use super::Rotations;
use crate::Normalize;
use std::marker::PhantomData;
#[derive(Clone, Debug)]
pub struct CastingIter<'a, T>(Rotations<'a>, PhantomData<T>);
#[derive(Clone, Debug)]
pub struct I8;
#[derive(Clone, Debug)]
pub struct U8;
#[derive(Clone, Debug)]
pub struct I16;
#[derive(Clone, Debug)]
pub struct U16;
#[derive(Clone, Debug)]
pub struct F32;
pub trait Cast {
type Output;
fn cast_i8(x: [i8; 4]) -> Self::Output;
fn cast_u8(x: [u8; 4]) -> Self::Output;
fn cast_i16(x: [i16; 4]) -> Self::Output;
fn cast_u16(x: [u16; 4]) -> Self::Output;
fn cast_f32(x: [f32; 4]) -> Self::Output;
}
impl<'a, A> CastingIter<'a, A> {
pub(crate) fn new(iter: Rotations<'a>) -> Self {
CastingIter(iter, PhantomData)
}
pub fn unwrap(self) -> Rotations<'a> {
self.0
}
}
impl<'a, A: Cast> ExactSizeIterator for CastingIter<'a, A> {}
impl<'a, A: Cast> Iterator for CastingIter<'a, A> {
type Item = A::Output;
#[inline]
fn next(&mut self) -> Option<Self::Item> {
match self.0 {
Rotations::I8(ref mut i) => i.next().map(A::cast_i8),
Rotations::U8(ref mut i) => i.next().map(A::cast_u8),
Rotations::I16(ref mut i) => i.next().map(A::cast_i16),
Rotations::U16(ref mut i) => i.next().map(A::cast_u16),
Rotations::F32(ref mut i) => i.next().map(A::cast_f32),
}
}
#[inline]
fn nth(&mut self, x: usize) -> Option<Self::Item> {
match self.0 {
Rotations::I8(ref mut i) => i.nth(x).map(A::cast_i8),
Rotations::U8(ref mut i) => i.nth(x).map(A::cast_u8),
Rotations::I16(ref mut i) => i.nth(x).map(A::cast_i16),
Rotations::U16(ref mut i) => i.nth(x).map(A::cast_u16),
Rotations::F32(ref mut i) => i.nth(x).map(A::cast_f32),
}
}
fn last(self) -> Option<Self::Item> {
match self.0 {
Rotations::I8(i) => i.last().map(A::cast_i8),
Rotations::U8(i) => i.last().map(A::cast_u8),
Rotations::I16(i) => i.last().map(A::cast_i16),
Rotations::U16(i) => i.last().map(A::cast_u16),
Rotations::F32(i) => i.last().map(A::cast_f32),
}
}
fn count(self) -> usize {
self.size_hint().0
}
#[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
match self.0 {
Rotations::I8(ref i) => i.size_hint(),
Rotations::U8(ref i) => i.size_hint(),
Rotations::I16(ref i) => i.size_hint(),
Rotations::U16(ref i) => i.size_hint(),
Rotations::F32(ref i) => i.size_hint(),
}
}
}
impl Cast for I8 {
type Output = [i8; 4];
fn cast_i8(x: [i8; 4]) -> Self::Output {
x.normalize()
}
fn cast_u8(x: [u8; 4]) -> Self::Output {
x.normalize()
}
fn cast_i16(x: [i16; 4]) -> Self::Output {
x.normalize()
}
fn cast_u16(x: [u16; 4]) -> Self::Output {
x.normalize()
}
fn cast_f32(x: [f32; 4]) -> Self::Output {
x.normalize()
}
}
impl Cast for i8 {
type Output = [u8; 4];
fn cast_i8(x: [i8; 4]) -> Self::Output {
x.normalize()
}
fn cast_u8(x: [u8; 4]) -> Self::Output {
x.normalize()
}
fn cast_i16(x: [i16; 4]) -> Self::Output {
x.normalize()
}
fn cast_u16(x: [u16; 4]) -> Self::Output {
x.normalize()
}
fn cast_f32(x: [f32; 4]) -> Self::Output {
x.normalize()
}
}
impl Cast for I16 {
type Output = [i16; 4];
fn cast_i8(x: [i8; 4]) -> Self::Output {
x.normalize()
}
fn cast_u8(x: [u8; 4]) -> Self::Output {
x.normalize()
}
fn cast_i16(x: [i16; 4]) -> Self::Output {
x.normalize()
}
fn cast_u16(x: [u16; 4]) -> Self::Output {
x.normalize()
}
fn cast_f32(x: [f32; 4]) -> Self::Output {
x.normalize()
}
}
impl Cast for U16 {
type Output = [u16; 4];
fn cast_i8(x: [i8; 4]) -> Self::Output {
x.normalize()
}
fn cast_u8(x: [u8; 4]) -> Self::Output {
x.normalize()
}
fn cast_i16(x: [i16; 4]) -> Self::Output {
x.normalize()
}
fn cast_u16(x: [u16; 4]) -> Self::Output {
x.normalize()
}
fn cast_f32(x: [f32; 4]) -> Self::Output {
x.normalize()
}
}
impl Cast for F32 {
type Output = [f32; 4];
fn cast_i8(x: [i8; 4]) -> Self::Output {
x.normalize()
}
fn cast_u8(x: [u8; 4]) -> Self::Output {
x.normalize()
}
fn cast_i16(x: [i16; 4]) -> Self::Output {
x.normalize()
}
fn cast_u16(x: [u16; 4]) -> Self::Output {
x.normalize()
}
fn cast_f32(x: [f32; 4]) -> Self::Output {
x.normalize()
}
}