use crate::*;
pub fn adjust_colors(shape: &mut Shape, adjust_color: &impl Fn(&mut Color32)) {
#![allow(clippy::match_same_arms)]
match shape {
Shape::Noop => {}
Shape::Vec(shapes) => {
for shape in shapes {
adjust_colors(shape, adjust_color);
}
}
Shape::LineSegment { stroke, points: _ } => {
adjust_color(&mut stroke.color);
}
Shape::Circle(CircleShape {
center: _,
radius: _,
fill,
stroke,
})
| Shape::Path(PathShape {
points: _,
closed: _,
fill,
stroke,
})
| Shape::Rect(RectShape {
rect: _,
rounding: _,
fill,
stroke,
fill_texture_id: _,
uv: _,
})
| Shape::QuadraticBezier(QuadraticBezierShape {
points: _,
closed: _,
fill,
stroke,
})
| Shape::CubicBezier(CubicBezierShape {
points: _,
closed: _,
fill,
stroke,
}) => {
adjust_color(fill);
adjust_color(&mut stroke.color);
}
Shape::Text(TextShape {
pos: _,
galley,
underline,
fallback_color,
override_text_color,
opacity_factor: _,
angle: _,
}) => {
adjust_color(&mut underline.color);
adjust_color(fallback_color);
if let Some(override_text_color) = override_text_color {
adjust_color(override_text_color);
}
if !galley.is_empty() {
let galley = std::sync::Arc::make_mut(galley);
for row in &mut galley.rows {
for vertex in &mut row.visuals.mesh.vertices {
adjust_color(&mut vertex.color);
}
}
}
}
Shape::Mesh(Mesh {
indices: _,
vertices,
texture_id: _,
}) => {
for v in vertices {
adjust_color(&mut v.color);
}
}
Shape::Callback(_) => {
}
}
}