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use crate::validation::Validate;
use crate::{camera, extensions, mesh, scene, skin, Extras, Index};
use gltf_derive::Validate;
use serde_derive::{Deserialize, Serialize};
/// A node in the node hierarchy. When the node contains `skin`, all
/// `mesh.primitives` must contain `JOINTS_0` and `WEIGHTS_0` attributes.
/// A node can have either a `matrix` or any combination of
/// `translation`/`rotation`/`scale` (TRS) properties. TRS properties are converted
/// to matrices and postmultiplied in the `T * R * S` order to compose the
/// transformation matrix; first the scale is applied to the vertices, then the
/// rotation, and then the translation. If none are provided, the transform is the
/// identity. When a node is targeted for animation (referenced by an
/// animation.channel.target), only TRS properties may be present; `matrix` will not
/// be present.
#[derive(Clone, Debug, Deserialize, Serialize, Validate)]
pub struct Node {
/// The index of the camera referenced by this node.
#[serde(skip_serializing_if = "Option::is_none")]
pub camera: Option<Index<camera::Camera>>,
/// The indices of this node's children.
#[serde(skip_serializing_if = "Option::is_none")]
pub children: Option<Vec<Index<scene::Node>>>,
/// Extension specific data.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub extensions: Option<extensions::scene::Node>,
/// Optional application specific data.
#[serde(default)]
#[cfg_attr(feature = "extras", serde(skip_serializing_if = "Option::is_none"))]
#[cfg_attr(not(feature = "extras"), serde(skip_serializing))]
pub extras: Extras,
/// 4x4 column-major transformation matrix.
///
/// glTF 2.0 specification:
/// When a node is targeted for animation (referenced by an
/// animation.channel.target), only TRS properties may be present;
/// matrix will not be present.
///
/// TODO: Ensure that .matrix is set to None or otherwise skipped during
/// serialization, if the node is targeted for animation.
///
#[serde(skip_serializing_if = "Option::is_none")]
pub matrix: Option<[f32; 16]>,
/// The index of the mesh in this node.
#[serde(skip_serializing_if = "Option::is_none")]
pub mesh: Option<Index<mesh::Mesh>>,
/// Optional user-defined name for this object.
#[cfg(feature = "names")]
#[cfg_attr(feature = "names", serde(skip_serializing_if = "Option::is_none"))]
pub name: Option<String>,
/// The node's unit quaternion rotation in the order (x, y, z, w), where w is
/// the scalar.
#[serde(skip_serializing_if = "Option::is_none")]
pub rotation: Option<UnitQuaternion>,
/// The node's non-uniform scale.
#[serde(skip_serializing_if = "Option::is_none")]
pub scale: Option<[f32; 3]>,
/// The node's translation.
#[serde(skip_serializing_if = "Option::is_none")]
pub translation: Option<[f32; 3]>,
/// The index of the skin referenced by this node.
#[serde(skip_serializing_if = "Option::is_none")]
pub skin: Option<Index<skin::Skin>>,
/// The weights of the instantiated Morph Target. Number of elements must match
/// the number of Morph Targets of used mesh.
#[serde(skip_serializing_if = "Option::is_none")]
pub weights: Option<Vec<f32>>,
}
/// The root `Node`s of a scene.
#[derive(Clone, Debug, Deserialize, Serialize, Validate)]
pub struct Scene {
/// Extension specific data.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub extensions: Option<extensions::scene::Scene>,
/// Optional application specific data.
#[serde(default)]
#[cfg_attr(feature = "extras", serde(skip_serializing_if = "Option::is_none"))]
#[cfg_attr(not(feature = "extras"), serde(skip_serializing))]
pub extras: Extras,
/// Optional user-defined name for this object.
#[cfg(feature = "names")]
#[cfg_attr(feature = "names", serde(skip_serializing_if = "Option::is_none"))]
pub name: Option<String>,
/// The indices of each root node.
#[serde(skip_serializing_if = "Vec::is_empty")]
pub nodes: Vec<Index<Node>>,
}
/// Unit quaternion rotation in the order (x, y, z, w), where w is the scalar.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct UnitQuaternion(pub [f32; 4]);
impl Default for UnitQuaternion {
fn default() -> Self {
UnitQuaternion([0.0, 0.0, 0.0, 1.0])
}
}
impl Validate for UnitQuaternion {}