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/// Casting iterator adapters for colors.
pub mod colors;
/// Casting iterator adapters for vertex indices.
pub mod indices;
/// Casting iterator adapters for joint indices.
pub mod joints;
/// Casting iterator adapters for texture co-ordinates.
pub mod tex_coords;
/// Casting iterator adapters for node weights.
pub mod weights;
use crate::mesh;
use crate::accessor::Iter;
use crate::Buffer;
/// XYZ vertex positions of type `[f32; 3]`.
pub type ReadPositions<'a> = Iter<'a, [f32; 3]>;
/// XYZ vertex normals of type `[f32; 3]`.
pub type ReadNormals<'a> = Iter<'a, [f32; 3]>;
/// XYZW vertex tangents of type `[f32; 4]` where the `w` component is a
/// sign value (-1 or +1) indicating the handedness of the tangent basis.
pub type ReadTangents<'a> = Iter<'a, [f32; 4]>;
/// XYZ vertex position displacements of type `[f32; 3]`.
pub type ReadPositionDisplacements<'a> = Iter<'a, [f32; 3]>;
/// XYZ vertex normal displacements of type `[f32; 3]`.
pub type ReadNormalDisplacements<'a> = Iter<'a, [f32; 3]>;
/// XYZ vertex tangent displacements.
pub type ReadTangentDisplacements<'a> = Iter<'a, [f32; 3]>;
/// Vertex colors.
#[derive(Clone, Debug)]
pub enum ReadColors<'a> {
/// RGB vertex color of type `[u8; 3]>`.
RgbU8(Iter<'a, [u8; 3]>),
/// RGB vertex color of type `[u16; 3]>`.
RgbU16(Iter<'a, [u16; 3]>),
/// RGB vertex color of type `[f32; 3]`.
RgbF32(Iter<'a, [f32; 3]>),
/// RGBA vertex color of type `[u8; 4]>`.
RgbaU8(Iter<'a, [u8; 4]>),
/// RGBA vertex color of type `[u16; 4]>`.
RgbaU16(Iter<'a, [u16; 4]>),
/// RGBA vertex color of type `[f32; 4]`.
RgbaF32(Iter<'a, [f32; 4]>),
}
/// Index data.
#[derive(Clone, Debug)]
pub enum ReadIndices<'a> {
/// Index data of type U8
U8(Iter<'a, u8>),
/// Index data of type U16
U16(Iter<'a, u16>),
/// Index data of type U32
U32(Iter<'a, u32>),
}
/// Vertex joints.
#[derive(Clone, Debug)]
pub enum ReadJoints<'a> {
/// Joints of type `[u8; 4]`.
/// Refer to the documentation on morph targets and skins for more
/// information.
U8(Iter<'a, [u8; 4]>),
/// Joints of type `[u16; 4]`.
/// Refer to the documentation on morph targets and skins for more
/// information.
U16(Iter<'a, [u16; 4]>),
}
/// UV texture co-ordinates.
#[derive(Clone, Debug)]
pub enum ReadTexCoords<'a> {
/// UV texture co-ordinates of type `[u8; 2]>`.
U8(Iter<'a, [u8; 2]>),
/// UV texture co-ordinates of type `[u16; 2]>`.
U16(Iter<'a, [u16; 2]>),
/// UV texture co-ordinates of type `[f32; 2]`.
F32(Iter<'a, [f32; 2]>),
}
/// Weights.
#[derive(Clone, Debug)]
pub enum ReadWeights<'a> {
/// Weights of type `[u8; 4]`.
U8(Iter<'a, [u8; 4]>),
/// Weights of type `[u16; 4]`.
U16(Iter<'a, [u16; 4]>),
/// Weights of type `[f32; 4]`.
F32(Iter<'a, [f32; 4]>),
}
/// Morph targets.
#[derive(Clone, Debug)]
pub struct ReadMorphTargets<'a, 's, F>
where
F: Clone + Fn(Buffer<'a>) -> Option<&'s [u8]>,
{
pub(crate) index: usize,
pub(crate) reader: mesh::Reader<'a, 's, F>,
}
impl<'a, 's, F> ExactSizeIterator for ReadMorphTargets<'a, 's, F> where
F: Clone + Fn(Buffer<'a>) -> Option<&'s [u8]>
{
}
impl<'a, 's, F> Iterator for ReadMorphTargets<'a, 's, F>
where
F: Clone + Fn(Buffer<'a>) -> Option<&'s [u8]>,
{
type Item = (
Option<ReadPositionDisplacements<'s>>,
Option<ReadNormalDisplacements<'s>>,
Option<ReadTangentDisplacements<'s>>,
);
fn next(&mut self) -> Option<Self::Item> {
self.index += 1;
self.reader
.primitive
.morph_targets()
.nth(self.index - 1)
.map(|morph_target| {
let positions = morph_target
.positions()
.and_then(|accessor| Iter::new(accessor, self.reader.get_buffer_data.clone()));
let normals = morph_target
.normals()
.and_then(|accessor| Iter::new(accessor, self.reader.get_buffer_data.clone()));
let tangents = morph_target
.tangents()
.and_then(|accessor| Iter::new(accessor, self.reader.get_buffer_data.clone()));
(positions, normals, tangents)
})
}
fn size_hint(&self) -> (usize, Option<usize>) {
self.reader.primitive.morph_targets().size_hint()
}
}
impl<'a> ReadColors<'a> {
/// Reinterpret colors as RGB u8, discarding alpha, if present. Lossy if
/// the underlying iterator yields u16, f32 or any RGBA.
pub fn into_rgb_u8(self) -> self::colors::CastingIter<'a, self::colors::RgbU8> {
self::colors::CastingIter::new(self)
}
/// Reinterpret colors as RGB u16, discarding alpha, if present. Lossy if
/// the underlying iterator yields f32 or any RGBA.
pub fn into_rgb_u16(self) -> self::colors::CastingIter<'a, self::colors::RgbU16> {
self::colors::CastingIter::new(self)
}
/// Reinterpret colors as RGB f32, discarding alpha, if present. Lossy if
/// the underlying iterator yields u16 or any RGBA.
pub fn into_rgb_f32(self) -> self::colors::CastingIter<'a, self::colors::RgbF32> {
self::colors::CastingIter::new(self)
}
/// Reinterpret colors as RGBA u8, with default alpha 255. Lossy if the
/// underlying iterator yields u16 or f32.
pub fn into_rgba_u8(self) -> self::colors::CastingIter<'a, self::colors::RgbaU8> {
self::colors::CastingIter::new(self)
}
/// Reinterpret colors as RGBA u16, with default alpha 65535. Lossy if the
/// underlying iterator yields f32.
pub fn into_rgba_u16(self) -> self::colors::CastingIter<'a, self::colors::RgbaU16> {
self::colors::CastingIter::new(self)
}
/// Reinterpret colors as RGBA f32, with default alpha 1.0. Lossy if the
/// underlying iterator yields u16.
pub fn into_rgba_f32(self) -> self::colors::CastingIter<'a, self::colors::RgbaF32> {
self::colors::CastingIter::new(self)
}
}
impl<'a> ReadIndices<'a> {
/// Reinterpret indices as u32, which can fit any possible index.
pub fn into_u32(self) -> self::indices::CastingIter<'a, self::indices::U32> {
self::indices::CastingIter::new(self)
}
}
impl<'a> ReadJoints<'a> {
/// Reinterpret joints as u16, which can fit any possible joint.
pub fn into_u16(self) -> self::joints::CastingIter<'a, self::joints::U16> {
self::joints::CastingIter::new(self)
}
}
impl<'a> ReadTexCoords<'a> {
/// Reinterpret texture coordinates as u8. Lossy if the underlying iterator
/// yields u16 or f32.
pub fn into_u8(self) -> self::tex_coords::CastingIter<'a, self::tex_coords::U8> {
self::tex_coords::CastingIter::new(self)
}
/// Reinterpret texture coordinates as u16. Lossy if the underlying
/// iterator yields f32.
pub fn into_u16(self) -> self::tex_coords::CastingIter<'a, self::tex_coords::U16> {
self::tex_coords::CastingIter::new(self)
}
/// Reinterpret texture coordinates as f32. Lossy if the underlying
/// iterator yields u16.
pub fn into_f32(self) -> self::tex_coords::CastingIter<'a, self::tex_coords::F32> {
self::tex_coords::CastingIter::new(self)
}
}
impl<'a> ReadWeights<'a> {
/// Reinterpret weights as u8. Lossy if the underlying iterator yields u16
/// or f32.
pub fn into_u8(self) -> self::weights::CastingIter<'a, self::weights::U8> {
self::weights::CastingIter::new(self)
}
/// Reinterpret weights as u16. Lossy if the underlying iterator yields
/// f32.
pub fn into_u16(self) -> self::weights::CastingIter<'a, self::weights::U16> {
self::weights::CastingIter::new(self)
}
/// Reinterpret weights as f32. Lossy if the underlying iterator yields
/// u16.
pub fn into_f32(self) -> self::weights::CastingIter<'a, self::weights::F32> {
self::weights::CastingIter::new(self)
}
}