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use std::{collections::BTreeMap, sync::Arc};
use crate::{
mutex::{Mutex, MutexGuard},
text::{
font::{Font, FontImpl},
Galley, LayoutJob,
},
TextureAtlas,
};
use emath::NumExt as _;
// ----------------------------------------------------------------------------
/// How to select a sized font.
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct FontId {
/// Height in points.
pub size: f32,
/// What font family to use.
pub family: FontFamily,
// TODO(emilk): weight (bold), italics, …
}
impl Default for FontId {
#[inline]
fn default() -> Self {
Self {
size: 14.0,
family: FontFamily::Proportional,
}
}
}
impl FontId {
#[inline]
pub const fn new(size: f32, family: FontFamily) -> Self {
Self { size, family }
}
#[inline]
pub const fn proportional(size: f32) -> Self {
Self::new(size, FontFamily::Proportional)
}
#[inline]
pub const fn monospace(size: f32) -> Self {
Self::new(size, FontFamily::Monospace)
}
}
#[allow(clippy::derived_hash_with_manual_eq)]
impl std::hash::Hash for FontId {
#[inline(always)]
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
let Self { size, family } = self;
crate::f32_hash(state, *size);
family.hash(state);
}
}
// ----------------------------------------------------------------------------
/// Font of unknown size.
///
/// Which style of font: [`Monospace`][`FontFamily::Monospace`], [`Proportional`][`FontFamily::Proportional`],
/// or by user-chosen name.
#[derive(Clone, Debug, Default, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum FontFamily {
/// A font where some characters are wider than other (e.g. 'w' is wider than 'i').
///
/// Proportional fonts are easier to read and should be the preferred choice in most situations.
#[default]
Proportional,
/// A font where each character is the same width (`w` is the same width as `i`).
///
/// Useful for code snippets, or when you need to align numbers or text.
Monospace,
/// One of the names in [`FontDefinitions::families`].
///
/// ```
/// # use epaint::FontFamily;
/// // User-chosen names:
/// FontFamily::Name("arial".into());
/// FontFamily::Name("serif".into());
/// ```
Name(Arc<str>),
}
impl std::fmt::Display for FontFamily {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Monospace => "Monospace".fmt(f),
Self::Proportional => "Proportional".fmt(f),
Self::Name(name) => (*name).fmt(f),
}
}
}
// ----------------------------------------------------------------------------
/// A `.ttf` or `.otf` file and a font face index.
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct FontData {
/// The content of a `.ttf` or `.otf` file.
pub font: std::borrow::Cow<'static, [u8]>,
/// Which font face in the file to use.
/// When in doubt, use `0`.
pub index: u32,
/// Extra scale and vertical tweak to apply to all text of this font.
pub tweak: FontTweak,
}
impl FontData {
pub fn from_static(font: &'static [u8]) -> Self {
Self {
font: std::borrow::Cow::Borrowed(font),
index: 0,
tweak: Default::default(),
}
}
pub fn from_owned(font: Vec<u8>) -> Self {
Self {
font: std::borrow::Cow::Owned(font),
index: 0,
tweak: Default::default(),
}
}
pub fn tweak(self, tweak: FontTweak) -> Self {
Self { tweak, ..self }
}
}
// ----------------------------------------------------------------------------
/// Extra scale and vertical tweak to apply to all text of a certain font.
#[derive(Copy, Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct FontTweak {
/// Scale the font's glyphs by this much.
/// this is only a visual effect and does not affect the text layout.
///
/// Default: `1.0` (no scaling).
pub scale: f32,
/// Shift font's glyphs downwards by this fraction of the font size (in points).
/// this is only a visual effect and does not affect the text layout.
///
/// A positive value shifts the text downwards.
/// A negative value shifts it upwards.
///
/// Example value: `-0.2`.
pub y_offset_factor: f32,
/// Shift font's glyphs downwards by this amount of logical points.
/// this is only a visual effect and does not affect the text layout.
///
/// Example value: `2.0`.
pub y_offset: f32,
/// When using this font's metrics to layout a row,
/// shift the entire row downwards by this fraction of the font size (in points).
///
/// A positive value shifts the text downwards.
/// A negative value shifts it upwards.
pub baseline_offset_factor: f32,
}
impl Default for FontTweak {
fn default() -> Self {
Self {
scale: 1.0,
y_offset_factor: 0.0,
y_offset: 0.0,
baseline_offset_factor: -0.0333, // makes the default fonts look more centered in buttons and such
}
}
}
// ----------------------------------------------------------------------------
fn ab_glyph_font_from_font_data(name: &str, data: &FontData) -> ab_glyph::FontArc {
match &data.font {
std::borrow::Cow::Borrowed(bytes) => {
ab_glyph::FontRef::try_from_slice_and_index(bytes, data.index)
.map(ab_glyph::FontArc::from)
}
std::borrow::Cow::Owned(bytes) => {
ab_glyph::FontVec::try_from_vec_and_index(bytes.clone(), data.index)
.map(ab_glyph::FontArc::from)
}
}
.unwrap_or_else(|err| panic!("Error parsing {name:?} TTF/OTF font file: {err}"))
}
/// Describes the font data and the sizes to use.
///
/// Often you would start with [`FontDefinitions::default()`] and then add/change the contents.
///
/// This is how you install your own custom fonts:
/// ```
/// # use {epaint::text::{FontDefinitions, FontFamily, FontData}};
/// # struct FakeEguiCtx {};
/// # impl FakeEguiCtx { fn set_fonts(&self, _: FontDefinitions) {} }
/// # let egui_ctx = FakeEguiCtx {};
/// let mut fonts = FontDefinitions::default();
///
/// // Install my own font (maybe supporting non-latin characters):
/// fonts.font_data.insert("my_font".to_owned(),
/// FontData::from_static(include_bytes!("../../fonts/Ubuntu-Light.ttf"))); // .ttf and .otf supported
///
/// // Put my font first (highest priority):
/// fonts.families.get_mut(&FontFamily::Proportional).unwrap()
/// .insert(0, "my_font".to_owned());
///
/// // Put my font as last fallback for monospace:
/// fonts.families.get_mut(&FontFamily::Monospace).unwrap()
/// .push("my_font".to_owned());
///
/// egui_ctx.set_fonts(fonts);
/// ```
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct FontDefinitions {
/// List of font names and their definitions.
///
/// `epaint` has built-in-default for these, but you can override them if you like.
pub font_data: BTreeMap<String, FontData>,
/// Which fonts (names) to use for each [`FontFamily`].
///
/// The list should be a list of keys into [`Self::font_data`].
/// When looking for a character glyph `epaint` will start with
/// the first font and then move to the second, and so on.
/// So the first font is the primary, and then comes a list of fallbacks in order of priority.
pub families: BTreeMap<FontFamily, Vec<String>>,
}
impl Default for FontDefinitions {
/// Specifies the default fonts if the feature `default_fonts` is enabled,
/// otherwise this is the same as [`Self::empty`].
#[cfg(not(feature = "default_fonts"))]
fn default() -> Self {
Self::empty()
}
/// Specifies the default fonts if the feature `default_fonts` is enabled,
/// otherwise this is the same as [`Self::empty`].
#[cfg(feature = "default_fonts")]
fn default() -> Self {
let mut font_data: BTreeMap<String, FontData> = BTreeMap::new();
let mut families = BTreeMap::new();
font_data.insert(
"Hack".to_owned(),
FontData::from_static(include_bytes!("../../fonts/Hack-Regular.ttf")),
);
font_data.insert(
"Ubuntu-Light".to_owned(),
FontData::from_static(include_bytes!("../../fonts/Ubuntu-Light.ttf")),
);
// Some good looking emojis. Use as first priority:
font_data.insert(
"NotoEmoji-Regular".to_owned(),
FontData::from_static(include_bytes!("../../fonts/NotoEmoji-Regular.ttf")).tweak(
FontTweak {
scale: 0.81, // make it smaller
..Default::default()
},
),
);
// Bigger emojis, and more. <http://jslegers.github.io/emoji-icon-font/>:
font_data.insert(
"emoji-icon-font".to_owned(),
FontData::from_static(include_bytes!("../../fonts/emoji-icon-font.ttf")).tweak(
FontTweak {
scale: 0.88, // make it smaller
// probably not correct, but this does make texts look better (#2724 for details)
y_offset_factor: 0.11, // move glyphs down to better align with common fonts
baseline_offset_factor: -0.11, // ...now the entire row is a bit down so shift it back
..Default::default()
},
),
);
families.insert(
FontFamily::Monospace,
vec![
"Hack".to_owned(),
"Ubuntu-Light".to_owned(), // fallback for √ etc
"NotoEmoji-Regular".to_owned(),
"emoji-icon-font".to_owned(),
],
);
families.insert(
FontFamily::Proportional,
vec![
"Ubuntu-Light".to_owned(),
"NotoEmoji-Regular".to_owned(),
"emoji-icon-font".to_owned(),
],
);
Self {
font_data,
families,
}
}
}
impl FontDefinitions {
/// No fonts.
pub fn empty() -> Self {
let mut families = BTreeMap::new();
families.insert(FontFamily::Monospace, vec![]);
families.insert(FontFamily::Proportional, vec![]);
Self {
font_data: Default::default(),
families,
}
}
/// List of all the builtin font names used by `epaint`.
#[cfg(feature = "default_fonts")]
pub fn builtin_font_names() -> &'static [&'static str] {
&[
"Ubuntu-Light",
"NotoEmoji-Regular",
"emoji-icon-font",
"Hack",
]
}
/// List of all the builtin font names used by `epaint`.
#[cfg(not(feature = "default_fonts"))]
pub fn builtin_font_names() -> &'static [&'static str] {
&[]
}
}
// ----------------------------------------------------------------------------
/// The collection of fonts used by `epaint`.
///
/// Required in order to paint text. Create one and reuse. Cheap to clone.
///
/// Each [`Fonts`] comes with a font atlas textures that needs to be used when painting.
///
/// If you are using `egui`, use `egui::Context::set_fonts` and `egui::Context::fonts`.
///
/// You need to call [`Self::begin_frame`] and [`Self::font_image_delta`] once every frame.
#[derive(Clone)]
pub struct Fonts(Arc<Mutex<FontsAndCache>>);
impl Fonts {
/// Create a new [`Fonts`] for text layout.
/// This call is expensive, so only create one [`Fonts`] and then reuse it.
///
/// * `pixels_per_point`: how many physical pixels per logical "point".
/// * `max_texture_side`: largest supported texture size (one side).
pub fn new(
pixels_per_point: f32,
max_texture_side: usize,
definitions: FontDefinitions,
) -> Self {
let fonts_and_cache = FontsAndCache {
fonts: FontsImpl::new(pixels_per_point, max_texture_side, definitions),
galley_cache: Default::default(),
};
Self(Arc::new(Mutex::new(fonts_and_cache)))
}
/// Call at the start of each frame with the latest known
/// `pixels_per_point` and `max_texture_side`.
///
/// Call after painting the previous frame, but before using [`Fonts`] for the new frame.
///
/// This function will react to changes in `pixels_per_point` and `max_texture_side`,
/// as well as notice when the font atlas is getting full, and handle that.
pub fn begin_frame(&self, pixels_per_point: f32, max_texture_side: usize) {
let mut fonts_and_cache = self.0.lock();
let pixels_per_point_changed = fonts_and_cache.fonts.pixels_per_point != pixels_per_point;
let max_texture_side_changed = fonts_and_cache.fonts.max_texture_side != max_texture_side;
let font_atlas_almost_full = fonts_and_cache.fonts.atlas.lock().fill_ratio() > 0.8;
let needs_recreate =
pixels_per_point_changed || max_texture_side_changed || font_atlas_almost_full;
if needs_recreate {
let definitions = fonts_and_cache.fonts.definitions.clone();
*fonts_and_cache = FontsAndCache {
fonts: FontsImpl::new(pixels_per_point, max_texture_side, definitions),
galley_cache: Default::default(),
};
}
fonts_and_cache.galley_cache.flush_cache();
}
/// Call at the end of each frame (before painting) to get the change to the font texture since last call.
pub fn font_image_delta(&self) -> Option<crate::ImageDelta> {
self.lock().fonts.atlas.lock().take_delta()
}
/// Access the underlying [`FontsAndCache`].
#[doc(hidden)]
#[inline]
pub fn lock(&self) -> MutexGuard<'_, FontsAndCache> {
self.0.lock()
}
#[inline]
pub fn pixels_per_point(&self) -> f32 {
self.lock().fonts.pixels_per_point
}
#[inline]
pub fn max_texture_side(&self) -> usize {
self.lock().fonts.max_texture_side
}
/// The font atlas.
/// Pass this to [`crate::Tessellator`].
pub fn texture_atlas(&self) -> Arc<Mutex<TextureAtlas>> {
self.lock().fonts.atlas.clone()
}
/// The full font atlas image.
#[inline]
pub fn image(&self) -> crate::FontImage {
self.lock().fonts.atlas.lock().image().clone()
}
/// Current size of the font image.
/// Pass this to [`crate::Tessellator`].
pub fn font_image_size(&self) -> [usize; 2] {
self.lock().fonts.atlas.lock().size()
}
/// Width of this character in points.
#[inline]
pub fn glyph_width(&self, font_id: &FontId, c: char) -> f32 {
self.lock().fonts.glyph_width(font_id, c)
}
/// Can we display this glyph?
#[inline]
pub fn has_glyph(&self, font_id: &FontId, c: char) -> bool {
self.lock().fonts.has_glyph(font_id, c)
}
/// Can we display all the glyphs in this text?
pub fn has_glyphs(&self, font_id: &FontId, s: &str) -> bool {
self.lock().fonts.has_glyphs(font_id, s)
}
/// Height of one row of text in points
#[inline]
pub fn row_height(&self, font_id: &FontId) -> f32 {
self.lock().fonts.row_height(font_id)
}
/// List of all known font families.
pub fn families(&self) -> Vec<FontFamily> {
self.lock()
.fonts
.definitions
.families
.keys()
.cloned()
.collect()
}
/// Layout some text.
///
/// This is the most advanced layout function.
/// See also [`Self::layout`], [`Self::layout_no_wrap`] and
/// [`Self::layout_delayed_color`].
///
/// The implementation uses memoization so repeated calls are cheap.
#[inline]
pub fn layout_job(&self, job: LayoutJob) -> Arc<Galley> {
self.lock().layout_job(job)
}
pub fn num_galleys_in_cache(&self) -> usize {
self.lock().galley_cache.num_galleys_in_cache()
}
/// How full is the font atlas?
///
/// This increases as new fonts and/or glyphs are used,
/// but can also decrease in a call to [`Self::begin_frame`].
pub fn font_atlas_fill_ratio(&self) -> f32 {
self.lock().fonts.atlas.lock().fill_ratio()
}
/// Will wrap text at the given width and line break at `\n`.
///
/// The implementation uses memoization so repeated calls are cheap.
pub fn layout(
&self,
text: String,
font_id: FontId,
color: crate::Color32,
wrap_width: f32,
) -> Arc<Galley> {
let job = LayoutJob::simple(text, font_id, color, wrap_width);
self.layout_job(job)
}
/// Will line break at `\n`.
///
/// The implementation uses memoization so repeated calls are cheap.
pub fn layout_no_wrap(
&self,
text: String,
font_id: FontId,
color: crate::Color32,
) -> Arc<Galley> {
let job = LayoutJob::simple(text, font_id, color, f32::INFINITY);
self.layout_job(job)
}
/// Like [`Self::layout`], made for when you want to pick a color for the text later.
///
/// The implementation uses memoization so repeated calls are cheap.
pub fn layout_delayed_color(
&self,
text: String,
font_id: FontId,
wrap_width: f32,
) -> Arc<Galley> {
self.layout(text, font_id, crate::Color32::PLACEHOLDER, wrap_width)
}
}
// ----------------------------------------------------------------------------
pub struct FontsAndCache {
pub fonts: FontsImpl,
galley_cache: GalleyCache,
}
impl FontsAndCache {
fn layout_job(&mut self, job: LayoutJob) -> Arc<Galley> {
self.galley_cache.layout(&mut self.fonts, job)
}
}
// ----------------------------------------------------------------------------
#[derive(Clone, Copy, Debug, PartialEq)]
struct HashableF32(f32);
#[allow(clippy::derived_hash_with_manual_eq)]
impl std::hash::Hash for HashableF32 {
#[inline(always)]
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
crate::f32_hash(state, self.0);
}
}
impl Eq for HashableF32 {}
// ----------------------------------------------------------------------------
/// The collection of fonts used by `epaint`.
///
/// Required in order to paint text.
pub struct FontsImpl {
pixels_per_point: f32,
max_texture_side: usize,
definitions: FontDefinitions,
atlas: Arc<Mutex<TextureAtlas>>,
font_impl_cache: FontImplCache,
sized_family: ahash::HashMap<(HashableF32, FontFamily), Font>,
}
impl FontsImpl {
/// Create a new [`FontsImpl`] for text layout.
/// This call is expensive, so only create one [`FontsImpl`] and then reuse it.
pub fn new(
pixels_per_point: f32,
max_texture_side: usize,
definitions: FontDefinitions,
) -> Self {
assert!(
0.0 < pixels_per_point && pixels_per_point < 100.0,
"pixels_per_point out of range: {pixels_per_point}"
);
let texture_width = max_texture_side.at_most(8 * 1024);
let initial_height = 32; // Keep initial font atlas small, so it is fast to upload to GPU. This will expand as needed anyways.
let atlas = TextureAtlas::new([texture_width, initial_height]);
let atlas = Arc::new(Mutex::new(atlas));
let font_impl_cache =
FontImplCache::new(atlas.clone(), pixels_per_point, &definitions.font_data);
Self {
pixels_per_point,
max_texture_side,
definitions,
atlas,
font_impl_cache,
sized_family: Default::default(),
}
}
#[inline(always)]
pub fn pixels_per_point(&self) -> f32 {
self.pixels_per_point
}
#[inline]
pub fn definitions(&self) -> &FontDefinitions {
&self.definitions
}
/// Get the right font implementation from size and [`FontFamily`].
pub fn font(&mut self, font_id: &FontId) -> &mut Font {
let FontId { size, family } = font_id;
self.sized_family
.entry((HashableF32(*size), family.clone()))
.or_insert_with(|| {
let fonts = &self.definitions.families.get(family);
let fonts = fonts
.unwrap_or_else(|| panic!("FontFamily::{family:?} is not bound to any fonts"));
let fonts: Vec<Arc<FontImpl>> = fonts
.iter()
.map(|font_name| self.font_impl_cache.font_impl(*size, font_name))
.collect();
Font::new(fonts)
})
}
/// Width of this character in points.
fn glyph_width(&mut self, font_id: &FontId, c: char) -> f32 {
self.font(font_id).glyph_width(c)
}
/// Can we display this glyph?
pub fn has_glyph(&mut self, font_id: &FontId, c: char) -> bool {
self.font(font_id).has_glyph(c)
}
/// Can we display all the glyphs in this text?
pub fn has_glyphs(&mut self, font_id: &FontId, s: &str) -> bool {
self.font(font_id).has_glyphs(s)
}
/// Height of one row of text in points.
fn row_height(&mut self, font_id: &FontId) -> f32 {
self.font(font_id).row_height()
}
}
// ----------------------------------------------------------------------------
struct CachedGalley {
/// When it was last used
last_used: u32,
galley: Arc<Galley>,
}
#[derive(Default)]
struct GalleyCache {
/// Frame counter used to do garbage collection on the cache
generation: u32,
cache: nohash_hasher::IntMap<u64, CachedGalley>,
}
impl GalleyCache {
fn layout(&mut self, fonts: &mut FontsImpl, job: LayoutJob) -> Arc<Galley> {
let hash = crate::util::hash(&job); // TODO(emilk): even faster hasher?
match self.cache.entry(hash) {
std::collections::hash_map::Entry::Occupied(entry) => {
let cached = entry.into_mut();
cached.last_used = self.generation;
cached.galley.clone()
}
std::collections::hash_map::Entry::Vacant(entry) => {
let galley = super::layout(fonts, job.into());
let galley = Arc::new(galley);
entry.insert(CachedGalley {
last_used: self.generation,
galley: galley.clone(),
});
galley
}
}
}
pub fn num_galleys_in_cache(&self) -> usize {
self.cache.len()
}
/// Must be called once per frame to clear the [`Galley`] cache.
pub fn flush_cache(&mut self) {
let current_generation = self.generation;
self.cache.retain(|_key, cached| {
cached.last_used == current_generation // only keep those that were used this frame
});
self.generation = self.generation.wrapping_add(1);
}
}
// ----------------------------------------------------------------------------
struct FontImplCache {
atlas: Arc<Mutex<TextureAtlas>>,
pixels_per_point: f32,
ab_glyph_fonts: BTreeMap<String, (FontTweak, ab_glyph::FontArc)>,
/// Map font pixel sizes and names to the cached [`FontImpl`].
cache: ahash::HashMap<(u32, String), Arc<FontImpl>>,
}
impl FontImplCache {
pub fn new(
atlas: Arc<Mutex<TextureAtlas>>,
pixels_per_point: f32,
font_data: &BTreeMap<String, FontData>,
) -> Self {
let ab_glyph_fonts = font_data
.iter()
.map(|(name, font_data)| {
let tweak = font_data.tweak;
let ab_glyph = ab_glyph_font_from_font_data(name, font_data);
(name.clone(), (tweak, ab_glyph))
})
.collect();
Self {
atlas,
pixels_per_point,
ab_glyph_fonts,
cache: Default::default(),
}
}
pub fn font_impl(&mut self, scale_in_points: f32, font_name: &str) -> Arc<FontImpl> {
use ab_glyph::Font as _;
let (tweak, ab_glyph_font) = self
.ab_glyph_fonts
.get(font_name)
.unwrap_or_else(|| panic!("No font data found for {font_name:?}"))
.clone();
let scale_in_pixels = self.pixels_per_point * scale_in_points;
// Scale the font properly (see https://github.com/emilk/egui/issues/2068).
let units_per_em = ab_glyph_font.units_per_em().unwrap_or_else(|| {
panic!("The font unit size of {font_name:?} exceeds the expected range (16..=16384)")
});
let font_scaling = ab_glyph_font.height_unscaled() / units_per_em;
let scale_in_pixels = scale_in_pixels * font_scaling;
self.cache
.entry((
(scale_in_pixels * tweak.scale).round() as u32,
font_name.to_owned(),
))
.or_insert_with(|| {
Arc::new(FontImpl::new(
self.atlas.clone(),
self.pixels_per_point,
font_name.to_owned(),
ab_glyph_font,
scale_in_pixels,
tweak,
))
})
.clone()
}
}