus() && ui.input(|i| i.key_pressed(egui::Key::Enter)) {
/// // …
/// }
/// # });
/// ```
///
/// To fill an [`Ui`] with a [`TextEdit`] use [`Ui::add_sized`]:
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// # let mut my_string = String::new();
/// ui.add_sized(ui.available_size(), egui::TextEdit::multiline(&mut my_string));
/// # });
/// ```
///
///
/// You can also use [`TextEdit`] to show text that can be selected, but not edited.
/// To do so, pass in a `&mut` reference to a `&str`, for instance:
///
/// ```
/// fn selectable_text(ui: &mut egui::Ui, mut text: &str) {
/// ui.add(egui::TextEdit::multiline(&mut text));
/// }
/// ```
///
/// ## Advanced usage
/// See [`TextEdit::show`].
///
/// ## Other
/// The background color of a [`TextEdit`] is [`Visuals::extreme_bg_color`].
#[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
pub struct TextEdit<'t> {
text: &'t mut dyn TextBuffer,
hint_text: WidgetText,
id: Option<Id>,
id_source: Option<Id>,
font_selection: FontSelection,
text_color: Option<Color32>,
layouter: Option<&'t mut dyn FnMut(&Ui, &str, f32) -> Arc<Galley>>,
password: bool,
frame: bool,
margin: Vec2,
multiline: bool,
interactive: bool,
desired_width: Option<f32>,
desired_height_rows: usize,
event_filter: EventFilter,
cursor_at_end: bool,
min_size: Vec2,
align: Align2,
clip_text: bool,
char_limit: usize,
}
impl<'t> WidgetWithState for TextEdit<'t> {
type State = TextEditState;
}
impl<'t> TextEdit<'t> {
pub fn load_state(ctx: &Context, id: Id) -> Option<TextEditState> {
TextEditState::load(ctx, id)
}
pub fn store_state(ctx: &Context, id: Id, state: TextEditState) {
state.store(ctx, id);
}
}
impl<'t> TextEdit<'t> {
/// No newlines (`\n`) allowed. Pressing enter key will result in the [`TextEdit`] losing focus (`response.lost_focus`).
pub fn singleline(text: &'t mut dyn TextBuffer) -> Self {
Self {
desired_height_rows: 1,
multiline: false,
clip_text: true,
..Self::multiline(text)
}
}
/// A [`TextEdit`] for multiple lines. Pressing enter key will create a new line.
pub fn multiline(text: &'t mut dyn TextBuffer) -> Self {
Self {
text,
hint_text: Default::default(),
id: None,
id_source: None,
font_selection: Default::default(),
text_color: None,
layouter: None,
password: false,
frame: true,
margin: vec2(4.0, 2.0),
multiline: true,
interactive: true,
desired_width: None,
desired_height_rows: 4,
event_filter: EventFilter {
// moving the cursor is really important
horizontal_arrows: true,
vertical_arrows: true,
tab: false, // tab is used to change focus, not to insert a tab character
..Default::default()
},
cursor_at_end: true,
min_size: Vec2::ZERO,
align: Align2::LEFT_TOP,
clip_text: false,
char_limit: usize::MAX,
}
}
/// Build a [`TextEdit`] focused on code editing.
/// By default it comes with:
/// - monospaced font
/// - focus lock (tab will insert a tab character instead of moving focus)
pub fn code_editor(self) -> Self {
self.font(TextStyle::Monospace).lock_focus(true)
}
/// Use if you want to set an explicit [`Id`] for this widget.
#[inline]
pub fn id(mut self, id: Id) -> Self {
self.id = Some(id);
self
}
/// A source for the unique [`Id`], e.g. `.id_source("second_text_edit_field")` or `.id_source(loop_index)`.
#[inline]
pub fn id_source(mut self, id_source: impl std::hash::Hash) -> Self {
self.id_source = Some(Id::new(id_source));
self
}
/// Show a faint hint text when the text field is empty.
///
/// If the hint text needs to be persisted even when the text field has input,
/// the following workaround can be used:
/// ```
/// # egui::__run_test_ui(|ui| {
/// # let mut my_string = String::new();
/// # use egui::{ Color32, FontId };
/// let text_edit = egui::TextEdit::multiline(&mut my_string)
/// .desired_width(f32::INFINITY);
/// let output = text_edit.show(ui);
/// let painter = ui.painter_at(output.response.rect);
/// let text_color = Color32::from_rgba_premultiplied(100, 100, 100, 100);
/// let galley = painter.layout(
/// String::from("Enter text"),
/// FontId::default(),
/// text_color,
/// f32::INFINITY
/// );
/// painter.galley(output.galley_pos, galley, text_color);
/// # });
/// ```
#[inline]
pub fn hint_text(mut self, hint_text: impl Into<WidgetText>) -> Self {
self.hint_text = hint_text.into();
self
}
/// If true, hide the letters from view and prevent copying from the field.
#[inline]
pub fn password(mut self, password: bool) -> Self {
self.password = password;
self
}
/// Pick a [`FontId`] or [`TextStyle`].
#[inline]
pub fn font(mut self, font_selection: impl Into<FontSelection>) -> Self {
self.font_selection = font_selection.into();
self
}
#[inline]
pub fn text_color(mut self, text_color: Color32) -> Self {
self.text_color = Some(text_color);
self
}
#[inline]
pub fn text_color_opt(mut self, text_color: Option<Color32>) -> Self {
self.text_color = text_color;
self
}
/// Override how text is being shown inside the [`TextEdit`].
///
/// This can be used to implement things like syntax highlighting.
///
/// This function will be called at least once per frame,
/// so it is strongly suggested that you cache the results of any syntax highlighter
/// so as not to waste CPU highlighting the same string every frame.
///
/// The arguments is the enclosing [`Ui`] (so you can access e.g. [`Ui::fonts`]),
/// the text and the wrap width.
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// # let mut my_code = String::new();
/// # fn my_memoized_highlighter(s: &str) -> egui::text::LayoutJob { Default::default() }
/// let mut layouter = |ui: &egui::Ui, string: &str, wrap_width: f32| {
/// let mut layout_job: egui::text::LayoutJob = my_memoized_highlighter(string);
/// layout_job.wrap.max_width = wrap_width;
/// ui.fonts(|f| f.layout_job(layout_job))
/// };
/// ui.add(egui::TextEdit::multiline(&mut my_code).layouter(&mut layouter));
/// # });
/// ```
#[inline]
pub fn layouter(mut self, layouter: &'t mut dyn FnMut(&Ui, &str, f32) -> Arc<Galley>) -> Self {
self.layouter = Some(layouter);
self
}
/// Default is `true`. If set to `false` then you cannot interact with the text (neither edit or select it).
///
/// Consider using [`Ui::add_enabled`] instead to also give the [`TextEdit`] a greyed out look.
#[inline]
pub fn interactive(mut self, interactive: bool) -> Self {
self.interactive = interactive;
self
}
/// Default is `true`. If set to `false` there will be no frame showing that this is editable text!
#[inline]
pub fn frame(mut self, frame: bool) -> Self {
self.frame = frame;
self
}
/// Set margin of text. Default is [4.0,2.0]
#[inline]
pub fn margin(mut self, margin: Vec2) -> Self {
self.margin = margin;
self
}
/// Set to 0.0 to keep as small as possible.
/// Set to [`f32::INFINITY`] to take up all available space (i.e. disable automatic word wrap).
#[inline]
pub fn desired_width(mut self, desired_width: f32) -> Self {
self.desired_width = Some(desired_width);
self
}
/// Set the number of rows to show by default.
/// The default for singleline text is `1`.
/// The default for multiline text is `4`.
#[inline]
pub fn desired_rows(mut self, desired_height_rows: usize) -> Self {
self.desired_height_rows = desired_height_rows;
self
}
/// When `false` (default), pressing TAB will move focus
/// to the next widget.
///
/// When `true`, the widget will keep the focus and pressing TAB
/// will insert the `'\t'` character.
#[inline]
pub fn lock_focus(mut self, tab_will_indent: bool) -> Self {
self.event_filter.tab = tab_will_indent;
self
}
/// When `true` (default), the cursor will initially be placed at the end of the text.
///
/// When `false`, the cursor will initially be placed at the beginning of the text.
#[inline]
pub fn cursor_at_end(mut self, b: bool) -> Self {
self.cursor_at_end = b;
self
}
/// When `true` (default), overflowing text will be clipped.
///
/// When `false`, widget width will expand to make all text visible.
///
/// This only works for singleline [`TextEdit`].
#[inline]
pub fn clip_text(mut self, b: bool) -> Self {
// always show everything in multiline
if !self.multiline {
self.clip_text = b;
}
self
}
/// Sets the limit for the amount of characters can be entered
///
/// This only works for singleline [`TextEdit`]
#[inline]
pub fn char_limit(mut self, limit: usize) -> Self {
self.char_limit = limit;
self
}
/// Set the horizontal align of the inner text.
#[inline]
pub fn horizontal_align(mut self, align: Align) -> Self {
self.align.0[0] = align;
self
}
/// Set the vertical align of the inner text.
#[inline]
pub fn vertical_align(mut self, align: Align) -> Self {
self.align.0[1] = align;
self
}
/// Set the minimum size of the [`TextEdit`].
#[inline]
pub fn min_size(mut self, min_size: Vec2) -> Self {
self.min_size = min_size;
self
}
}
// ----------------------------------------------------------------------------
impl<'t> Widget for TextEdit<'t> {
fn ui(self, ui: &mut Ui) -> Response {
self.show(ui).response
}
}
impl<'t> TextEdit<'t> {
/// Show the [`TextEdit`], returning a rich [`TextEditOutput`].
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// # let mut my_string = String::new();
/// let output = egui::TextEdit::singleline(&mut my_string).show(ui);
/// if let Some(text_cursor_range) = output.cursor_range {
/// use egui::TextBuffer as _;
/// let selected_chars = text_cursor_range.as_sorted_char_range();
/// let selected_text = my_string.char_range(selected_chars);
/// ui.label("Selected text: ");
/// ui.monospace(selected_text);
/// }
/// # });
/// ```
pub fn show(self, ui: &mut Ui) -> TextEditOutput {
let is_mutable = self.text.is_mutable();
let frame = self.frame;
let interactive = self.interactive;
let where_to_put_background = ui.painter().add(Shape::Noop);
let margin = self.margin;
let max_rect = ui.available_rect_before_wrap().shrink2(margin);
let mut content_ui = ui.child_ui(max_rect, *ui.layout());
let mut output = self.show_content(&mut content_ui);
let id = output.response.id;
let frame_rect = output.response.rect.expand2(margin);
ui.allocate_space(frame_rect.size());
if interactive {
output.response |= ui.interact(frame_rect, id, Sense::click());
}
if output.response.clicked() && !output.response.lost_focus() {
ui.memory_mut(|mem| mem.request_focus(output.response.id));
}
if frame {
let visuals = ui.style().interact(&output.response);
let frame_rect = frame_rect.expand(visuals.expansion);
let shape = if is_mutable {
if output.response.has_focus() {
epaint::RectShape::new(
frame_rect,
visuals.rounding,
ui.visuals().extreme_bg_color,
ui.visuals().selection.stroke,
)
} else {
epaint::RectShape::new(
frame_rect,
visuals.rounding,
ui.visuals().extreme_bg_color,
visuals.bg_stroke, // TODO(emilk): we want to show something here, or a text-edit field doesn't "pop".
)
}
} else {
let visuals = &ui.style().visuals.widgets.inactive;
epaint::RectShape::stroke(
frame_rect,
visuals.rounding,
visuals.bg_stroke, // TODO(emilk): we want to show something here, or a text-edit field doesn't "pop".
)
};
ui.painter().set(where_to_put_background, shape);
}
output
}
fn show_content(self, ui: &mut Ui) -> TextEditOutput {
let TextEdit {
text,
hint_text,
id,
id_source,
font_selection,
text_color,
layouter,
password,
frame: _,
margin,
multiline,
interactive,
desired_width,
desired_height_rows,
event_filter,
cursor_at_end,
min_size,
align,
clip_text,
char_limit,
} = self;
let text_color = text_color
.or(ui.visuals().override_text_color)
// .unwrap_or_else(|| ui.style().interact(&response).text_color()); // too bright
.unwrap_or_else(|| ui.visuals().widgets.inactive.text_color());
let prev_text = text.as_str().to_owned();
let font_id = font_selection.resolve(ui.style());
let row_height = ui.fonts(|f| f.row_height(&font_id));
const MIN_WIDTH: f32 = 24.0; // Never make a [`TextEdit`] more narrow than this.
let available_width = ui.available_width().at_least(MIN_WIDTH);
let desired_width = desired_width.unwrap_or_else(|| ui.spacing().text_edit_width);
let wrap_width = if ui.layout().horizontal_justify() {
available_width
} else {
desired_width.min(available_width)
};
let font_id_clone = font_id.clone();
let mut default_layouter = move |ui: &Ui, text: &str, wrap_width: f32| {
let text = mask_if_password(password, text);
let layout_job = if multiline {
LayoutJob::simple(text, font_id_clone.clone(), text_color, wrap_width)
} else {
LayoutJob::simple_singleline(text, font_id_clone.clone(), text_color)
};
ui.fonts(|f| f.layout_job(layout_job))
};
let layouter = layouter.unwrap_or(&mut default_layouter);
let mut galley = layouter(ui, text.as_str(), wrap_width);
let desired_width = if clip_text {
wrap_width // visual clipping with scroll in singleline input.
} else {
galley.size().x.max(wrap_width)
};
let desired_height = (desired_height_rows.at_least(1) as f32) * row_height;
let desired_size = vec2(desired_width, galley.size().y.max(desired_height))
.at_least(min_size - margin * 2.0);
let (auto_id, rect) = ui.allocate_space(desired_size);
let id = id.unwrap_or_else(|| {
if let Some(id_source) = id_source {
ui.make_persistent_id(id_source)
} else {
auto_id // Since we are only storing the cursor a persistent Id is not super important
}
});
let mut state = TextEditState::load(ui.ctx(), id).unwrap_or_default();
// On touch screens (e.g. mobile in `eframe` web), should
// dragging select text, or scroll the enclosing [`ScrollArea`] (if any)?
// Since currently copying selected text in not supported on `eframe` web,
// we prioritize touch-scrolling:
let allow_drag_to_select =
ui.input(|i| !i.any_touches()) || ui.memory(|mem| mem.has_focus(id));
let sense = if interactive {
if allow_drag_to_select {
Sense::click_and_drag()
} else {
Sense::click()
}
} else {
Sense::hover()
};
let mut response = ui.interact(rect, id, sense);
let text_clip_rect = rect;
let painter = ui.painter_at(text_clip_rect.expand(1.0)); // expand to avoid clipping cursor
if interactive {
if let Some(pointer_pos) = ui.ctx().pointer_interact_pos() {
if response.hovered() && text.is_mutable() {
ui.output_mut(|o| o.mutable_text_under_cursor = true);
}
// TODO(emilk): drag selected text to either move or clone (ctrl on windows, alt on mac)
let singleline_offset = vec2(state.singleline_offset, 0.0);
let cursor_at_pointer =
galley.cursor_from_pos(pointer_pos - response.rect.min + singleline_offset);
if ui.visuals().text_cursor_preview
&& response.hovered()
&& ui.input(|i| i.pointer.is_moving())
{
// preview:
let cursor_rect =
cursor_rect(response.rect.min, &galley, &cursor_at_pointer, row_height);
paint_cursor(&painter, ui.visuals(), cursor_rect);
}
let is_being_dragged = ui.ctx().memory(|m| m.is_being_dragged(response.id));
let did_interact = state.cursor.pointer_interaction(
ui,
&response,
cursor_at_pointer,
&galley,
is_being_dragged,
);
if did_interact {
ui.memory_mut(|mem| mem.request_focus(response.id));
}
}
}
if interactive && response.hovered() {
ui.ctx().set_cursor_icon(CursorIcon::Text);
}
let mut cursor_range = None;
let prev_cursor_range = state.cursor.range(&galley);
if interactive && ui.memory(|mem| mem.has_focus(id)) {
ui.memory_mut(|mem| mem.set_focus_lock_filter(id, event_filter));
let default_cursor_range = if cursor_at_end {
CursorRange::one(galley.end())
} else {
CursorRange::default()
};
let (changed, new_cursor_range) = events(
ui,
&mut state,
text,
&mut galley,
layouter,
id,
wrap_width,
multiline,
password,
default_cursor_range,
char_limit,
event_filter,
);
if changed {
response.mark_changed();
}
cursor_range = Some(new_cursor_range);
}
let mut galley_pos = align
.align_size_within_rect(galley.size(), response.rect)
.intersect(response.rect) // limit pos to the response rect area
.min;
let align_offset = response.rect.left() - galley_pos.x;
// Visual clipping for singleline text editor with text larger than width
if clip_text && align_offset == 0.0 {
let cursor_pos = match (cursor_range, ui.memory(|mem| mem.has_focus(id))) {
(Some(cursor_range), true) => galley.pos_from_cursor(&cursor_range.primary).min.x,
_ => 0.0,
};
let mut offset_x = state.singleline_offset;
let visible_range = offset_x..=offset_x + desired_size.x;
if !visible_range.contains(&cursor_pos) {
if cursor_pos < *visible_range.start() {
offset_x = cursor_pos;
} else {
offset_x = cursor_pos - desired_size.x;
}
}
offset_x = offset_x
.at_most(galley.size().x - desired_size.x)
.at_least(0.0);
state.singleline_offset = offset_x;
galley_pos -= vec2(offset_x, 0.0);
} else {
state.singleline_offset = align_offset;
}
let selection_changed = if let (Some(cursor_range), Some(prev_cursor_range)) =
(cursor_range, prev_cursor_range)
{
prev_cursor_range.as_ccursor_range() != cursor_range.as_ccursor_range()
} else {
false
};
if ui.is_rect_visible(rect) {
painter.galley(galley_pos, galley.clone(), text_color);
if text.as_str().is_empty() && !hint_text.is_empty() {
let hint_text_color = ui.visuals().weak_text_color();
let galley = if multiline {
hint_text.into_galley(ui, Some(true), desired_size.x, font_id)
} else {
hint_text.into_galley(ui, Some(false), f32::INFINITY, font_id)
};
painter.galley(response.rect.min, galley, hint_text_color);
}
if ui.memory(|mem| mem.has_focus(id)) {
if let Some(cursor_range) = state.cursor.range(&galley) {
// We paint the cursor on top of the text, in case
// the text galley has backgrounds (as e.g. `code` snippets in markup do).
paint_text_selection(
&painter,
ui.visuals(),
galley_pos,
&galley,
&cursor_range,
None,
);
let primary_cursor_rect =
cursor_rect(galley_pos, &galley, &cursor_range.primary, row_height);
let is_fully_visible = ui.clip_rect().contains_rect(rect); // TODO: remove this HACK workaround for https://github.com/emilk/egui/issues/1531
if (response.changed || selection_changed) && !is_fully_visible {
// Scroll to keep primary cursor in view:
ui.scroll_to_rect(primary_cursor_rect, None);
}
if text.is_mutable() {
paint_cursor(&painter, ui.visuals(), primary_cursor_rect);
if interactive {
// For IME, so only set it when text is editable and visible!
ui.ctx().output_mut(|o| {
o.ime = Some(crate::output::IMEOutput {
rect,
cursor_rect: primary_cursor_rect,
});
});
}
}
}
}
}
state.clone().store(ui.ctx(), id);
if response.changed {
response.widget_info(|| {
WidgetInfo::text_edit(
mask_if_password(password, prev_text.as_str()),
mask_if_password(password, text.as_str()),
)
});
} else if selection_changed {
let cursor_range = cursor_range.unwrap();
let char_range =
cursor_range.primary.ccursor.index..=cursor_range.secondary.ccursor.index;
let info = WidgetInfo::text_selection_changed(
char_range,
mask_if_password(password, text.as_str()),
);
response.output_event(OutputEvent::TextSelectionChanged(info));
} else {
response.widget_info(|| {
WidgetInfo::text_edit(
mask_if_password(password, prev_text.as_str()),
mask_if_password(password, text.as_str()),
)
});
}
#[cfg(feature = "accesskit")]
{
let role = if password {
accesskit::Role::PasswordInput
} else if multiline {
accesskit::Role::MultilineTextInput
} else {
accesskit::Role::TextInput
};
crate::text_selection::accesskit_text::update_accesskit_for_text_widget(
ui.ctx(),
id,
cursor_range,
role,
galley_pos,
&galley,
);
}
TextEditOutput {
response,
galley,
galley_pos,
text_clip_rect,
state,
cursor_range,
}
}
}
fn mask_if_password(is_password: bool, text: &str) -> String {
fn mask_password(text: &str) -> String {
std::iter::repeat(epaint::text::PASSWORD_REPLACEMENT_CHAR)
.take(text.chars().count())
.collect::<String>()
}
if is_password {
mask_password(text)
} else {
text.to_owned()
}
}
// ----------------------------------------------------------------------------
/// Check for (keyboard) events to edit the cursor and/or text.
#[allow(clippy::too_many_arguments)]
fn events(
ui: &crate::Ui,
state: &mut TextEditState,
text: &mut dyn TextBuffer,
galley: &mut Arc<Galley>,
layouter: &mut dyn FnMut(&Ui, &str, f32) -> Arc<Galley>,
id: Id,
wrap_width: f32,
multiline: bool,
password: bool,
default_cursor_range: CursorRange,
char_limit: usize,
event_filter: EventFilter,
) -> (bool, CursorRange) {
let os = ui.ctx().os();
let mut cursor_range = state.cursor.range(galley).unwrap_or(default_cursor_range);
// We feed state to the undoer both before and after handling input
// so that the undoer creates automatic saves even when there are no events for a while.
state.undoer.lock().feed_state(
ui.input(|i| i.time),
&(cursor_range.as_ccursor_range(), text.as_str().to_owned()),
);
let copy_if_not_password = |ui: &Ui, text: String| {
if !password {
ui.ctx().copy_text(text);
}
};
let mut any_change = false;
let events = ui.input(|i| i.filtered_events(&event_filter));
for event in &events {
let did_mutate_text = match event {
// First handle events that only changes the selection cursor, not the text:
event if cursor_range.on_event(os, event, galley, id) => None,
Event::Copy => {
if cursor_range.is_empty() {
copy_if_not_password(ui, text.as_str().to_owned());
} else {
copy_if_not_password(ui, cursor_range.slice_str(text.as_str()).to_owned());
}
None
}
Event::Cut => {
if cursor_range.is_empty() {
copy_if_not_password(ui, text.take());
Some(CCursorRange::default())
} else {
copy_if_not_password(ui, cursor_range.slice_str(text.as_str()).to_owned());
Some(CCursorRange::one(text.delete_selected(&cursor_range)))
}
}
Event::Paste(text_to_insert) => {
if !text_to_insert.is_empty() {
let mut ccursor = text.delete_selected(&cursor_range);
text.insert_text_at(&mut ccursor, text_to_insert, char_limit);
Some(CCursorRange::one(ccursor))
} else {
None
}
}
Event::Text(text_to_insert) => {
// Newlines are handled by `Key::Enter`.
if !text_to_insert.is_empty() && text_to_insert != "\n" && text_to_insert != "\r" {
let mut ccursor = text.delete_selected(&cursor_range);
text.insert_text_at(&mut ccursor, text_to_insert, char_limit);
Some(CCursorRange::one(ccursor))
} else {
None
}
}
Event::Key {
key: Key::Tab,
pressed: true,
modifiers,
..
} if multiline => {
let mut ccursor = text.delete_selected(&cursor_range);
if modifiers.shift {
// TODO(emilk): support removing indentation over a selection?
text.decrease_indentation(&mut ccursor);
} else {
text.insert_text_at(&mut ccursor, "\t", char_limit);
}
Some(CCursorRange::one(ccursor))
}
Event::Key {
key: Key::Enter,
pressed: true,
..
} => {
if multiline {
let mut ccursor = text.delete_selected(&cursor_range);
text.insert_text_at(&mut ccursor, "\n", char_limit);
// TODO(emilk): if code editor, auto-indent by same leading tabs, + one if the lines end on an opening bracket
Some(CCursorRange::one(ccursor))
} else {
ui.memory_mut(|mem| mem.surrender_focus(id)); // End input with enter
break;
}
}
Event::Key {
key: Key::Z,
pressed: true,
modifiers,
..
} if modifiers.matches_logically(Modifiers::COMMAND) => {
if let Some((undo_ccursor_range, undo_txt)) = state
.undoer
.lock()
.undo(&(cursor_range.as_ccursor_range(), text.as_str().to_owned()))
{
text.replace_with(undo_txt);
Some(*undo_ccursor_range)
} else {
None
}
}
Event::Key {
key,
pressed: true,
modifiers,
..
} if (modifiers.matches_logically(Modifiers::COMMAND) && *key == Key::Y)
|| (modifiers.matches_logically(Modifiers::SHIFT | Modifiers::COMMAND)
&& *key == Key::Z) =>
{
if let Some((redo_ccursor_range, redo_txt)) = state
.undoer
.lock()
.redo(&(cursor_range.as_ccursor_range(), text.as_str().to_owned()))
{
text.replace_with(redo_txt);
Some(*redo_ccursor_range)
} else {
None
}
}
Event::Key {
modifiers,
key,
pressed: true,
..
} => check_for_mutating_key_press(os, &mut cursor_range, text, galley, modifiers, *key),
Event::CompositionStart => {
state.has_ime = true;
None
}
Event::CompositionUpdate(text_mark) => {
// empty prediction can be produced when user press backspace
// or escape during ime. We should clear current text.
if text_mark != "\n" && text_mark != "\r" && state.has_ime {
let mut ccursor = text.delete_selected(&cursor_range);
let start_cursor = ccursor;
if !text_mark.is_empty() {
text.insert_text_at(&mut ccursor, text_mark, char_limit);
}
Some(CCursorRange::two(start_cursor, ccursor))
} else {
None
}
}
Event::CompositionEnd(prediction) => {
// CompositionEnd only characters may be typed into TextEdit without trigger CompositionStart first, so do not check `state.has_ime = true` in the following statement.
if prediction != "\n" && prediction != "\r" {
state.has_ime = false;
let mut ccursor = text.delete_selected(&cursor_range);
if !prediction.is_empty() {
text.insert_text_at(&mut ccursor, prediction, char_limit);
}
Some(CCursorRange::one(ccursor))
} else {
None
}
}
_ => None,
};
if let Some(new_ccursor_range) = did_mutate_text {
any_change = true;
// Layout again to avoid frame delay, and to keep `text` and `galley` in sync.
*galley = layouter(ui, text.as_str(), wrap_width);
// Set cursor_range using new galley:
cursor_range = CursorRange {
primary: galley.from_ccursor(new_ccursor_range.primary),
secondary: galley.from_ccursor(new_ccursor_range.secondary),
};
}
}
state.cursor.set_range(Some(cursor_range));
state.undoer.lock().feed_state(
ui.input(|i| i.time),
&(cursor_range.as_ccursor_range(), text.as_str().to_owned()),
);
(any_change, cursor_range)
}
// ----------------------------------------------------------------------------
/// Returns `Some(new_cursor)` if we did mutate `text`.
fn check_for_mutating_key_press(
os: OperatingSystem,
cursor_range: &mut CursorRange,
text: &mut dyn TextBuffer,
galley: &Galley,
modifiers: &Modifiers,
key: Key,
) -> Option<CCursorRange> {
match key {
Key::Backspace => {
let ccursor = if modifiers.mac_cmd {
text.delete_paragraph_before_cursor(galley, cursor_range)
} else if let Some(cursor) = cursor_range.single() {
if modifiers.alt || modifiers.ctrl {
// alt on mac, ctrl on windows
text.delete_previous_word(cursor.ccursor)
} else {
text.delete_previous_char(cursor.ccursor)
}
} else {
text.delete_selected(cursor_range)
};
Some(CCursorRange::one(ccursor))
}
Key::Delete if !modifiers.shift || os != OperatingSystem::Windows => {
let ccursor = if modifiers.mac_cmd {
text.delete_paragraph_after_cursor(galley, cursor_range)
} else if let Some(cursor) = cursor_range.single() {
if modifiers.alt || modifiers.ctrl {
// alt on mac, ctrl on windows
text.delete_next_word(cursor.ccursor)
} else {
text.delete_next_char(cursor.ccursor)
}
} else {
text.delete_selected(cursor_range)
};
let ccursor = CCursor {
prefer_next_row: true,
..ccursor
};
Some(CCursorRange::one(ccursor))
}
Key::H if modifiers.ctrl => {
let ccursor = text.delete_previous_char(cursor_range.primary.ccursor);
Some(CCursorRange::one(ccursor))
}
Key::K if modifiers.ctrl => {
let ccursor = text.delete_paragraph_after_cursor(galley, cursor_range);
Some(CCursorRange::one(ccursor))
}
Key::U if modifiers.ctrl => {
let ccursor = text.delete_paragraph_before_cursor(galley, cursor_range);
Some(CCursorRange::one(ccursor))
}
Key::W if modifiers.ctrl => {
let ccursor = if let Some(cursor) = cursor_range.single() {
text.delete_previous_word(cursor.ccursor)
} else {
text.delete_selected(cursor_range)
};
Some(CCursorRange::one(ccursor))
}
_ => None,
}
}