1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
use crate::{NodeIndex, SurfaceIndex, TabStyle};
use egui::{Id, Ui, WidgetText};
/// Defines how a tab should behave and be rendered inside a [`Tree`](crate::Tree).
pub trait TabViewer {
/// The type of tab in which you can store state to be drawn in your tabs.
type Tab;
/// The title to be displayed in the tab bar.
fn title(&mut self, tab: &mut Self::Tab) -> WidgetText;
/// Actual tab content.
fn ui(&mut self, ui: &mut Ui, tab: &mut Self::Tab);
/// Content inside the context menu shown when the tab is right-clicked.
///
/// `_surface` and `_node` specify which [`Surface`](crate::Surface) and [`Node`](crate::Node)
/// that this particular context menu belongs to.
fn context_menu(
&mut self,
_ui: &mut Ui,
_tab: &mut Self::Tab,
_surface: SurfaceIndex,
_node: NodeIndex,
) {
}
/// Unique ID for this tab.
///
/// If not implemented, uses tab title text as an ID source.
fn id(&mut self, tab: &mut Self::Tab) -> Id {
Id::new(self.title(tab).text())
}
/// Called after each tab button is shown, so you can add a tooltip, check for clicks, etc.
fn on_tab_button(&mut self, _tab: &mut Self::Tab, _response: &egui::Response) {}
/// Returns `true` if the user of your app should be able to close a given `_tab`.
///
/// By default `true` is always returned.
fn closeable(&mut self, _tab: &mut Self::Tab) -> bool {
true
}
/// This is called when the `_tab` gets closed by the user.
///
/// Returns `true` if the tab should close immediately, otherwise `false`.
///
/// **Note**: if `false` is returned, [`ui`](Self::ui) will still be called once more if this
/// tab is active.
fn on_close(&mut self, _tab: &mut Self::Tab) -> bool {
true
}
/// This is called when the add button is pressed.
///
/// `_surface` and `_node` specify which [`Surface`](crate::Surface) and on which
/// [`Node`](crate::Node) this particular add button was pressed.
fn on_add(&mut self, _surface: SurfaceIndex, _node: NodeIndex) {}
/// Content of the popup under the add button. Useful for selecting what type of tab to add.
///
/// This requires that [`DockArea::show_add_buttons`](crate::DockArea::show_add_buttons) and
/// [`DockArea::show_add_popup`](crate::DockArea::show_add_popup) are set to `true`.
fn add_popup(&mut self, _ui: &mut Ui, _surface: SurfaceIndex, _node: NodeIndex) {}
/// This is called every frame after [`ui`](Self::ui) is called, if the `_tab` is active.
///
/// Returns `true` if the tab should be forced to close, `false` otherwise.
///
/// In the event this function returns true the tab will be removed without calling `on_close`.
fn force_close(&mut self, _tab: &mut Self::Tab) -> bool {
false
}
/// Sets custom style for given tab.
fn tab_style_override(&self, _tab: &Self::Tab, _global_style: &TabStyle) -> Option<TabStyle> {
None
}
/// Specifies a tab's ability to be shown in a window.
///
/// Returns `false` if this tab should never be turned into a window.
fn allowed_in_windows(&self, _tab: &mut Self::Tab) -> bool {
true
}
/// Whether the tab body will be cleared with the color specified in
/// [`TabBarStyle::bg_fill`](crate::TabBarStyle::bg_fill).
fn clear_background(&self, _tab: &Self::Tab) -> bool {
true
}
/// Returns `true` if the horizontal and vertical scroll bars will be shown for `tab`.
///
/// By default, both scroll bars are shown.
fn scroll_bars(&self, _tab: &Self::Tab) -> [bool; 2] {
[true, true]
}
}